LD28 December 13–16, 2013

teaser #11

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Struggled to find an idea, but I got one :D

Hello again!

So after much annoyance at the theme, I’ve finally got an idea.

I knew one thing: I didn’t want ‘One life’ or ‘One minute/second/year’ kind of game. So naturally, I managed to only have a game that has both.

Here is my basic idea, I doubt I’ll get anything done today however, as I must leave soon.

rocketpic

 

The idea is that a meteor is hurtling towards Earth, and you, a lonely wanderer, decide that it is you who must survive this apocalypse! You decide you want to colonize on the moon, but lack the resources to build a rocket! So the first stage of gameplay will focus primarily on  gathering and mining (woah original, right), but depending on what you mine will mean what you build. At any time, you can return to your ‘base’ and freely place parts on to your rocket! For example, iron can be the base building material,  Spoonite (not a real ore btw, just saying) will be weapons, and thrustite for thrusters or something!

Then, after the day has ended, you will take off on your rocket and survive an onslaught of rocks and God knows what else on your perilous journey to the moon! (you only get one chance, so if it blows up, it’s game over).

Hope you like my idea, and hope it becomes a reality, best of luck to you all!

Many thanks,

Taha

Comments

Halfire120
14. Dec 2013 · 10:47 UTC
Damnit.

Started

1 day, 13h …

After my last Ludum Dare where i dropped out, due to overcomplicating the Theme, this time i just go for it and try to make a Game. I did some Gamedesign this morning and i have an idea that could be interesting. Here’s the first mockup. As always i’m trying to create something for Mobile.

ui01

 

I thought about using Unity for the first time, but as my Game is fairly complex i will go with Stencyl because there i know how to quickly do things.

Happy Jam’ing everyone!

webgl dolphin rescue

i came very close to making a game where you were a human centipede but when my alarm went off to get up and start 5 hours ago i had forgotten about it. i’m going for a webgl game inspired by “Seaquest” from Atari 2600. you are a dolphin and rescue survivors from a sinking ship before sharks eat them. you will have a sonic screetch that kills all the sharks on screen, but you only have one of them per game. i’m 5 hours in and i have some webgl background stuff and dolphin controls with an air meter (you have to go up to the surface and breathe).

dolphshot

 

 

 

i’m just using really basic javascript and webgl and writing the maths by hand – not very complicated stuff.

im uploading new versions of game to to http://antongerdelan.net/dolphin_rescue/

 

Straight Ahead !

Hi ! I’m here for the moment with my game : you only get one direction (right or left) but you can jump and you must cross a switch button to change direction.

.Sans-titre-1

My product

so yeah i had trouble building an idea but what the hell i shall go for a more comedy route with this and having a more tenuous connection with the theme but a connection still

Start working

Hello,

we just start working on test for our concept.
Hopefully it will be done quickly and then we have to settle some small things and we will be ready for final work.

This little game is based on wooden toys of Ladislav Sutnar.And I will presented it like my final semestral exam.So it should be a least good.

We decided to run it online on our website, so it will be easy to play for everyone.

Good luck

Brigita Linerová
(art designer)

concept sketch of our little game

concept sketch of our little game

On the rail

 

 

Well, i had a hard time trying to find a good idea, but finally i started something. Graphics are not done yet, i just put some squares to figure out how it would work, and i can tell you that i will work! I will post later to tell you how i understood the theme.

LD28_sc_1

Wild Assets

The game with no name keeps on trucking! Keep track of our shenanigans on the most active twitcam ever, totally spoken in portuguese so you can’t understand what the flip is going on;
Western Game Twitcam!!!

AAAAND here are the latest assets by Lucas “fast fingers” Ribeiro, the sharpest pen of the west.

gameassetspreview

And to show this bad boy doesn’t beat around the bush, here is a mock-up of how our backgrounds are gonna work, merging seamlessly 2D with 3D:
assetingame

Going crazy

Story is taking us long time!

Story is taking us lot of time!

Okay, Ludum started hours ago but we hadn’t code anything yet. But we have fancy graphics and the story will be great, as you can see below, it should be quite developed. Can’t wait to play your games.

With all our love,

Pulled Frop.

sorceress’ game – part 1

Hello everyone! Checking in after my first 4 hours of work.

As usual with Ludum Dare, I start with graphics. So here are some castle walls. :)

LD28_S01

Comments

14. Dec 2013 · 10:50 UTC
Looks great! 😀

laptop crashed -_-

thank every deity know to man that i saved

Dev Log 1 – Evening Wind Down

So this is my first post for my second LD.

This year I am in a much better set up and much more prepared to go it solo and making good progress.

After a slow start where I struggled with the theme I finally clicked with something.

So I present the first screenshot of Monad – They Only Have One.

.

.

.

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And so it looks like I can’t get a SS up tonight. So will try again tomorrow.

Monad is a god game where you must compete for the belief of your followers, for should they imagine another deity into existence reality will collapse along with you. Made good progress in game play, might even have time to spice up the visuals more than expected.

