Ludum Dare 59 April 18–21, 2026

Generalist Godot programmer looking to join a team

Hey,

I would love to join a team for the jam. I'm pretty good with Godot, and I can do game design, level design, pixel art, animation, writing, and music too. So whatever a team needs, but mainly the programmer putting it all together and helping to make the game the best it can be.

Easiest way to see what i can do is to watch this video of the game I'm working on: https://youtu.be/ll2YX9Jf2aY?si=UbYfMxkreLAmA6r0

My favorite kinda games are the console classics. I'm an old school guy for life.

I am looking to work in 2d.

Thank you and can't wait to meet you all to find the right fit !

❤️ image.png

I Am the One Who Is In

Hello!

It does appear that I am in. And I even took Monday and Tuesday off from work so I can jam the full three days and suffer my post-jam hangover in peace.

:arrow_backward: Previously

LD58 was a bad time for me. I had a dejected and unmotivated first day and a headache ruined the second day, which left me scrambling to reset and hastily get something done on day number three. I was so bummed about about it all that it ended up being my first entry in 23 consecutive jams where I couldn't work up the energy to play and rate enough other games to get a rating of my own. I had better just ride the wave gently this time.

:tools: Tools

I do hope the "No text in the entire game" theme doesn't end up winning, because--as usual--I will be making a text-based game in Twine, sprucing things up with CSS, employing my trusty old copy of Photoshop CS6 to slap together a bitmap image or two, and scoring things in FL Studio.

:frame_photo: Wallpaper

As per tradition, I threw together a quick wallpaper in two color variants, available in both 1080p and 2160p. Check them out here!

LD59 wallpaper preview.png

And with that I will begin my mental preparation. Remember to hydrate, have snacks available as rewards for attaining your goals, take plenty of breaks, don't skimp on sleep, and otherwise enjoy the process! I'll definitely be telling myself to do this regularly to avoid last LD's disaster. :dizzy_face:

 

Thumbs_v15.png

I'm IN!

I'm in for this.

My tool(s)

Hello! I'm choosing the PICO-8 for its simplicity. Everything will be integrated, from code management to the sprite and its music. It's going to be fun!

I plan to participate for 48 hours. Looking forward to tomorrow :-) Also, my votes. Capture d'écran 2026-04-16 203347.png

I'm in!

My tools: * GameApi Builder tool (for combining the pieces) * meshpage.org web site (for publishing) * C++ (for programming language) * emscripten (for web development in c++) * tinygltf (for loading standard gltf files) * sketchfab (for downloading glb files from internet)

Our Team’s Tools

  • Godot Engine Mono Build - Engine

  • Visual Studio 2026 (Uninstalled Copilot) - IDE

  • Aseprite - Pixel Art

  • Inkscape - Vector Graphics

  • Blender - 3D Models

  • FontSpace - Source for our fonts

  • Cubase Elements - Music & SFX

I'm In!

This time it will be my 20th compo! Count me in!

I remember my first Ludum Dare like it was yesterday. It was a blast! And all of a sudden, it’s my 20th consecutive Compo - and you know what? It’s still a blast! 😄

I can’t wait — maybe because I only do game dev four days a year. After all these years, my family already knows what Ludum Dare weekend means, so I can fully devote the whole weekend to making something cool. And even when it’s not as cool in the end as I wanted, it’s always a LOT of fun to make. I also can’t wait to see what you all create this time, it’s always a festival of creativity.

Enough talking. Let’s pick a theme that doesn’t suck for once and make something awesome. And the most importantly - have fun!

Screenshot 2026-04-16 at 21.26.15.png

Looking for a warm-up, show me your games from past Ludum Dares!

With just over 24 hours until Ludum Dare 59 starts, I'm looking to play some LD games for some inspiration. If there's any game you want to share with me, or others reading this post, post it in the comments!

