The progress so far
We’re participating in the Jam as usual and we’ve managed to compete a consistent and playable build for the local gathering in Moscow organized by Miscrosoft (Microsoft Games Jam) already. Last times we’ve struggled through the very last minute to finite things to be stable at least. Now it already plays and feels fun and even has a catchy menu. So we’re super happy to have another day to polish things here and there.
This time we tried to keep things simple in terms of game mechanics and visuals. The game itself is a rhythmic kinda bullethell. You need to block bullets from hitting the dot in the center. The longer you stay the faster the bullets fly. It has a very distinctive ambient and minimalistic vibe to it. Unfortunately screenshots cannot capture the swear-as-you-play dynamical gameplay and some trippy music.
It was initially intended to be played with a gamepad so the main goal for today is to setup a decent PC oriented controls and to further refine gameplay and add more music, may be even create rhythmic patterns that will match the playing music.

VELCRO
That’s all for now. Thanks and good luck to all!
