Activate account
hi, writing this to activate my account
hi, writing this to activate my account
I will be using this upcoming LD to field test my in-development IF tool, Tvain-B. I am inviting others who are curious to also maybe try it. The main goal of it is to create easy to parse json data that can be used in multiple parsers, so that narrative and writing workflow can be decoupled from the gamey parts of your game.
It's 100% usable, but what is missing is documentation. I will likely just post a quick video to show how it works in the absence of proper docs (which are coming).
Also, I currently only have two web based parsers ready for it, and one proof of concept one written as a mod for the game Kitsune Tails, which is in lua so I will be porting that over to LÖVE. I also have a half-baked port for Godot, but I have very little Godot experience, so it's a bit rough. Either way I will post everything I have before the jam starts.
In the mean time, if you want to you can try it out at:
Edit:
Here's an example parser for javascript/web:
https://gist.github.com/screwylightbulb/bbf23e93d48b9e019f72aec076f9dca8
Edit 2:
Blegh, was going to write some docs, but feeling a bit sick. Getting some sleep instead.

One week to prepare, get your check lists done. - Clean your desk/office. - prepare high energy foods. - last minute research. (sound design, level designs, save features, etc) - set up your project in your desired engine. - prepare your default codes/blueprints.
and anything else you have.
day of I highly suggest a shower and clean clothes after a walk, to get the blood flowing and feel fresh.
Just know, I appreciate you. PERFECT for the Halloweenish timing and an interesting theme to explore on its own. I really, really hope this wins. 
I used the cool Markdown table syntax to update my list of games I've made that I keep on my profile. It looks VERY nice now.
Here's a template you can use as a starting point! You can see the full list on my ldjam profile.
``` | Jam | Game Name | Link | | --- | --- | --- | | GMTK 2023 | Kleptocheck | https://ahi.coffee/klepto | | GMTK 2024 | Fish Feud | https://ahi.coffee/ff | | GMTK 2025 | Outrun Runout | https://ahi.coffee/orro |
```
| Jam | Game Name | Link | | --- | --- | --- | | GMTK 2023 | Kleptocheck | https://ahi.coffee/klepto | | GMTK 2024 | Fish Feud | https://ahi.coffee/ff | | GMTK 2025 | Outrun Runout | https://ahi.coffee/orro |
This is my test post
Hello,
We`ll be in Ludum58 for a first time ! That's our 5th game jam and we're really excited about that !
Hi, I’m new here! I joined because I want to participate in Ludum Dare with my team. I’m interested in making small games, learning new tools, and sharing ideas with the community. Looking forward to the jam! 🎮✨
This allows you to easily import color palettes from sites like Lospec or your design tools directly into Godot.
Once converted, you can import the palette in Godot by opening the Color Picker, clicking the ... button next to Swatches, and selecting Open -> choose your .tres file.
The generated file has no UID, so it might be a bit glitchy, but it works.
python hex2tres.py palette_name.hex
test description
Hopefully the correct resolution can be taken from this picture. If not please let me know and I will provide you directly with the PNG file :)

I'm still semi-crunching to get Prism Warriors out the door, but having skipped LD57 and flunked out of this year's PICO-1K Jam, I'd like to at least get one jam entry on the board this year. So I'm throwing my hat into the ring for Ludum Dare 58. Working on something other than Prism Warriors could be a nice change of pace.
As always, whatever I make will be in either PICO-8 or TIC-80. Which one, and whether I do the Compo or Jam, will be decided once I come up with an idea. I won't hesitate to pull out if I can't come up with anything or I burn myself out halfway through, but I'd really prefer that it doesn't come to that.
Wish me luck!

Updated replay of the show is still available on VOD.
Super excited to participate in my first Ludum Dare jam. I finished slaughtering themes, now I'm prepping for Friday. Can't wait!
Done slaughtering themes! I actually liked a lot of these

There are about 10-15 potentially good themes. Hoping for a luck for my first time
Hey everyone! This’ll be my first time joining you all for a ludem dare. I’ve seen the wonderful games pop up in my feeds over the years and I’m so excited to participate in said popping-up (as well as try out what you make).
A little bit about me… My background is software in aerospace engineering, my preferred game engine is Godot (although I’ve worked in GM2 and Unity), I’m decent at Blender, and I love to make things people haven’t seen before.
Leave a comment if you wanna be chums :v:
To prove I’m a real person here’s some homemade imitation Cane’s I made:

Was I supposed to keep that many, though?