I'm in! Well, I think so...

logo_bz.gif

My tools:

  • Godot 4.6.2 Stable (.NET version)
  • JetBrain Rider 2026.1
  • C# (for programming language)
  • Aseprite / Aseprite Wizard addon
  • Tiled / YATI addon (if needed)
  • Audacity / SFXR
  • Fruity Loops Studio
  • Git (for versioning!)

I'm in!

Some random sprites from the last few concurrent entries!

Ludum_Entries.jpg

Very good possibility that there's a cat or rodent themed game on the horizon.

Votes + Tech Stack

themeemvoting/emsmall.png I'll be using:

  • Unity
  • C#
  • Visual Studio / VSCode
  • paint.NET
  • Blender
  • Git
  • Mixcraft

gifemfry _box/emwalkemslow/emsmall.gif

Let's goooo, I'm in it

First ludum dare I'll be joining, second game jam ever, here's what I'll be using:

Godot (game engine, duh) Aseprite (would do 3d, but time restraint prevents me from putting a 3d environment together) Obsidian (for note taking and planning things out) Audacity/Vital (for audio design) Vital/FL studio (for music)

Extremely excited, hoping the scope creep doesn't kick in the day of submissions, lol.

Checking in

Six months go by and it's time for another Ludum Dare. I will build upon the real-time ray tracing engine that I made and documented (part 1) (part 2) during Ludum Dare 58 and author the scenes by hand in JSON. Sadly I did not make many improvements to it since then but here are some that will make it in this time: - Implemented a hue-preserving HSV logarithmic Reinhard tone mapper - Implemented an energy-conserving diffuse-specular BRDF that reconstructs the projected area of a point light's surrogate sphere to give the illusion of an area light, with the caveat that it only reflects light sources and only models 100% smooth surfaces - Added a glossiness object attribute that can be either 0.0 or 1.0 to toggle specular reflections on an object - Added triangle geometry attributes - Implemented ray-triangle intersection

improvements.png

  • Engine: ludumdare58+
  • APIs: WebGL2 (OpenGL ES 3.0)
  • Programming Languages: JavaScript, GLSL
  • UI Authoring Languages: HTML, CSS
  • Scene Authoring Language: JSON
  • IDE: Code - OSS
  • Development Server & Resource Bundler: Vite
  • Music. Yamaha PSS-A50, Bitwig Studio Essentials

In again number 12

Ready for my 12th in a row. Best of luck to everyone participating!

Tools Engine: Unity Code Editor: Helix Graphics: Aseprite, Blender (if needed) Sound: Bfxr

In for my 8th

Last year got pretty rough for my health, so I had to miss last time. On the recovery express lane now, I could dig into a compo. :forkandknife:

I did some warmups over the past couple of weeks, and I am psyched up! Let's go! :fist:

  • :motor_scooter: Engine: GameMaker
  • :art: Art & Animations: Aseprite
  • :musical_note: Music: Beepbox (Been having a ton of fun with this thing)
  • :sound: Sound design: Reaper

Good luck over the weekend! :fireworks:

Ludum Dare 59, here we come

We’re Cat in Hat A small indie team, and this is our first time joining Ludum Dare.

Right now we’re somewhere between excitement and impatience, waiting for the theme to drop so we can finally start building.

We already know one thing though: we want to make a strategy/management game inspired by a cartoon we genuinely love.

Curious… how many of you know it? 👀

ART copy.jpg

In for 59

It's been a hot minute since I've done a Ludum Dare, but I want to shake things up a little and give it another go :relaxed: not pushing myself to make anything too polished, just want to participate.

Tools and languages: * Löve2D/Lua * The Gimp for misc graphics * sfxr

Stepping up, sup my fellow Ludum Humans?

Food prep, making a nest and getting the engine started.

Still into Chunky Pixel Art Arcade Styles, since 1977 - Space Invaders.

Good luck, and have fun everyone, don't let the bed bugs byte!

Team Name & Logo

Yay, our team got a name and a logo (just finished painting the clean version). The rest is details 😅

2026-04-17 03em32/em07-NameemLudum/emDareemTeam/emlogoemv04.png/em-emXnView/emMP (xnviewmp).png

While I'm sitting LD59 out, I'll be back for LD's grand finale.

