LD26 April 26–29, 2013

I’m in, here’s my base code.

Here’s my plan and basecode for LD26.

What I’m planning to use:

I can also hit the jasmine tests from github pages, kind of like a poor mans build / ci server (http://gtrogers.github.io/ludum_dare_26/tests/SpecRunner.html)

Not sure how much of this I’ll actually use but let’s see what happens!

EDIT: linked all the things.

Still in – but going solo instead

Earlier I posted me and my bro were going to do the jam together

However! I’ve decided that I don’t want to do this with him (nothing personal), so we we’ve both decided we’re each going to do it solo to see which one of us can come up with the better potato-themed game! (hopefully not potatoes actually).

I’ve even created a second warm-up game to better practice so I can destroy his entry!

screenShotOfWarmUp

Still going to write the game in java while using Eclipse, Gimp, and Paint.net for graphics!

Change of Tools

Y’know, Flixel hasn’t updated in quite a while. It seems kinda dead.

I’m thinking of using Axel instead.

I’m going to be playing with Unity in the coming days, but I definitely don’t think that I can do something with it in the 72h of the jam.

So… yeah, I’m switching to Axel.

I also might use Gimp for my graphics since I can’t get anti-aliasing to work in Stage3D so my vector art looks really bad when it rotates. After all, when you export an SVG into a PNG, you end up with a raster image with smoothing baked into it, not a vector image in PNG format.

Anyway, good luck to all entrants!

Also, potato is not a good theme. Just wanted to point that out.

Comments

kibertoad
23. Apr 2013 · 19:07 UTC
No commits for 2 years does look like dead indeed. FlashPunk seems pretty dead as well. Axel isn’t exactly booming with activity either, though.
23. Apr 2013 · 20:35 UTC
Yes go Unity, it’s cool! :)

Going to join the Compo instead of the Jam

I wrote a post before saying I was going to join the jam instead of the compo, however the only reason I did this was because I thought I couldn’t use GameMaker for the compo. Anyways, now that I’ve seen other posts of people using GameMaker for the compo I have decided that Ill be doing that instead of the Jam. Also if someone can confirm that using GameMaker for it is okay I would appreciate it.

My Tools:

GameMaker 8.0

FL Studio 10

sfxr

Paint.NET

Comments

TheColorMan
23. Apr 2013 · 19:10 UTC
According to the rules section on the Ludum Dare site, all development tools are allowed as long as they are publicly available.
23. Apr 2013 · 19:13 UTC
Cool, Thanks! Good Luck Everyone!

You people disgust me.

#TeamNoPotato, you are a disgrace to the human race, and potatos too.

As a punishment, you shall not eat any chips during the Ludum Dare.

You filthy creatures!

I believe I shall be participating

I’ve never done this before. Should be fun.

 

I’m going to be using javascript/HTML5 canvas.

Git for version control. Gimp for graphics.

Sound…I have no idea. I’ll burn that bridge when I come to it.

 

About base code. I’ve been toying with a very specific game mechanic, but obviously I don’t know if this mechanic will work with the theme. Normally this wouldn’t be a problem, it’s just that the mechanic I have in mind involves a table of 256 12-bit integers. Obviously I can’t write that by hand and remain sane. It’s a pretty well-known algorithm, and the tables are publicly available. If you’ve done it before you probably already know what I’m talking about. Do I need to post the table here? I don’t even know if I’ll be using it yet, since whatever the theme ends up being might conflict with my idea.

Consider me “in”

Giving this a second shot.  I learned a lot from my last attempt which was not completed.

 

I think I’m flying solo again :-(  I might try to rally a friend into it.

 

I’ll be using Love2D this time.  First time with Lua, but I’m writing some tools now.  They’ll be published before the event.

 

I’ll post a link to a blog both here and my personal site

 

Comments

23. Apr 2013 · 19:56 UTC
Do you have twitter, i’d really like to follow your LUA + LÖVE Attempt

Jammin’ LD26

We’re in for the Jam.

Coding: Flashdevelop + Flashpunk
Graphics: MyPaint + GraphicsGale + Paint.net + PyxelEdit
Sound: Audacity + BFXR + MilkyTracker

Good luck everyone!

PS
Others may think that Potato isn’t a very good theme.
They may be right, but they may be wrong.
As always we’ll try to incorporate it in our game for McFunkypants’ Challenge.
That being said we’re excited to participate in this Ludum Dare.
Obviously Potato is a joke theme, it would never win in the Theme Voting. 😉

I’m in (maybe)

I’m probably going to be in. I don’t have Internet access at my house at the moment (I’m at a friend’s.) Friday night I’m going to check the theme on my dumbphone, and hopefully service will be restored by Sunday night so I can upload my creation.