Every year I do this post, just to remind you that your health is important.
Welcome and have lots of fun! Here are some tips :-)
Controversial one here! Don't be afraid to use new techniques and tools. It will take up time ofcourse, but it is a great way to force yourself to grow as a gamedeveloper. Keep time in mind though.
New tip here! Got it from soloadventurergames: take a nice shower, put on some clean clothes and take a walk, to start the gamejam fresh.
If you leave a comment, then I will put your name on my 'to play list'. I'm curious what you all end up creating :-)
Hello,
We`ll be in Ludum58 for a first time ! That’s our 5th game jam and we’re really excited about that !

One day....
Fun themes! This will be my first LD and also first 3 day jam..exciting :)

I noticed that I'm on a three-jam-streak of not entering/finishing something. So changing that is the main goal for this weekend.

Also trying to learn/take advantage of the ECS approach and want to use bevy, which itself is a really cool project i recommend checking out for anyone interested.
Good luck and may the theme suck for everyone equally.
Hi all,
I'm joining this will be my 6th Ludum Dare.
You can wathc me live at https://www.youtube.com/@GareGamesInc
Hello everyone. This will be my first Ludum Dare. I’m very excited for the big day. I’m a beginner in the world of game programming, but I already know how to make a game that’s fairly decent. This is going to be amazing =)
something :)
Been a while. Finally have some time again, and the themes are looking good. I’m in.
and so it goes....

Any one have some tips for my first game jam? I honestly don't have high hopes for a great game this time, but hey! We all have to start somewhere :D
Just a quick question: when streaming for game jams or just Ludum Dare on Twitch, what category do you use? I usually use the 'LudumDare' tag, but is there a common category that people usually use, or do you leave that blank? The past few times I've just left the category blank, but I figured I'd ask around and see if there was a better option.
Normally about this time when the first theme voting round begins, I get a bit anxious with some of the theme ideas listed. I feel like this time around, seeing at least the themes on this first round, I feel a lot more confident and excited about what the end theme will be! We all have the different themes that appeal to us all, so I expect that's a feeling some people also have, yet others might not feel the same. Regardless, I'm super excited!
Newbie, this is my first time participating in a gamejam.I hope to have a great time playing with all of you.
We`ll be in Ludum Dare 58 first time !
2421421151521512515
Join me here: wulz2024@gmail.com
The love sheriff arrives at a alien shalloon and he is there to spread some much needed love.
The story behind this game
It's now 10 years ago I made my first jam game, and the game was "The Love Sheriff ". The game was made for the Ludum Dare 32 and the jam theme was "Unconventional weapon". I have because of the 10th anniversary decided to make a total remake of the game. The game is combination between how the game was made then and how I would make it today.
You can find and try the game here




Good luck and have fun
Almost missed the jam cause of my co-dev's faulty equipment. I will pester him about using laptops for all of his work yet again, those cursed machines are not to be trusted. Yet it was just bios problems and WE. ARE. IN. And I'm definitely not ready...

https://forms.gle/vuvqdb9BnTtQaXgN8 if u did the form add ur email so i know its u
Hey! I don't know if my last post got lost in the void but here I am again!
What is your favorite tool/process for making music?
Have fun everyone :)
Another autumn, another autumn LudumDare! Weekend is clear, so I'm going to do my best. I've made games with "falling puzzle" aspects for the last three LudumDare's, so I'm going to try not to lean on that genre too much this time.
Favorite software list:
Engine
🧅 Construct2: HTML5 game creation software!
Graphics
🧅 Aseprite: Pixel art program!
🧅 GNU-IMP: Open source image editor!
Sound
🧅 LSDJ and bgb: Authentic Gameboy synthesizer and emulator!
🧅 Chiptone: Superb “old-school” style sound effect generator/creator!
🧅 FL Studio: Classic versatile music software!
🧅 Audacity: Open source sound editor!
Hosting
🧅 itch.io: Storefront/games host!
NOTES
🧠 I WILL NOT USE ANY AI TOOLS. ALL ART/MUSIC/SCENARIO/SFX/ETC WILL BE CREATED BY ME OR WITH “OLD-SCHOOL”-STYLE GENERATORS. ANY AI INFLUENCE WILL BE ACCIDENTAL (SOME SOFTWARE COMPANY SNEAKING SOMETHING INTO MY TOOLS, FOR INSTANCE.)
⚙️ Construct2 has been "retired" for over five years! :-) I will try to keep using Construct2 as long as I can for LudumDare.