Having read @pov's annoucement and @sheepolution's response, I can't help but get conflicted about this. LD is one of the two most prominent game jams in the world, the other being the Global Game Jam. So to see it go is bittersweet at best and heartbreaking at worst.

As a fervent jammer since 2014, I've seen the changing tides of game jams in general. From the time where I got excited making a game in a brick-and-mortar site, to the time where the pandemic forced everyone to go online to continue, no one can doubt that everyone had their own highs and lows churning out their own masterpieces.

My time with LD is nothing but great memories, even though I had to stomach inconveniences big and small. From the first LD game (e|merge, LD30) to the latest (Lily Adventuresses! Episode 3: The Explorer Sisters and the Deepest Depths [Prologue], LD57), each LD I participated in marks a small but important step to becoming a better solo developer, where I can show my capabilities in creating awesome games with awesome stories.

But then, anything can happen in the years before the planned grand finale of LD, so I'm gonna stick to my guns as I will still continue participating in game jams in general, even as I continue to rack up award nominations for the games I've completed so far (there are four, currently; and all come from Philippine game development groups). And yes, I'll definitely create something special for the final season, which will sum up my time with LD.

Starting A'new

Hey! I've never entered a game jam before, but no reason not to start now!

I've only ever finished one tiny "roguelite" for school, but I've made a multitude of prototypes so hopefully I can finish a game on time, my fingers are very crossed. I've mainly focused on modding games ever since 2022 (especially hit tower defense game Bloons TD 6), so I do have some experience with making assets and what not.

Excited to be part of this, and happy game jamming!

First timers!

Meet our little team: astraltraveller doing the music and sound effects, me and penagwin doing the programming, and all of us possibly doing different parts of the art. We're going to be using godot and aseprite :)

Penagwin and I have both dabbled in game development for quite a while and have been friends for years but have never tried making a game together before so this should be a fun first!

First-timers here! Our goal: 10 mins of pure chill

Hi guys!

We’re a small team of enthusiasts jumping into our first LD Jam. We’re keeping things chill and casual this time. Our mission? To create a bite-sized experience that you can finish and enjoy in 10 minutes.

First LD ever

Will try to now brown my pants.
Current stack: image (15).png

I'm in.

Let's do it!

There’s a first time for everything...

There’s a first time for everything... I planned to unleash my homegrown game engine in the heat of LD59, but a few “minor” essential features didn’t quite make the cut—no big deal 😆 Maybe I’ll still end up with a finished game. Worst case scenario? I'll spend the whole event tinkering with my tool and making it even more awesome! 🥭

I'm in.

First time here. Let's do it!

Second try im in!

This is my second try on this jam and now i using new tools

Blockbench - 3D modeling and texturing

Godot 4.6 - Game engine (Which I've only been using for a month)

Audacity - Music and SFX

Krita - Pixel Art

Pixel FX Designer - VFX

Voter.PNG

We're in

Sad to hear about the news that LD64 will be the last but looking forward to 6 more Dares. 10th Entry in a row for @Pegasys and I. Joined once again by @Ruslana as our Artist and @theoconfidor as our Composer. Have some interesting ideas for several of the themes. Fingers crossed it's not shelter XD. I swear i've seen that theme in almost every dare since LD50.

Tech Stack:

Game Engine: Unity 6.4

Programming Language: C#

Art and Textures: Photoshop

Modelling: Maya

Audio Editing: FL Studio, Audacity

Audio Instruments and Tools: Focusrite Scarlett, East-West Sounds Composer Cloud, Toontrack Drums

Good luck everyone and let's make something awesome.

Scared but I'll try

My first Game Jam, I am scared because it is just me. But I'll try my best.

Based on a complete disaster of my last few jams...

...here's a list of DO-s and DON'T-s I'll try to follow this time. If you have any other suggestions, please share. I'll take any help I can get.