LD 28 – First update

So, after having failed to enter in the previous 3 dares, teamKlon is back for more out of the box thinking.

We were hoping to have more people this time so we could aim for higher quality and more content, but life and work has us tricked yet again… So we are only the same 3 programmers as last time.

As for the theme this time around, it got us really scratching our heads hard… but we now have a nice solid concept that everyone likes. Without going into much detail (secrecy is the heart of the business.. or some bd like that), we can say that it is about a very special race that happens very rarely and is considered by many to be nothing short of a little miracle.

This time we are aiming for a 3D game and one of our programmers is trying his hand at 3ds max (not to shabby!). Here’s a pic of our main character still in development:

ld28_character

Right now one of us is about to wake up and join us again, and the other is getting some food supplies for the team.

Oh, and we are using Unity3D for this (started out as 2D but we are an ambitious bunch :D).

That’s all for now, but we’ll keep you posted.

 

Progress report 01 11h

I’ve got a walking player with gravity working 😀ld28 01 makdaam

Tile map && Tile map collision

Tile maps and their collision are my bane of game programming! There’s nothing out there that seems to help me; when I do get close (or get it complete) the collision is so buggy and odd they’re on the verge of un-playable. They’re really a pain in the arse for me

Comments

Ovno
14. Dec 2013 · 11:05 UTC
I use this
DJLad97
14. Dec 2013 · 11:25 UTC
I’m using xna (which already has rectangles and their sides built in) and that’s what I’m basically doing – checking the the player rect and the tile rect. But for some reason its so buggy, one example of its weirdness is that it will teleport through tiles and slide up/along tiles when colliding with them. Its all really weird and I’m not sure why :(

Playable game

I (almost) finished a prototype: game with placeholder graphics, game over (on bad condition) and simple gameplay.

It is a one button game with a twist: you control not one character, but swarm and get them (or at last one of them) to the exit.

You can play it here:

http://otheralexy.github.io/ld-48-you-only-get-one/

the Troubled Waters of Trig

After about a hour and a half of desperately trying to remember what we should of learnt in year 9 mathematics we mannaged to work past the trig and get proper 360 degree movement, after many high fives and yells of joy we got back to work trying to make solid objects that the player cant move though (still currently in progress), we also added a camera so that the player stays in the center of the screen and everything moves accordingly,  it turned out to one of the easiest things so far, so with much success we went to making the first level for our game, thanks to Locky, we have basic level editor but, the difficulty lies in making it work with our main game.

“Mathematics is fun and worth learning.”  I agree with the second part.

Monoskill is the game

Monoskill Mockup

Monoskill Mockup

The game is a permadeath top down shooter sort of like Binding of Issac. You start with a single skill chosen from a large list, but you only get one. You have the option of swapping that skill a number of times throughout the game. You must fight through a number of rooms with a number of challenges to win.

Long live the Queen!

My entry is now functionally finished. It’s chess but with modified rules. You only have a Queen and after each turn the enemy will spawn an additional random piece on a random square on the board. For each piece your Queen takes you gain points based on the value of that piece. Once your Queen is taken by an enemy piece, the game is over.

TRY IT OUT!

LongLiveTheQueen

I’m really happy overall with the concept of this game. The rules are incredibly simple, but of course it has all the emergent gameplay and strategy of regular chess. It also ramps up in difficulty very nicely as for each turn in which you don’t manage to take a piece, there’s one extra piece threatening squares on the board, meaning that you slowly run out of options as pieces begin to defend each other.

The next steps are to add some help screens to explain the concept and the way each piece moves for people that don’t know chess already. I’m also going to add Kongregate leaderboard support because score is everything in this game.

 

The First Post

Hey there!

Hope all is well with everyones games. This is my first Ludum Dare as well as the first time I’ve tried programming a game. So far it’s been super fun and the games direction is starting to take shape. I’ve been using Flash on my little macbook air along with my trusty wacom. Temporary office photo below along with a temporary title screen and a poorly rendered gif of the “subject”. Anyways, back to work!

Level Design and Textures!

This will be an important part since I can pre-generate the landscape, then change it a bit to my needs and paint it with stencil. This way I can make a big, handcrafted world.

I want to start with trees in around 30min and do another 30min break in 1 or 2 hours.

 

Because people want images

Taking a break!

After a solid few hours of making sprites, its off to facebook.

char_movin_lazer_1 enemy_1_armed enemy_1_armed_shooting char_still_lazer_1

I’m halfway in, with the CellSpace cellular automata engine

I’m late and I have other things on my mind, but I do want to create something semi interesting this LD, and participate in the rating process. My purpose is to create another example game for my most recent gamedev project CellSpace, a cellular automata engine and scripting language, which enables creating games by just specifying cellular automata patterns.  I also want to create my final entry for this year’s 1GAM event, and hopefully end up in the 1GAM top 50!

So, my tools of choice are:

 

I’m in!

