
SUP!
I've participated in many LDs, with my team and alone. We went through 2 steam releases, burnouts, crashouts, rebirths, a lot has happened, but I'm going to participate in the last events, because I want to be with this community, with this people and with this drive till the very end <3
Now, to address the elephant in the room. I'm very much pro AI. And you might be not, and it's ok. It really depends on how you see this jam.
If you, like me, invested a lot of hours into honing fundamental skills, coding, art, sound design, game design, just to be able to join them together for this event, if you were able to gather a great team of specialists to make something together, then yes, AI will undermine the spirit of challenge. I very much understand that, I'm one of you.
We do, however, stand on the shoulders of giants too. Game engines, tools, frameworks, templates, ready assets - there was a time when usage of those tools was frown upon. But it opened so many doors for new great creators who could focus on their games. And I believe AI will open the doors for many people not really proficient with code or art, yet who will be able to make their own games. For me, LD is about making a working game in 48 (or 72) hours. Tools are secondary.
It will bring a huge influx of dubiously made games. Is this site ready? Heck no. Was it ever ready? Heck no) @pov had managed before, he will manage again.
And so, I wholeheartedly support the disclaimers. Please declare if you use AI. Please declare if you don't use AI. Feel free not to review games if their declarations are not aligned with your principles - there will be many entries to pick from. Maybe someone will build a filter =)
Let's work together in this divisive era. Good luck to everyone, and see you soon on the jam!!