🌈 I WILL

Load Unity before hand, check my version is up to date, download any packages I think I'll need, set up a project and make sure it works and I didn't accidentally delete some essential files during a hard drive purge.

Come up with an idea in the first 3 hours of work and NOT change it no matter what. Even if I will think it's dumb, unoriginal and doesn't best reflect my creative potential.

Severely underscope in the beginning and only add new cool and totally necessary features after I have a semi-polished build.

Stick to principled coding regardless of how much time it would save me to just write spagetti. It's never worth it.

Publish my game even if it's not perfect. It doesn't have to be exceptional. It's fine if someone else had the same idea. I'm not here for praise and glory, I'm here to have fun.

I WILL NOT

Name my variables fff, uio or john, even on a time crunch. Because I will forget them. Don't do it.

Sacrifice sleep, food or dog walking. I even might go to a training session. It does help to clear the head and come back with some new energy.

Try to create perfect assets. I'm not that good at drawing, I should keep it simple and use as little art as possible.

Binge some tv-series while coding. It just never ends well.

I'm in!

Looking forward to trying to finish this time, and it's my first jam since LD53!

On the usage of AI in Ludum Dare

Hello fellow creators.

I have decided to take a stance on the use of generative AI. Whether you think it's "just a tool" (or, "a tool", or "the tool" for that matter), whether you like it or not, the facts are that:

  • AI does have an impact on the industry (note that I'm not stating whether this impact is good or bad)
  • AI is used in programming, art and music creation with the aim to speed up the work or improve quality (again, not stating whether I believe it is a generally successful endeavor)
  • AI is very much geared towards producing results from scratch within short deadlines

The last point feels important to me personally: the use of AI does change the way work is done in scenarios like LD, where there is a very strict deadline to complete your work. For example, coding-oriented LLMs can generate simple functions in any language. Some agentic systems are able to build whole projects, because building from scratch with no needs for security and future maintenance is what they can do pretty well.

The usage of AI removes a lot of the pressure from a timed event like LD. It moves the focus away from some parts of the creation (like coding, art - but it can just as well be used to produce whole game design). Maybe you feel that it's good, that it allows you to focus on "other stuff" - and that's fine, I don't want to dispute you, even though I disagree.

However...

The challenge

Myself being a purist, I challenge you to NOT USE any generative AI (that includes AI code) during the competition. I view Ludum Dare as the opportunity to use your own ability to produce a fairly complex thing: a game. This is what I'm going to do, and I encourage you to do the same.

But if for whatever reason you feel that you need the AI, that you absolutely must use it, then sure, do it - I'm just asking you to disclose it.

For that reason I have created some images under a non-restictive Open Source licence (CC0 1.0) for you to use: please see this link.

There are 5 versions of each: - 150x150px - 150x150px with background - 300x300px - 300x300px with background - SVG for you to do whatever you want

For the purists out there

noemai/em150.png noemclankers/em150.png

For you clanker fans

aiemgeneral/em150.png aiemart/em150.png aiemmusic/em150.png aiemcode/em150.png aiemsupported/em150.png clankersemdo/emmyembidding/em150.png clankersemhelped/emme_150.png

(edit: included some additional ones)

Hello chat

First LD ever. Hope to not brown my pants straight at the doorway.

Current stack:
image_15.png

Participating for the first time

Hi everyone! I decided to participate in this jam for the first time, despite probably only having 10 or so hours to work on my entry this weekend. It's going to be tough to get anything done, but since I have a mental bank of about 20 to 30 game ideas stored in my brain, if everything goes well I might even be able to produce something that fits this year's theme.

I've released some games but I've only participated in one game jam before, developing an ASCII/ANSI ski-jumping game for the Lost Cartridge Jam 2021 (the game is called "Denis McCrane's Ski Jumping Challenge: Sarajevo 1983" if anyone's interested). It was actually disqualified because while I created the game fully during the jam, I did do some forbidden pre-planning and wanted to write it a nice background story/lore, and I did it before the jam had officially started. I made it fully transparent and had zero beef with the disqualification, it was still a really fun experience and writing the story was one of the best parts. :-D

Excited to learn the theme and getting to play everyone's entries! All the best! - Tapio / Uncultured Games

I am In but..