I wasn’t sure if i was going to participate in this one, but after a good night of sleep and some thinking on the theme this morning i got some ideas to try.

Tools:

Programming: Haxe language and HaxeFlixel engine;

Art: Pen, Scanner and Photoshop;

Music: Digital Piano + Audacity;

SFX: Sfxr and/or Bfxr;

Other: Chronolapse, FlashDevelop, OpenFL.

First post after 11 hours

Hi people.

After 11 hours, we have a plot, some sprites and animantions and work in the first level.

Jon_Nobody

Last Call – Here comes the phone

Here is the main screen of the game : )

So the principle is still ‘you only get one call': so call the right person!

The game will really be simple as we don’t have so much time free this week-end to work on it, but we are really having lots of un recording the (weird) dialogues ^^

telephone

 

The time is RUNNING

More than four hours of working and everything I have is this running animation… Luckily other animations will be much easier, but I really have to hurry and begin to program the essentials.

RunningAnimation

Comments

Hyoga-3D
14. Dec 2013 · 11:30 UTC
Nice, as a animator I suggest you see more about the running cycle in this link:

LD28 – Update 1

So after a slow start with not many feasible ideas coming forward, I finally  got one from a stalled project of mine. With only 1 go at the level itself  and also only 1 level (Yes, 1 level.) I think this will be a pretty difficult game to finish (For the player that is.)

Finished:

  • Movement Script.
  • Plans.

Planned:

  • One large level.
  • Items that limit the player in some way.
  • More to come…

Well that’s my lunchtime blog finished so I’m now going back to making the game.

Tags: game development, Moongate Games UK, you only get one

Starting Some Excel Graphics

I’ve been bogged down in mechanics and making things move about correctly, but just about ready to starting making some graphics for my game.  As I mentioned, I am pretty terrible at most things art-related, but I can do Excel.  So here we go again, some initial character attempts with Microsoft’s wonderful auto-shapes:

ExcelAgain

This is you

Xeno just finished the Player Ship:

Fighter Space Ship

You find some junk.

At first I was angry when my flatmates were shouting “CHRISTMAS SHOPPING” while I was sleeping, but then I realized I had to get up anyway. I’ve been working a way on the early game, as a struggling homeless man.

There is more I’d like to add as individual actions to this early game. Simulating fights with other scavengers, health care, getting cold and buying some clothes. However I’ll leave that for now and push on with the meat of the game – building your empire of money making doom. As it stands scavenging makes you hungry, and you buy soup when your rich enough. Various factors also affect your happyness, but it’s not balanced so it’s never really an issue as of yet.

I’ll be pushing on with hiring homeless people to find garbage and junk which will let gather on idle. For now, I need food!

04

It’s my balloon!

 

Historical Research, an important step in making any video game on a 48-hour deadline.

Going to bed, but going to do some research into circa 1880s bare-knuckle boxing. Posting some stuff here in case I forget it all by morning :)

From http://www.proboxing-fans.com/boxing-101/history/1880s-the-age-of-the-great-john-l-sullivan/

click image for source

This is a guy named John Sullivan, who was kind of a big deal. I suspect one of the characters will look sort of like him.

“Of course, it’s important to note that polite society considered boxing barbaric, and held sufficient sway over lawmakers to ensure that matches were illegal in most jurisdictions.  This is why one reads about this or that bout taking place on a barge, hopefully beyond the reach of the long arm of the law.   The alternative was to hold fights surreptitiously, late at night and in secluded locations.  Still, if discovered, the police would break up the matches.  In 1868, for example, the police arrested Joe Coburn before he could face Mike McCool.  The canny “Deckhand Champion of America” then entered the ring in his boxing togs, and was declared champion.”

” In his 1887 bout with Patsy Cardiff, Sullivan broke his left arm in the first round, but nevertheless went on to fight a six-round draw.”

(I like the name Patsy. Maybe I’ll use it.)

From http://historyofbkb.weebly.com/bkb-figureheads.html

“A common practice at the turn of the century was for athletes to have nude portraits taken. The athletic proportion of boxer Peter Jackson’s body is clearly seen; he was six feet in height and weighed fourteen stone two pound.”

“Morrissey became involved in Democratic politics in New York City and a rivalry with William Poole, also known as “Bill the Butcher”. Poole was an enforcer for the Know-Nothing Party, leader of the Bowery Boys, and a boxer. In 1854, Morrissey was hired to prevent Poole and his gang from seizing ballot boxes and rigging an election. As a reward for having stopped the ballot rigging, Morrissey and his gang, the Dead Rabbits, were permitted by Tammany Hall to open a gambling house without police interference.”