First time participating in a gamejam. Good luck everyone!
Marching toward Friday!


kinda nervous
Hey you! Yeah, the 2D/UI artist who is still looking for a team! Well look no further because you just stumbled upon a small group of seasoned jam veterans. 🎖️
Our small team has dozens of jams under our belt, but this year we're short a 2D/UI artist. Hopefully you can fill that gap and help us achieve greatness! (Or at least very-goodness :sweat_smile: ) Here's what we're looking for:
If most or all of these things sound like you, we'd love for you to join the team! Click here for the application link.
And if you have any questions just leave a comment :)
Excited to try! I have experience making art for others, but this is my first time developing solo. My goal is to just make something that runs and learn as much as I can in the process. =]
I'm debating on whether I should do the compo or jam. I think I'd be useful on a team as a unity dev, been working on games since 2021, and have a degree in game design and development, but I work on Monday so I can only really do 2 days worth of competition. Which means I could complete the compo, but a team I join would have to be okay with me not being there on the last day
lets make game
Hello, I’d like to ask—after I publish my game, how do I take part in the rating process?
Excited for LD58, game number 12! Our team of 4 plans to participate in the Jam 3-day category. Our tools include:
Also, each Tuesday of October I plan to live-stream demoing our game, then play and review other entries each Tuesday this month. If you want to be alerted when I go live and have your game played on stream, please follow https://www.twitch.tv/vorceshard. I look forward to seeing what everyone makes!
Some time ago, I started a project for a game jam. I didn’t manage to finish it in time, but I really liked the idea and decided to keep working on it. Now, it has become my first game on Steam! The game is almost ready, and the Steam page is live. Anyone who adds it to their wishlist would really help me out.
WE R COMING
i want sleep during the national day but i have to join this jam
While waiting for the jam to begin, to kill some time i decided to give my personal evaluation of the suggested themes. This rating is of course subjective and different for every person, however some themes are objectively worse than others. (Also its incomplete, I didn't care to actually rate every single theme but merely split them into categories)
S tier: "feet" - it goes without saying, we all can agree here
A tier: the difference between A and B tiers is purely subjective and is based on personal preference. Good themes go here that can be iterprered from different angles, mechanics and setting/narrative wise. I am putting themes like "modular", "flow" or "combine" into A tier.
B tier: themes like "split", "connection" or "isolation" go here, those themes work but i give them less personal preference than ones in A tier.
C tier: here go more restrictive themes that don't easily tie to game mechanics, and might provide lots of similar games, though there still lots of space for creativity. "Depths" from LD57 is a C tier theme. Current themes that go here are themes like "fog", "alchemy" or "space".
D tier: graphomania themes, pretentious themes that scream "look at me i am so art! I am so better than everyone else!" Themes like "nothing is permanent" or "night is coming" go here.
F tier: purely narrative themes, its really hard to express them from the perspective of game mechanics. Stuff like "expedition" or "ritual" go here.
In the end I want to mention that everyone has their own opinion, and can treat themes and vote however they like, as I said such ratings are 95% subjective and are based on personal preferences. Some people might even argue that "bad" theme is actually better because developer will try harder and make a better product in the end. P.S. gl hf everyone, can't wait to play all your games and experience different ways of thinking participants have.
This will be my first/next Ludum Dare, and I’m really looking forward to the challenge! I don’t know how much I can achieve within the jam, but I hope to create something that I can feel satisfied with in the end.
For me, the most important part is to enjoy the process, learn something new, and push myself a little further as a developer. Wish everyone good luck, and let’s make something awesome together!
Here is the list of all things that are in the way of me enjoying Ludum Dare.
1) Saturday - Huge family related birthday party I can't miss
2) Sunday - The only day I can actually work! However we will get home from the family gathering later in the morning, so I alrady miss like half day of potential jamming!
3) Monday - My internet provider decided they are going to do a f*ing maintenance between 7AM and 5PM... Like SERIOUSLY? You had 365 days for this and you pick THIS ONE? Luckily it's only internet, not electricity, so at least I will be able to draw art and code.
This is me angrily working on the jam