Hello people, I am In but unsure if I make something to show later.. never attempt a Game Jam.. so it is also my First.

let's have fun :D

Hello World

Sorry for this, this is just a test.

Hello World 2

Also a test

I'm in too!

In for the 13th time!

Toolset: * Godot 4.6 * Blender (if I do anything 3D) * Aseprite for pixel art * GIMP for any image manipulation

Any audio will probably be from online sources, since I've never learned to use the tools (I know, my bad!).

I'm in post, and AI policy declaration

avatar_cr.png

SUP!

I've participated in many LDs, with my team and alone. We went through 2 steam releases, burnouts, crashouts, rebirths, a lot has happened, but I'm going to participate in the last events, because I want to be with this community, with this people and with this drive till the very end <3

Now, to address the elephant in the room. I'm very much pro AI. And you might be not, and it's ok. It really depends on how you see this jam.

If you, like me, invested a lot of hours into honing fundamental skills, coding, art, sound design, game design, just to be able to join them together for this event, if you were able to gather a great team of specialists to make something together, then yes, AI will undermine the spirit of challenge. I very much understand that, I'm one of you.

We do, however, stand on the shoulders of giants too. Game engines, tools, frameworks, templates, ready assets - there was a time when usage of those tools was frown upon. But it opened so many doors for new great creators who could focus on their games. And I believe AI will open the doors for many people not really proficient with code or art, yet who will be able to make their own games. For me, LD is about making a working game in 48 (or 72) hours. Tools are secondary.

It will bring a huge influx of dubiously made games. Is this site ready? Heck no. Was it ever ready? Heck no) @pov had managed before, he will manage again.

And so, I wholeheartedly support the disclaimers. Please declare if you use AI. Please declare if you don't use AI. Feel free not to review games if their declarations are not aligned with your principles - there will be many entries to pick from. Maybe someone will build a filter =)

Let's work together in this divisive era. Good luck to everyone, and see you soon on the jam!!

I'm in and going homebrew.

Hey folks,

Looking forward to another great Ludum Dare. No matter the theme I'm sure we're going to see some awesome games.

My plan this time around is to build something for the Playstation 1. Not just the beloved horror art style in Unity/Godot but for the actual hardware.

59tfjp2rsez51.jpg

A lot of my development lately has been for old hardware as it puts contraints on you that I think really focus me, compared to the blank slate of modern engine.

I just finished a Dreamcast RPG inspired by Tron for a longer jam, so check that out if it sounds interesting to you:

ZhNYeG.png

https://lockeddoorpuzzle.itch.io/scorch-nexus-access-point

So good luck everyone, can't wait to see what you all make.

I can barely load the website

I get errtimedout most of the time when I try to access ldjam.com, even though the original ludum dare website loads without any issues. Why is that? Is anyone else struggling with this? I have to refresh a few times before I finally get in :(

I'm in, of course!

I'm definitively in! :smiley: I've been participating in Ludum Dare since LD34 and it's still just as exciting and magical every time.

  • :sparkles: Language: Rust
  • :gear: Framework: Macroquad
  • :paintbrush: Graphics: Aseprite
  • :musical_note: Audio: LMMS
  • :x: AI: Nope :p

Debates about the use of AI generation

Hello everyone! I’m still new to LD (and it seems like I’ll remain one until the very end) — this will be my third jam. I’d like to share my thoughts on AI, since I see a lot of discussions around it.

First of all, I’d like to say that I’m an artist and a rather mediocre programmer, so I use AI as a tool — mainly as an assistant and for learning programming.

I’m not here to defend or justify AI — I’d say I’m somewhere in the middle on this topic. I honestly don’t like the idea of mindless generation of everything and anything, but at the same time I can’t deny the benefits AI can bring when used properly.