No funnies in this one, but it has video from the era, which is awesome. http://www.boxing.com/strong_boy_the_life_and_times_of_john_l._sullivan_americas_first_sports_her.html

This too. http://memory.loc.gov/cgi-bin/query/h?ammem/papr:@field%28NUMBER+@band%28edmp+4015a%29%29

From http://historyofbkb.weebly.com/the-history-of-bkb.html

“The boxing match then did not resemble a match of today. The fighters were stripped to the waist , but did not wear gloves. Kicking , biting and gouging were not allowed , and neither was hitting or grabbing below the waist. But most other thing were. Wrestling was an essential part. The opponent could be knocked or thrown to the ground, either by picking him up around the waist or by a popular move known as cross buttock. Having thrown an opponent to the floor it was allowed to fall on top of him as heavily as possible.”

Okay, time for sleep. See you all tomorrow.

Comments

vanaficionado
14. Dec 2013 · 12:09 UTC
Im related to John L. Sullivan, he was a drunkard, just to let you know. Maybe you could incorporate that into your game??? JustOneBeer??

Progressing

I really struggled to get an idea and now I am not entirely sure if this thing is really going to match the theme. But whatever. At least I am getting things done, right?

screenshot1

Use your weapons wisely

Hourly Update 5!

Just because you have only one shot loaded in each weapon, you shouldn’t just drop them. Apply them to various foreheads.

ld28_14-30

First Screen shot

It looks like crap and There is no gameplay!

YET!

2013-12-14 13_24_28-Unity - AreaOne.unity - Get to One - PC, Mac & Linux Standalone_

Overslept!

Oh, no.  I over-slept, had to withdraw some money, tried getting SteamOS installed on my Optimus laptop (of course it wouldn’t work, well, maybe not without modifying the installation), and am still setting up Jenkins and haven’t even started on the Windows build!

 

I’m thinking of the obvious things for the theme, such as; one life, one game, one chance, one round, one minute, one direction to move in, one enemy, and so on and so forth.  One life seems like the easiest thing to do, but that allows the game to be more expansive than limiting a resource (even though life is a resource).

 

I’ll be on Twitch in a minute or two, which will probably be pretty boring for now as I’ll just be doing some designing and still setting up Jenkins.

Quick progress report

Just a quick report with a screen shot of just One of the many incoming spells – The Burning Shi Stonestorm!
shitstorm

7h progress

I have been making my game for 7 hours already, and here is what I’ve got:

Screenshot 2

This is the main view of the world. The world is divided into locations. There may be or not be a character in it. Here you can see a character. I know some of his likings: he likes yellow and dislikes blue, and I don’t know two other likings. It’s used in the second minigame (look at my previous posts). I can ask him about his likings. I didn’t make the persuading yet.

Screenshot 1

When I decide to ask him, this minigame appears. I click at some position, and half of the filed gets cut, with a border passing where I clicked. Only one circle is correct, and it’s one that never gets cut off.

Here is my plan:

Today:

  • Make the second mini-game.
  • Make locations, place characters.
  • Make random dialogues.

Tomorrow:

  • Make graphics.
  • Make music.

My stream: http://www.twitch.tv/Rodzos.

Journal: http://dl.dropboxusercontent.com/u/53633853/LD28.txt.

Update from the first-timers!

Our game is about the agony of only being allowed to eat one potato chip.

potato BIG

We have been hard at work making sprites and figuring out how the heck Unity 2D works. There’s been some headaches due to moving platforms and animations, but now things are finally starting to come together.

player_idle_animation BIGlays_running_animation BIG

@wolfon33 has been diving into Unity headfirst and just “making things work”. I have been busy drawing sprites and uploading them to our dropbox so wolfon can get them placed in the world.

@XIROXAS has this really cool space music thing going on, it’s pretty legit. Check it out below!

https://www.dropbox.com/s/90xczg8cqauoxq0/spaaaaace_sample.mp3

player_running_animation BIG

Austin finally got a twitter. (@schwartzmas52) He’s been helping us brainstorm ideas and the story to go along with our game.

Here’s an early screenshot, we’re pretty tired and probably going to crash and get some sleep. We’ll get some awesome textures in our game soon!

Screenshot 2013-12-14 07.29.38

 

 

 

 

 

 

@zacitus

1.5 Days left

Hm… I think it is not a good idea but I’m starting just now.

Previous 12 hours I’ve spent on sleep, institute and other stuff.

So, let’s start!

intro

T-Minus #2

We have Lift off!

Live to win, till you die, till the light dies in your eyes…

Well, here goes nothing. I’m in!

So far, all my games seem to have been in a different style. The first was a Choose Your Own Adventure story with some strategy elements, the second was a (very minimalistic) platformer of sorts, the third was a parser-based text adventure game. This time around? I’m going for a raising sim.

Tools: Twine. I have seen enough examples of good management sims in Twine (for example, Tom McHenry’s Horse Master, or Porpentine’s Bloody Princess Farmer), to know that it’s doable. Now, is it doable by me? Hmm.

Screenshake & sticky bullets

screenshake

Poc Poc Poc Poc Poc Poc Poc Poc Poc Poc

I lost a bit too much time on the animation and flipping code, been annoyed by offsets…

The animation  is kinda meh but i will come back to it if i’ll find the time; i will continue working on the feeling part a bit and i then i’ll start adding the server.

