Live to win, till you die, till the light dies in your eyes…
Well, here goes nothing. I’m in!
So far, all my games seem to have been in a different style. The first was a Choose Your Own Adventure story with some strategy elements, the second was a (very minimalistic) platformer of sorts, the third was a parser-based text adventure game. This time around? I’m going for a raising sim.
Tools: Twine. I have seen enough examples of good management sims in Twine (for example, Tom McHenry’s Horse Master, or Porpentine’s Bloody Princess Farmer), to know that it’s doable. Now, is it doable by me? Hmm.