Reading your posts and comments, I kept having one question — let me ask it: when did game jams turn into a competition of programming / art / music (pick your option)?

In my opinion, it’s first and foremost a competition in game design. Being a good programmer or artist doesn’t mean you can make a good game if you lack game design. A game is a complex form of art, but at its core it needs a foundation — and in most cases, that foundation is gameplay.

I won’t draw a conclusion here — everyone can make their own.

Finally, I’d like to add that I’ve been participating in LD for two years now, and I’m really glad to be part of this community. I enjoy reading your posts and playing your games — I’m happy to be here. However, this post was edited and translated with the help of AI, since my English isn’t good enough yet to fully communicate with you. At least in this way, it helped me become part of this community.

Should I mark this post as AI-assisted?

Hello everyone!

ld_post1.png Hello everyone! This is my first jam, I want to wish everyone good luck and cool games!

Development Timelapse

I don't know why timelapse videos are not in fashion anymore, I remember fondly all the people showing off their development process as a timelapse, as it used to be in the past. Here's an example of one I made for ldjam 55:

https://youtu.be/7gBm8ZDFg

Anyway, you are interested making a timelapse video of your process and you happen to run linux with a wayland compositor/window-manager, I made a quick tool that uses grim to capture screenshots and ffmpeg to generate the video after:

https://github.com/crocidb/wayland-timelapse

Excited to join the jam this time! See you all then. :)

I'm in!

I write my jam games in JS/ThreeJs...

Looking to try a genre I have not worked in.

I was laid off two weeks ago, so this is the first jam I will be able to fully commit.

Here's to not overscoping!

Woohoo!

I am developing a 2D musou roguelite hack and slash arcade sci-fi queer game.

Musou Action Meets Roguelite

Face hundreds of simultaneous enemies. In Starfish ROOM, everything is dopamine-fueled with sound and visual effects (attack lights, diamonds, dying monsters, blood exploding on the screen, and much more), but your power lies in your twinblade and dynamite bombs, which you use to kill the horde. You also choose two cards to gain luck or bad luck during battle, and for every 100 diamonds you spend, you choose a card.

lvem0/em20260417194318.gif

How to Play:

WASD = move

E = Shoot

L-Click Mouse = Blade

R-Click Mouse = Dash

Scrolling Middle Mouse = Change dynamite bombs or pistol lazer

ESC = Pause

lvem0/em20260417194335.gif

Progression and Build Customization

With each cleared room, Kibo doesn't evolve. He becomes a prisoner of the Eternal Loop, and in the end, his future clone, wearing mecha armor, Boki, manages to defeat Kibo Wave, ending his tragic life and finding happiness in not living in that eternal cycle.

lvem0/em20260417194348.gif

Key Features:

Cute, sci-fi, queer + bloody aesthetic : A game where LGBT+ characters (both progressive cat-sapiens and conservative aliens) battle to save their world, others to seize power while being neurodivergent, with colorful and different "8-bit" graphics as well as sci-fi elements about time travel, eternal cycle and alien colony and lots of blood exploding on the screen. Original Soundtrack : Pure repetition for a fast-paced world. Jersey Club elements with Drift Phonk. Open-source : the penguin will love it! Get the game code online to create mods and study how the game works, and donate to the development of Starfish.

lvem0/em20260417194359.gif

Hyper-link

https://github.com/SketBestReal/StarfishROOM

https://kittycreampuff.itch.io/starfish-room-final

https://www.reddit.com/r/StarfishROOM/

https://ko-fi.com/sketbr

My first post

I'ts ludum time

I'm in!

Gotta be done

First time to Ludum Dare

Hi all! I am very excited to finally join Ludum Dare. I hope, that I will be able to deliver something nice or at least playable by the end. Wish me luck! <3

P.S. I love developer community! You guys are awesome!

HTML5 Template files...

Hey All,

I wanted to get a jump on the jam...

I made a set of template files that include a loading screen, menu screen, settings screen, and a game screen.

I am working in ThreeJS, so that's included, but easily stripped out.