Day 1 Report: What I want to get done for Day 2

Got a TON of important number-data crunching done yesterday, but I still have a lot to do in that department…

Progress is still nice though.

Today:

  1. Finish crunching
  2. Rendering code
  3. GUI with all info

One world, and its yours to save.

Come on and slam, welcome (me) to the jam.

I’ll be using libGDX. Yay for Java, and GWT. Hopefully I’ll get a HTML build working, to make playing it as easy as possible.

My game is focused around the idea of your home world under terrorist threat. Your elite squad of disposable warriors must neutralise the terrorist threat, and disarm the world-shattering bomb, but they only have 1 minute to live. Thank goodness you can manipulate the persistent world in which you place, allowing you to optimise future runs, and make it further to your goal.

 

Here’s my current progress:

More than a thousand words

LD2808-g

I was going to write something that explains what my game’s all about, but I’m sure you’ll be able to figure out all you need from this image.

 

 

Optimal Wheel Quantity

I’m a big fan of cycling. But my bike’s twice as much as it needs to be, really. This is less of a game and more an investigation into what would happen if, hypothetically, a bicycle only had… one wheel.

  • Haxe
  • OpenFL
  • HaxeFlixel
  • Nape
  • Tiled
  • Inkscape

First Update

Waaaaaaaaaaaaaah… we didn’t have any idea about what to do. But finally the inspiration came to us.

We’re making a game about a man with only got an axe…

unnamed
Concept art

Ingame
Debug mode…

Cocoa Vacation Resort Tycoon

Or CVRT as it’s more commonly known as:

CVRT

 

I have no idea if this will be even remotely fun.

 

Oh also: #nokill #noviolence

“Left” Update #6

A game where you only have one action – steer left.

boat4

Added gibbing/smashing.

Final GIF for today. The game is pretty much done.
Just needs polishing, new levels and sounds!

Try out my game so far.

Hello, I am working on a game called Judge for Ludum Dare 28. Would anyone mind testing it and feeding back?
Here it is on dropbox: https://www.dropbox.com/sh/mq65j6ajzals3qt/G_up7Idn1C

I almost get one

I’m a lot sleepy, and this is not helping to get motivation or inspiration.

spaposer00

Lifting packages as a drone.

I got an interpretation for the theme, and I’m working on a prototype.
The biggest part of the work remains to be done, so let’s see how it evolves.

#Yolo Post

YoloPost

You only get one chance to deliver this package. Better #YOLO

Comments

flatgub
14. Dec 2013 · 12:05 UTC
You have my attention…

First animation

I have make a walk animation for the leopard : leopard

In game : https://dl.dropboxusercontent.com/u/167404663/ludumdare%2028/index.html

Yes, the gif is better :)

I’m out.

Yup. Tough theme. I have to keep working out the details of these bigger projects though. For anyone lacking a concept for the theme please use mine : Infinite Soul Train : You Only Get One Chance to shake your booty.

 

Good luck darianos.

Update #1

So here I go. First I wanted to create a Jump ‘n’ run but now I switched to top-down.
In this game you only get one gift for christmas so that you have to go to the houses of other children to steal their gifts.
It is a puzzle game where you have to collect keys to open doors and finally to find the gifts.

title
intro
yogog

The white rectangle is a placeholder for the player.

 

We have fire!

Aaaand we’ve made fire! 😀  (Slow FPS from gif recorder)

 

Hulemand And textured the main character.

Dino-go-go-go

I’m rather fond of dinosaurs, so what better way to show that than trying to save them from the impending doom of a giant meteor? I’m going to use libgdx because yay Java to create an infinite runner where you get to pick one dinosaur out of a small selection, each with their own special abilities, to help run away from the meteor of doom.

So far, I have a thing that generates the height of the ground.

“Code base”

I will be basing my game on the behaviors and kits that come prepackaged with Stencyl. Specifically, the Space Shooter kit.

Of course I plan on changing out the art and behaviors for ones that suit my game (duh). But this should provide me a quicker start.

Capture1

 

So far, so good

screen composer2

It’s being a busy day…

Brainstorming was hard this time, I’ll admit that my game isn’t very related to the theme right now but we’ll keep working on that. I had an idea that I wanted to do and went for it.

It’s inspired on “Lovers in a Dangerous Spacetime”, that’s no secret. I watched the trailer a few months ago and I really liked the concept, I haven’t seen any gameplay yet and I don’t want to, I’m just developing the idea as I would like that game did. Maybe they’ll end up being pretty similar or they’ll take different roads, who knows.

It was going to be just me, but @aquilicoco joined to take care of the graphics and we’ll be using @franklinwebber ‘s music.

Right now we’re still using placeholders but the main mechanics work, even coop!

I like the idea, it’s the kind of concept that I wouldn’t mind expanding, I’m having fun developing it and I think people will have fun playing it, that’s what matters.

We discussed many settings, from space to medieval, pirates and some crazy stuff. In the end it’s going to be about superheroes.

