{"author_name":"Christina Nordlander","cat":"LD #28","comments":[],"epoch":1387020960,"likes":1,"metadata":{"p_key":"36106","p_author":"Christina Nordlander","p_authorkey":"20504","p_urlkey":"71688","p_title":"Live to win, till you die, till the light dies in your eyes\u2026","p_cat":"LD #28","p_event":"LD28","p_time":"1387020960","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"20504","us_name":"Christina Nordlander","us_username":"christina-nordlander","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Well, here goes nothing. I&#8217;m in!<\/p>\n <p>So far, all my games seem to have been in a different style. The first was a Choose Your Own Adventure story with some strategy elements, the second was a (very minimalistic) platformer of sorts, the third was a parser-based text adventure game. This time around? I&#8217;m going for a raising sim.<\/p>\n <p>Tools: Twine. I have seen enough examples of good management sims in Twine (for example, Tom McHenry&#8217;s <a title=\"Horse Master\" href=\"http:\/\/http:\/\/www.ifdb.tads.org\/viewgame?id=ogkcvv9l1q0aatpd\">Horse Master<\/a>, or Porpentine&#8217;s <a title=\"Bloody Princess Farmer\" href=\"http:\/\/http:\/\/aliendovecote.com\/uploads\/twine\/bloody%20princess%20farmer.html\">Bloody Princess Farmer<\/a>), to know that it&#8217;s doable. Now, is it doable by me? Hmm.<\/p>","time":"December 14th, 2013 6:36 am","title":"Live to win, till you die, till the light dies in your eyes\u2026"}