I'll have my usual 4h to spend on it this WE... Let's see what's possible, because 48h is too long :wink:
Get your itch.io page ready. Create the page, set up all the parameters, build some LD58 graphics. Setup your html to make it look nice. You can do a lot before you have a theme.
Decide on a game genre, platformer, top down scroller, side scroller, 2D or 3D. You can make those decisions now and then just plug in the theme.
Setup your project. Whatever engine, or framework you are using set the project up in the genre you are going to use. Get your screens set up and working. Block out the game and then substitute the graphics, sound effects, and music when the theme is announced.
Setup your game title screen. Use a generic screen and place your buttons for 'Start', 'Exit', 'Rules', and 'Play'.
Setup you Credits page that can be accessed from the game through a hot key and then you can return.
Set up your End Screen page buttons with 'Exit' and 'Play Again'
Setup your Rules Page, how the game is played. Make it simple
Optional, a 'High Score' page that can be accessed from the 'End Screen' page
If you are not making your own Music and SoundFX then make sure all the links for you assets are working for your SoundFX and Music. Freesound is a great place for sound FX
If you are not going to do your own graphics then find a place that has a ton of free assets, Kenney for 2D and Kay Kit for 3D are very good examples.
Finally. When the theme comes out keep your project small. REALLY SMALL!. For example, if the theme is 'Doors' then have maybe three levels of a rogue like game with doors that open only when all the treasure is found. Maybe have some enemies.
Stay away from inventory systems, RPGs, ARPG, games where you have to build up a reputation that takes time. Most of the developers on here are not going to spend more than 10 - 15 minutes playing a game because there are so many games to play, and your 'karma'\page rank depends upon the number of games you play. So make your game so that it can be played to completion or at least the first level in less that 15 minutes.
This is a game jam, a 48 hour game jam, and not standard game development. You goal is not to write your dream game, your goal is to finish something with a little polish that gives a few moments enjoyment to your player.
Hope this helps...
Hi everyone! 👋 We’re a young indie team N_LAST diving into Ludum Dare for the first time. Our crew includes a programmer, two game designers, an artist, and a marketing specialist — small but mighty! 💪
We’ve created lots of mobile games, especially simulators and games for girls, detective adventures, and escape-room styled quests. 🎨🔍📱
Excited to join this amazing community, learn, and share our journey with you all. Looking forward to the jam! 🚀!!! 
I have nothing against any single one of these themes. This will be one strange Ludum Dare.
Hi- Waiting for approval of unverified account :>
I accidentally created a new game but am working on a group game with other people. Any idea on how to delete the new game draft?
im new here,,, kinda nervous
Like the title says, this is my second Ludum Dare Jam, but also my second game jam in general, so i hope i can make something better this time (unlike last time where i used Construct 2 as a game engine, bad idea). I got a bit more experience this time around, and i'll be using Godot so let's see how it goes

i will be doing solo jam cuz there is little time for making a team the submissions will be closed until march
Haven't dont a LDJ in years, hopefully i can make something good this time

I will make my game with react js and animated gifs if I have no other choice !
So many creatures, tiny creatures