Now it’s time to have a shower, order pizza, meet some friends and disconnect for a while before working a couple of hours more.

Follow us on twitter to stay tune!

Aquilicoco (art)

Franklin Webber (music)

Ludipe (design & code)

Dungeon Crawler?

I’ve now got a solid idea for a dungeon crawler entry!  This is the tile rendering so far – almost done, just need to fix some areas.  The map is currently just a random number generator, although every tile is actually an entity with it’s own properties.  The dark gray is the unsightly floor texture right now.

screenshot 2

First Ludum, first capture

Hi guys, that’s the prototype circut :)

The cars have an Atari style but in 3d, and the player will have to catch one coin and the other ones will become obstacles… yes… very weirdo xD

ludum_car4

 

Update 1

Well it’s been 12 hours since we started Ludum Dare 28 and I feel great about what I’m doing but I’m also sure that I won’t finish by 8 PM tomorrow. So I leave you with this Screen shot:

12hrs 830~fps

See you guy’s in 12hrs.

so i could just make a first person shooter ..where you only have 1 bullet  and 1 life and one hp

 

 

hmmmm

Comments

14. Dec 2013 · 12:07 UTC
Sounds like a pretty short game to me.

My tea is cold…

Screenshot 2013-12-14 08.56.10

 

I got enemies spawning, moved the player, enemy, and aim assist into their own entities.  Converting bullet to a non-generic class as well.

The camera now also moves with the mouse, allowing for a larger play area.  I am rather annoyed that the HaxePunk Draw utility is flash only.

My code is utterly horrible, but elegance comes afterwards I suppose.

Next up is enemy collision and gamestate handling.

But first I’m going to reheat my tea.

My game so far

So my game is going to be some sort of turn based rpg. The idea is each party member only has 1 HP, and each enemy must be killed in 1 turn, otherwise they heal or something. Not sure if they should just recover or become invincible if you don’t kill them. Perhaps I’ll add difficulty levels if I have time.

Each enemy has a weakness, and exploiting that is key to defeating them.

Currently I have map generation, movement and pathfinding working, going to implement abilities and attacking next.

Currently my ideas for each class’ abilities are:

Rogue
– Backstab     – criticals do 4x damage                – passive
– Stealth     – don’t give off pathfinding info        – passive
– Blind        – target can’t move or attack next turn        – range: 1

Hunter
– Snare        – target can’t move next turn            – range: 3
– Power shot    – deal 2 physical damage to target next turn    – range: 3
– Shoot        – deal 1 physical damage to target        – range: 3

Cleric
– Shield     – target is immune to damage this turn        – range: 3
– Holy weapon    – target deals holy damage next attack        – range: 3
– Smite        – deal 1 holy damage to target            – range: 3

Wizard
– Flame weapon    – target deals fire damage next attack        – range: 3
– Fire bolt    – deal 1 fire damage to target            – range: 3
– Mirror image    – spawn a illusion that enemies will target    – range: 1

Knight
– Block        – immune to damage this turn            – range: 0
– Taunt        – reduce party member’s visible range        – range: 0
– Intervene    – swap positions with another party member    – range: 1

Barbarian
– Charge    – move in a direction and attack        – range: 1
– Roar        – target moves away from party next turn    – range: 3
– Rend        – target is weak to physical damage this turn    – range: 1

Each level of the dungeon you complete will give you 1 skill point for the entire party. And maybe each party member can only learn 1 skill. Not sure about that yet.

H-bomb – Barry

Here’s Barry. He’s a farmer, and potential ally for our hero.

Barry

Everyone tells him they love his cap. Barry’s never felt the need to buy another one.

Three Cups of tea, two sleeps and a bacon sandwich later…

…update time!

ok, core game idea exists and will work! now it is all about the balance and execution. Got an intro and outro to do but want to nail to main game first. Last LD48 I spent too much time making scenes and the core game could have had more attention.

here is a snap of what it looks like. Placeholder room names floating in the world etc and you can see the 5 main characters but yeah, getting there!

shot1

Also settled on a name…

OFClogo

Epic huh? 😀

 

back to work!

 

Finally some screenshots!

I finally got something that’s worth screen shooting, the main menu. I made my own font using fontstruct.

Main menu:

Titlescreen

And a very early ingame screenshot:

Early ingame fotage

movement nearly done

Screenshot from 2013-12-14 16:01:01

only need to fix jumping a little, then it’s only collision left and it will be a playable game.I also need to add the sun becuse you only get one ingame day to finnish the game(the best idea I could come up with for the game).

Collisions

collisions

Got collisions working.

The One Fork Restaurant (update #1)

Well, I was tired of an heavy job week, so I started by getting too much sleep… Starting about 12 hours after the theme have been announced, I quickly had an idea for a simple “time-management” game : “The One Fork Restaurant”.