Grab it here: https://github.com/kkritselis/gamejamtemplate

From a marketing perspective why indie devs should avoid AI art

Speaking as a player, the problem with AI, especially AI art, is that they are associated with low effort, and most times they are very low effort. Fun games require a lot of love and effort from the developer. If your game design is actually really good, using cheap (stressing cheap here) AI art is like putting a fancy dish inside a junk food box. People immediately associate it with trash even if the design is good. Programming/amature art is much better because there are a lot of great games made with them, and people associate them with "cool hidden gem made by a random guy", which is the spirit of indie games.

I'm in

I'm back for another go. LD58 was the first I failed to finish. The aim this time is just to get a game submitted again.

Tools:- Godot, Paint.net, sfxr, audacity, bosca ceoil

Tentatively In!

Had a bunch of real life stuff come up just in time for this. But what can you do. I'll still try and do something.

I'm in!

I haven't entered Ludum Dare since LD38 in 2017(?!) so I thought I'd have a go as I've enjoyed it thoroughly in the past.

I've used Phaser a few times in past events but I might just try coding everything by hand, unless I come up with something stupidly complicated. It'll definitely be web-based no matter what.

Previous attempts are all here: https://www.stoogoff.com/games

I'm in! Have a nice jam!

Have a nice jam, have fun and make some games!

My setup: - Game Engine: Game Maker probably (or Godot) - Language: GML or C# - IDE: Rider (if C#) - Graphics: Aseprite - Music: Beepbox, FL studio - Sound: Bfxr, Famitracker, Audacity

From a "veteran" some tips: - Learning a new engine from scratch is a bad idea for a jam: Start learning a new engine might be a bad idea but should be ok if you started some weeks ago and have a bit a clue about. Also its not so bad for learning it :) - Build your game somemtimes: Test builds especially web builds (some engines have issues with it someties). - Code Base: It is ok to have a template project / have a code base for general stuff prepared. Also for compo :) - Music: If you are not so a great musican but your game is fun and you are going for the JAM Mode just get some cool music from opengameart.org or something which is free and opt-out for audio. The thing is: this improves your game and your game might get a better score in the other categories if the music matches. - Screw features: Just start small or with a small version of your game which you defined as "required" features.

Hope this helps a bit. Happy Jammin!

See you on the other side :sunglasses:

keyboardcowboys.gif

I'm in, and can't wait!

Well it's time for another Ludum Dare! This will be my third time, and my goal is polish! The last two times, I took on somewhat overly-ambitious ideas and barely got the game complete in time. That said I am proud of those games (https://ldjam.com/users/katastudios/games) and am planning to again use my custom Kata Engine!

The Depths is an open world exploration and treasure hunting game. The world generation and submarine controls took the vast majority of my time so I never got time to make sub-building and upgrading.

Relica is a 3d roguelike in a castle with ever shifting procedural dungeons - again I ran out of time to make satisfying item progression because 3D combat, enemy design, and dungeon generation took most of the time.

So in addition to attempting a smaller scale this time, I also have help this time! My wife who is a wonderful artist and writer will be joining the team! Can't wait for the theme voting to wrap up so we can begin!!

Lock N' Loaded!

Mentally ready for a fun and wild weekend (after a while), I’m going back to trying to build a prototype on my own in Compo format. Let’s see how it turns out. On the other hand, I’ve already set up everything needed to stream and share the development process via Twitch https://www.twitch.tv/dalloner

here’s a preview with OBS, TIC-80, and other things all ready. stream.jfif

Wishing everyone a beautiful and awesome LD, have a great time, and remember to sleep and eat properly!

Setup is OK!

Hey! My setup for this jam is ready.

If you're interested in a similar setup, here’s what I’m using:

  • Pico-8
  • A terminal
  • Visual Studio Code with two extensions:
    • Pico8-ls
    • pico8-theme
  • A font: Pico-8 Regular
  • Pico8 doc
  • No AI Enregistrement 2026-04-17 195101.gif Good jam, everyone!