GFX: Paint.net &/ Pixelmator
Code: AS3&Flashdevelop / SFML & VS/Xcode.
SFX: SFXR&Beepbox.co / My voice

LD #26 is almost here, and I’m making some changes.

So if you go back to my original post, I talked about using Love2D as my framework. Well I decided to use a different tool that I just discovered recently. It’s called CraftStudio.

 

It’s a lot more simplified than Love2D, but that just makes it easier to work with for this. Also, it has a neat multiplayer  studio, so you and your other team can develop together on the same project in the same namespace. Speaking of that, I got my friend Alex to help develop with me, so we will be entering the Jam instead. And we will both be streaming, at least I will, the entire time. Hope to see you all soon! And check out this tool! its FREE for Ludum Dare weekend! and just released beta!.

 

http://www.youtube.com/watch?v=YDkTCGL1l0s

Comments

23. Apr 2013 · 20:20 UTC
Your link says “502 Bad Gateway” … what is that supposed to mean ?!? :)
Nexx
23. Apr 2013 · 20:26 UTC
Site is currently updating for the beta release. Give it a moment and it should be up soon.
badcc
23. Apr 2013 · 20:27 UTC
This will be very very fun! 😀
23. Apr 2013 · 20:33 UTC
Yeah letz do some engine we know nothing about …! XD! Wheeeee…..!!!!!!!!!!!!!!!!!

Sorry about that, no letz just do it…. ! :)
pandadump
23. Apr 2013 · 21:07 UTC
I’m so using CraftStud.io too. They just added a physics engine in the new beta released 15 minutes ago!!
Osgeld
23. Apr 2013 · 22:45 UTC
I am using EGSL, not as polished as Love2d, but it doesnt make you explode your code over 1000000000 needless callbacks to make pong. Dont get me wrong, I have used Love2d since my first LD about 5 years ago, but it really does make things complicated.

Potato – The Vote Getter

Potato’s results are in:

12. Potato Votes for: 1086 Votes neutral: 204 Votes against: 1311 Total votes: 2601

Whether you voted for potato, voted against potato, or voted meh potato, potato has the most voter turnout for any theme in Ludum Dare history* Long live/Death to/I don’t care about Potato!

 

* well, technically I only looked back to LD 21, but back in those days we’re only talking a few hundred participants rather than thousands.

Code base declaration

Since I’m going to the jam, I think sharing my codebase is not required (right?), but anyway…

Warning: Taking a look at my code base can be very harmful, specially if you’re a good programmer.

You were advised. So, here it goes:

 

Messy code base

 

It includes:

  • Box2dWeb 2.1a
  • PreloadJs 0.3.0
  • TweenJs 0.4.0
  • My code base itself (Abstraction.js, very random name). It glues everything together. It’s kinda messy, and it’s commented in Portuguese. So, good luck if you’re trying to understand this. Some variable names are in Portuguese, some in English…

I plan to clean up and document everything, but it will be after LD 26, for sure.

If you want to have some masochist fun, try to understand this. I just not guarantee you will be sane after that.

I’m In.

First timer, more than a little terrified, I’ll be honest. Good luck everyone!

Tools:
Coding: c++, Visual Studio 2010, Allegro 5 library
Graphics: Paint.net. SUPER CLASSY ARTWORK YO
Audio: Fruityloops, guitar pro, sfxr

Potato location: options screen

Also IN but doing the JAM

First timer here. I ‘ll be doing the game with my girlfriend. She will do the art and leave the coding to me. Have not yet decided about the technology we ‘ll be using but probably C++ with SDL. Good luck and have fun people! 😀

Declaration of library useage

I declared my in-ness a couple weeks ago, but I still need to declare my library usage:

Also, I guess I should throw fuel on the potato pile. Uh, potatoes contain poisonous solanine when green, have a famine named after them, can be used as ammo in cannons, and are starchy. Potatoes are extremely dangerous and should be banned! Therefore, potato is a wonderful theme for LD!

I’m in!

This is my first time attempting a Ludum Dare entry and I’m looking forwards to an awesome weekend, see you all on the battlefield!

Language: Java-SE 1.7

IDE: Eclipse Juno EE

Visuals: Photoshop CS6 Extended, Paint.NET

Audio: sfxr, audacity

Resources: Slick2d, lwjgl library

 

Also, potato is not a theme, it’s an object that can be present, but it isn’t a theme.

I’m in, probably!

I’m in! I’ll be using Game Maker 8 for programming, paint.net for visuals and audacity/whatever to create the audio.

Unless the theme is something stupid, like “potato” or “erosion”, in which case I’ll start my own event, the Erad Mudul, which will have a decent theme.