The One Fork Restaurant (4h30 of work prototype)

The One Fork Restaurant (4h30 of work prototype)

As the title implies, it’s a restaurant where people come to eat various meals, but the restaurant only have one fork, so customers have to share it! But when the customers are waiting for the fork, they start to get bored, and may leave the restaurant if they wait for too long. Eating gives them a little relief, so each time they eat, they’ll be able to wait a little longer afterwards.

After about 4h30 of work (with Flash), I’ve got this roughly working gameplay prototype full of ugly programmer art:

The upper bar is the waiting jauge for each customer, and the lower bar the amount of meal they've eaten.

The upper bar is the waiting jauge for each customer, and the lower bar the amount of meal they’ve eaten.

Done:

  • Basic gameplay mechanics (click on tables to swap the fork)
  • A skeleton to generate customers with various stats (eating time, waiting time, face, etc.)

Next Steps:

  • Do all the Art (and I usually suck at this)
  • Define a list of customers with balanced stats (easy to say, hard to achieve)
  • Add some more mechanics. For example, I was thinking that some customers wouldn’t want to use a dirty fork, so, for them, you’ll have to wash the fork before sending it to them (right now, every customer have rather loose hygiene standards ;))

Update…

Some random tiles and objects.

ssl28_3

You only get one styrofoam cup

I will be updating my progress in this post. Anyone who would like to follow what I’m doing should keep an eye on this post for updates.

Here’s where I’m at so far:

Dec 13
9:00pm – laying down to take a 1 hour nap

Dec 14
3:50am – just woke up. my hour nap turned into many hours. starting development on a game about about a homeless person who only has one styrofoam cup. wander the streets getting donations and trying to survive.
4:08am – unable to record timelapse – macbook air can’t keep up while using photoshop – causes Wacom to lag. This sucks. Will have to figure it out for next time.
5:55am – finished character design, initial sprite and loose concept for game on paper. moving on to more graphics.
7:55am – put more graphics together. moving on to code. will be using crafty.js

8:34am – created character backstory and ate breakfast instead of starting code (which is next).

Game description:
You are Lestor. After getting your girlfriend pregnant, you drop out of high school, get married and take a construction job to support the baby. But, like most marriages, yours is doomed. You lead a relatively quiet life until one day you get a call from the police. Upon talking to the officer you soon learn that your wife and child have been killed in a car accident.

You spiral into a deep depression, nursing your wounds with drugs and alcohol. Months turn into years and habits turn into addictions. You are old and broken. You have no ability to work, no insurance, no surviving relatives, and no home. Nothing, but a styrofoam cup.

8:38am – Starting code
11:07am – Created a busstop and lamp post for scene.
11:17am – First scene with crafty is set up, heading for a shower.

first scene

5:33pmPre-alpha footage trailer. I’m fairly certain I’ll need to cut features and limit game play to a single level (the bus stop) in order to finish by tomorrow. If this gets any interest I’d like to expand the game a bit.

7:44pm – Things are on track. I have an intro screen, more graphics (including a city bus and a sports car). Might need a break soon.

bus

Wizards Trials are tougher with only one spell…

So when the theme was announced I was excited to get started.  I try not to think about the potential themes too much before the compo starts, so when I sat down to brainstorm for the first time I had a potential list of… nothing.

So I decided to take the advice of many of the Ludum Dare veterans and sleep on it.  When I woke up this morning… still nothing.

So I’m lying in bed thinking about what I can do when I have a random thought.  It is of a wizard who is double jumping by firing a spell downwards, which propells him up.  So running with that (I was getting a little desperate) here’s the pitch…

Here's Wizzy!

Here’s Wizzy!

This is Wizzy, who is a little nervous because today is the day of his Wizard Trials and he only knows one spell.  While his peers are shooting fireballs, teleporting, summoning beings from beyond, and all that stuff, all Wizzy can do is fire a little emergy ball.  It can’t even kill anything!  How will Wizzy complete the trials with only a single, useless spell?

Comments

scoopsy
14. Dec 2013 · 12:13 UTC
This sounds great! Go Wizzy!

Figured out my problem – just need to fix

For some reason, which ever tile collision I do first (bottom of the tile, top of tile etc), that’s the one that works fine and the rest are all buggy. Or if I do else if’s the 2nd on works and rest don’t. Just need to figure out how to fix it :)

(EDIT)

Almost there, for some reason I cannot move away from a tile when I hit a tile

I’m in and running

You get just one huge rock!

You get just one huge rock!

This is my first Ludum Dare, and I think I’m doing a good job so far. Just a few hours since I started and I have the main functionality of the Player almost done.  

I’ll start with the coding part and then, when everything works as intended, I’ll move on to graphics.

YOGO (You Only Get One)

So this is like my second Ludum Dare?

So things are a little different this time than last time. Firstly I’m not stuck on Linux any more so I have the tools to create a game easily. Secondly I’ve been doing a lot of “rest and relaxation” which I didn’t do last time so hopefully this time I won’t make a game in like 4 hours and then sleep the rest of the time. I’m feeling good about this one.