Another one!

Let's gooo

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CI/CD is on!

An improvised server for automatic content delivery to itch.io is ON! Next time, I'll connect to my bot's Discord API and ping issue notifications about new builds and publications :D

Also, really glad back to ludum and I wish everyone success and luck in creating a game that will bring a ton of fun to players! :heart:

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I'm in! Going small this time.

I always make something too big. It's time to be small and concise for once! I'm going to use Godot and see how that goes. The thing I'm most concerned about is the web build, so I'll be testing that first, hopefully before the jam goes live.

Best of luck to everyone!

sup!!!!!!!!

im doin it gamers zappy is in hope everyone has a nice time

Im scared

Im very very scared

Lundum Dare

my first LD

I'm in too

I'm in !

You are in !

We are in !

And the theme always will also "suck":unicorn: !

(:unicorn: Phil Strahl :tm:)

First Ludum

hiiii

I'm in!

I haven't done this in years, but I used to participate regularly since 2009. This is my 20th Ludum Dare!

33af3.gif

This is the last game I made, and I had so much fun!

Last-minute pitch for teammate(s) - Godot man looking for peeps who resonate

gary8.png

I told myself I'm not going to do another LD alone but I was late to the party this time so this is just a stab in the dark.

I am a kinda artsy guy into classic games and cerebral/oddball stuff. I do coding, pixel art, music/sfx, writing and design. Would love to hook up with anybody who's a good fit, negotiate roles in any way that makes sense.

My game that I am working on: https://youtu.be/ll2YX9Jf2aY?si=UbYfMxkreLAmA6r0

My one solo indie release: https://inkajoo.itch.io/kvn

My pixel art: https://kidfingers.tumblr.com/

Hi everyone!!

good luck to everyone!!!

Scared as s**t

I’m entering the compo this time, but of course something came up, so I'm down to less than 1.5 days to make it work. Turned on prep mode - essentially learning how to draw, write music and generate sound effects :D

Hi , Im in

My first LD

dropping out 3X

got a preddy bad muscle injury from computer job so gotta dip this one. see ya in october!

Hi everyone!

This is my first time participating in Ludum Dare, and I can't figure out how to choose between "The Compo" or "The Jam"? I wish everyone a good mood and successful development! :)

I'm in (after a bit of a setback)

Inferno Collapse.png I was going to spend most of today coming up with ideas for each theme and building up inspiration, but when I got online today, I found out my Discord account had been hacked with the infamous virus that spams fake MrBeast "crypto casino" tweet screenshots... yikes! So I had to spend a lot of time dealing with that.

Now that's over and done with, I have 6 hours to prepare.

This will be my third Ludum Dare. The last time I participated in Ludum Dare was LD54, where I made Inferno Collapse in Unreal Engine. Before that was LD51, where I made Oasis Escape in Unity.

Since then, I've switched to Godot, so that means, if I manage to finish, I'll have made a game in all three of the "big three" game engines.

LD54's entry was a lot better than LD51, but it's still a bit janky. Hopefully my next entry will turn out even better.

Goodluck

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I'm in!

I've been thinking about game development for a bit of a long time now, this is why I'm joining Ludum Dare 59, I will try to make a game for this Ludum Dare, I hope that I can finish it on time!

This is my first Ludum Dare by the way, so I'll try and do my best, there will be other Ludum Dares that I might participate in.

Can't wait

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It's my second try. I hope this time I can finish the game in time :)

I prepared a simple intro and wrote a script to publish the game on itch.io. I'm a bit worried and tired now. Probably going to sleep.

How is your preparation going?

For the Emperor! :)

I'm In for my 12th

Participating again after a long break since my 11 streak from #33 to #44. Been out of gamedev but I think I still got it in me and have built up other skills since then. Planning to keep the scope small so I can spend lots of time on visual style and making the game feel really good.

Shelter

Another jam recalling this song/music video every time I see Shelter.

https://www.youtube.com/watch?v=fzQ6gRAEoy0