Since the rules allow to start with any base code, I prepared a small template which sets up a bunch of useful libraries for unity (such as DOTween and UniTask) and adds a little bit of utility functions.
However the biggest advantage I see is the CI pipeline based on github actions. Whenever I commit my code it will do a build and if the build fails I'll be notified. Very easy to know about any issues with the build at the moment the issue happens, rather than at the moment I need to upload this on itch :)
If I create a release on github it will build and upload it on itch.io. It is possible to upload build from every commit (I did it last LD), however I prefer to submit selected ones.
If you are interested to setup the same feel free to fork my github repo here. There are also instructions on how to setup same pipeline with continuous build and continuous upload on itch. Only web is supported for now, but you know the power of open source, feel free to contribute if you wish!
Cthulhu might be in again, depending on the theme.
I've been lurking around Ludum Dare, playing all the winners (and a bunch of others) for, oh...the past decade and a half, and I figured it's time I finally toss my keyboard in the ring. I'll run this coding marathon, training be damned! Planning to try my hand at Love2D via Fennel. I really wanted to find a way to do this all in Julia, but I couldn't get the Raysan bindings working, the Godot module is still lacking a bunch of features, and the native libraries (mostly derivatives of Pygame Zero) are still rough around the edges.
So, after spending the better part of this past year letting AI increasingly do much of the typing for me, I figured it might be nice to sit down with a bucket full of parentheses, a couple bags of ASCII chars, and more instant coffee than any human should reasonably consume in a month and see what I can't do! Oh, and Sunday is my 45th birthday :wink:
My only goal is to submit a working game - even if it's tiny 😅
not much to say, this is just my first ludum dare. i know im super late... i have done a couple of game jams on itch.io before so im not rly used to using a whole website for a single jam so it's kinda hard navigating this site. also if anyone is wondering: why tf would someone say this nobody cares. this is the exact thing i thought but since this is my first jam i have to make a post to get my acc verified so...
First time participating :D
The roach has awakened from its hibernation
Just went and played several of my previous submissions again, and I'm getting pretty excited for this! The odds are pretty good that I'll end up aiming way too high again, so I'm not going to predict anything except that I'll have a great weekend jamming with all of you.
Funny how that works. I'll be jamming solo again, but because there's a bunch of us doing the same thing by ourselves at the same time, it feels like we're doing something amazing together! I have taken a weekend here or there to try to get something built out, but I am always disappointed in how little I can do when I'm truly working alone.
It doesn't really matter who fails and who comes out with a once in a lifetime gem of a game. By the end of the day on Sunday, we'll have built something great together, and by Tuesday it will be colossal.
We're going to make some great games, y'all! Get excited!
These like 4 im kinda meh on but all of them can be done well

Hey LD folks! First time-jammer here. The pre-jam imposter syndrome is setting in hard. Just going to embrace the chaos and see what happened! Who's with me? Good luck,everyone!
Been really busy this past week, but I was able to vote in the final round of theme voting.
It looks like my weekend plans got cancelled, so I'm joining!


I have no idea what I'm doing or even if I'll have time to make a game. For now I just voted on what seems cool for a horror type game. God willing I'll get an idea from the theme.

Normally by now, there would be a heated discussion about one or two themes. Everyone would try to convince 'the other camp' to vote for/against "Doors" or "Folklore" or "Floating Islands". Seems that the themes are somewhat inoffensive this time around. This will be one strange Ludum Dare indeed. 😁
Does anyone have an absolute favorite in the final round? And do you have idea's about your game if that one wins? @lizz and I will be doing a story driven game if it all works out. So themes that describe a vibe are ideal for us. Like "Fog" or "Ruins"
Here I am! Last time, I failed to finish my game because I didn’t have enough skills. This time, I will definitely do a good job finishing my game. Hope everyone can participate well and enjoy this Ludum Dare!
Hello everybody! I'm new to all of this, so I hope i will do a good job and enjoy myself! Wish everyone good luck and have fun!
Pretty exciting...

It was my first time participating in a game jam competition, and I was really nervous! We hope that we can successfully create a game that both we and everyone else enjoy! I will try my best not to hold back my teammates!
Missed out last time due to a mix of work and taking way too long to settle on an idea.
This time I'll spend the entire jam on either a long flight, or in an airport on a layover, so maybe between the two I'll have no choice but to work on a game? 😅
hi i’m molly fawcett
Hey guys,
I'm excited to join my first Ludlum Dare!
Cya around
Do anyone have some tips?
...to get my hands dirty with spaghetti code and janky pixels, so I dabbled something to keep myself busy:

Signing in! Here we go! lets do it.
Got the weekend clear and some days off to recover.
See you all in the jam