Not sure about the theme though. I mean, sure I voted for it in the final round but now I come to think about it I hadn’t got any ideas for this one at all. Something tells me I’ll end up making a joke game again which is fine because that’s what I always seem to make in game jams anyway.

GAME IDEAS

  • Platformer game (original LD idea) where you have one life
  • Game where you can only play once
  • Game where you want a PS4 for christmas and you only get an Xbox One
  • Game where you have to use maths to turn the numbers in front of you to the number 1
  • Game where you think of a lot of ideas for a game jam but you only get to make one of them

eh… I’ll get there…

Progress!

😀

Screen Shot 2013-12-14 at 10.09.35 pm

 

Not sure about that cat’s tail though… Nor the black background. Suggestions and critique welcome!

Update 1

We are still alive and here is some progress of our work.

Our game will be called: The purge of Sombrilla and it is a hardcore platformer where the player incarnates the rol of a security officer working at the Sombrilla company, a corporation dedicated to biological research. The core of the game shows up when the corporation suffers and incident making most of its employees mutate into disgusting creatures (so typical).

The other problem the corporation and our security officer are facing is that Sombrilla executive directors thought letting one bullet per building was a good idea to avoid armored confrontation between their stressful workers.

So in The purge of Sombrilla the player has only one bullet to finish with all the enemies in the level and escape to the next one until he reaches the ground floor of the building. Hitting in a target allows the player to recover the bullet from the death corpse, but failing will destroy the bullet, therefore, drowning the officer in despair.

So far this is our test level but we are working in two more open levels for the “final” release:

Captura de pantalla 2013-12-14 a la(s) 19.16.54

 

 

Here is a previous animation of our officer, we are making special efforts in animations:

walkingCharacter

We believe we will finish before the end of the jam so we are having a really good time.

Hope you like it and see you on the next update!

Let's shoot some squares!

I’m just about done with the gameplay itself, the goal of the game is to take your square from having just one bullet and an empty pocket to being rich, while avoiding the enemies’ greedy clutches and carrying only one bullet at a time. Upgrading yourself is the key to getting there, along with getting streaks.

“Left” update #3

Got the movement nailed down.

Controls are just one key.

This is how it works.

boat

Now I gotta do smashing!

 

Coin progress

I’m making a single-choice game called Coin. You could call it a simple microinvestment simulator :)

Progress screenshot:

coin_screen01

 

Tags: screenshot

Working, working, working

Just a WIP. I started working like 10 hours late, and had no idea what to do the. But ow the work goes smoothly :)

 

1base

Slow start but working away now!

I’ll admit I don’t like the theme, like many others it would seem.

However after many hours of trying to figure out what to do (waaaay too many hours) I decided a few hours ago what I’ll do, and I’m going to attempt to add Facebook sharing to it as well which I haven’t attempted before.

The game will be fairly simplistic though, I had some ideas that I liked but were too complex for a weekend so decided to go with a simpler one, although not as cool as Cptalbertwesker’s idea!ld28_breakfasty

Anywho finally got round to making myself some breakfast after cleaning the kitchen up for making dinner later, and made myself some porridge, which is pretty much oatmeal for those outside of the UK :)

Also finally got two monitors on my desk, sadly my graphics card can’t handle three monitors as then I’d use the TV in the living room as well, but ya can’t have everything :)

Tags: foodphoto, LD28

LD28 Entry begins here!

The last time I attempted Ludum Dare was a whole year ago, and unfortunately was a disaster as I abandoned it after the first day. :( This time I’ve roped in a friend so we’ll be entering the Jam and hopefully completing something this time.

This is a slightly belated starting post – actually we’ve been making progress for about 4 hours now (because staying up until 2am GMT for the start is a bad move, I’ve previously discovered). We have an (overly ambitious) design, a visual theme, and a pretty good idea of where we’re going, but still no actual game title.

Here’s the (rather unexciting) first progress shot, showing the really basic project skeleton.

01 Game skeleton

Next: physics!

Robots and 3D

I’m going to make a small part of a larger game idea I’ve been thinking of for years.

SUPER EPIC ROBOT BATTLES.

You’re in the middle of a robot manufacturing plant, you only get one robot suit and you only get one way out… blast everything to bits.

Concept pic next.

Tilesets and water

I’ve been working on some tilesets and water.
A base!
Water works very well, tweaking player’s physics for it was pretty easy this time. As for tileset, it may seem like it doesn’t give a lot of variations, but I’ve been focusing on underground tiles more so far.
Underground Tileset
I know, I’m not a great artist, but it’s better than nothing, I guess? ;P

STAY TUNED …

From team Angoutoutmoisie

state1

We’re having  a good time building the game. This blue screen is like a surprise for the world. Our release will be amazing, we hope so! Great news coming soon!

Update! :D

After a few more hours work and a lunch break, I’ve finally got tiles to automatically change sprite depending on how many neighbours it has and the neighbours’ location! First time I’ve done it, and it went pretty well.

ProgressPic2 - Lost track of time already

Now just to pretty it up and start turning the engine into a game! c: