Try to beat my High Score!
I don't know if I can get better than this.
https://ldjam.com/events/ludum-dare/50/prune-the-money-tree
I don't know if I can get better than this.
https://ldjam.com/events/ludum-dare/50/prune-the-money-tree

And you can clean it here: https://ldjam.com/events/ludum-dare/50/garbage-collector-simulator
Voting time is coming to an end, with no more than 11 hours left to play Post Solis and rate it.
We've prepared another little art for the game, just take a look at it:

In addition, we have significantly updated our Steam page and are actively tweeting about the game's development events.
We will be very happy if you add our game to your Steam Wishlist and subscribe to our updates!

Come and try it yourself! We now have a post-jam version, you can select the jam or the post-jam version when you launch the webgl game! Why not try both and give us your feedback? :smiley:
What changed: :arrow_down:
And tell us how long you survived in this version, the current record is 17:03!
Looks like BARIO is angry, maybe kidnapping princess CHEAP was not the best idea after all!
He is the hero of the story, so there’s no way he can be stopped forever… but you can make his life harder!
:arrowright: https://ldjam.com/events/ludum-dare/50/super-mowser-bros :arrowleft:
Disclaimer: Any resemblance to fictional characters is CLEARLY NOT coincidental! :smirk:




Give Streets of the Dead a Go!
https://ldjam.com/events/ludum-dare/50/streets-of-the-dead
Streets of the Dead is a card-based survival horror game. Can you make it across the City?

This will be my final post coverall the development/analysis of Bitboy. This is going to be a bit of a unconventional postmortem-rather than covering the overall development of the game, this post is more intended as an analysis of the response to Bitboy, and deciphering what ended up working, what didn't, and the lessons learned both when making the game and when watching the response to it. As a result, this post will contain spoilers! If you haven't played the game yet, I recommend you do, as a lot of what makes Bitboy work is the surprise going into it. However, feel free to keep reading if you don't care. I don't judge.
If you would like posts that go into the more technical side of things, I made two posts-one about how the game pulls off the refresh mechanic, and one that covers the the graphical glitch effects in the game and how they were pulled off.
The Idea: The overall response to Bitboy in terms of the idea-a meta narrative experience that is designed to initially seem like an average Ludum Dare entry before unveiling itself to be deeper than expected-was generally celebrated by those who discovered the twist. While meta games have appeared in Ludum Dare before, very few actively try to subvert expectations by setting up the expectations of being a mediocre Ludum Dare game. It made for a risky idea that required good pacing and execution, and luckily Bitboy seemed to manage those things quite well. It was also one that, at least for me, had a lot of soul.
It was a game mainly designed as a love letter to the games in Ludum Dare that get lost in the wave of content due to not standing out as much as the big contenders. There are a lot of experiences each Ludum Dare that deserve love and attention that simply do not get it. This was something I saw during Ludum Dare 49-my first game jam-and it ended up inspiring me to create a game that sets itself up purposefully to seem like a mediocre, unimpressive entry in the jam, only to subvert those expectations with a meta narrative experience that was deeper than anyone gave it credit for. Bitboy's end goal was to create an experience that rewarded players that give love and attention to those entries, the one that end up lost in the craziness each Ludum Dare, the most.
Taking Advantage of The Browser: The usage of browser refreshing as a game mechanic to progress the story was an idea that was praised by people overall, due to it being a generally unique approach to meta that helped give the game its own identity. While meta games aren't common in Ludum Dare, they do happen, and at that point it becomes a question of what makes Bitboy special. The answer to that (alongside the implementation of meta into an unconventional genre for it, an infinite runner) is the usage of refreshing the page and taking full advantage of the nature of it being a browser game. I simply don't think Bitboy would be the same game, or have the same effect, if it were a downloadable experience.

The Effects: The visual effects used to represent the games corruption were also considered very well done, due to the purposeful usage of actual graphical glitches and errors that would occur in other games. I won't go too much into this, as I have already made a post covering the effects, but the overall consensus was that these effects did an excellent job at genuinely making it feel like the game was breaking.
The Implementation of the Theme: The overall consensus was that Bitboy did a good job implementing the theme in a unorthodox way. The initial setup of the theme being applied via the inevitable disaster of a meteor hitting Earth, only for it to be subverted with the inevitable deletion of the game was considered as being well done. The additional implementation of the theme with the inevitable ending of the game (subverting the expectations that the game would just loop through the same segment of gameplay over and over again) was also considered well done by those who reached the true ending.
The Audio: While the audio is not all mine-the glass breaking sound effect was from online, and the instrumentation used for Bitboy's music was from a soundfount pack called GMGSx.SF2 (the actual composition of the music was AI-generated), the response to the sound effects overall were generally positive, with only minor notes about some audio being slightly quiet or low pitched.

The Dialogue System: Easily the number one complaint about Bitboy is the dialogue system. It's an issue where I understand why it happened-it was my first ever attempt at a dialogue system, and I struggled a lot with getting the dialogue and cutscenes to work properly (Easily the biggest time waster for me this jam was that I spent four hours fixing a bug where in the intro cutscene, the game would softlock after Bit yeeted himself out a window-it was horrible). While I managed to pull together a system that functioned well, most of the text would be read out to slowly, hurting the pacing. The most egregious of these were the segments with the void-an unknown character that would appear at the end of each loop. Overall, while I can forgive myself for the issues with the system since it was my first time, the fact that I never considered implementing a fast forward button for text is still one that pains me. Hindsight is 20/20.
The Controls: What ended up being the second biggest issue with the game was the controls. Initially, during the panic of getting the game up on the Ludum Dare page, I had only listed 'C' as the button for sliding, when 'Left Control' was also usable. Due to how close the buttons are on the keyboard, this resulted in a very uncomfortable gameplay experience for several people. Once I realized the error, I quickly updated the page descriptions. Beyond that, many wish that the dialogue system had a key mapping for it, as using both mouse and keyboard was considered unnecessary.

The Gameplay and The Graphics: For better or worse, Bitboy succeeded in setting itself up as a seemingly unimpressive entry, and the way it had done this was through the simplistic gameplay and graphics. This was admittedly by design-the very simple gameplay, with only two obstacles to avoid, was done in order to make the game feel monotonous and repetitive, and the graphics were done in a very simplistic manner in order to ensure all screenshots of the game didn't give a strong impression. These were elements that were ultimately scarified for the sake of setting up the expectations to be subverted. Doesn't stop them from being mediocre, regardless.
Even ignoring the intention, there are/were problems here. The vents blended in too well with background buildings for some people, making platforming difficult. The jump was also floaty to some people, which make platforming even more of a struggle. This really hurt the game in terms of getting people to the twist, which would happen after 60-90 seconds of platforming (even through several runs/deaths). While people enjoyed the expressiveness of the characters, the animations were less well received due to the very simple animation of Bit running and jumping being contrasted with an oddly smooth sliding animation.
Speaking of the slide, a lot of people had issues with it, being unable to slide under objects even when they appeared to be able to go under it. It turned out that I made a critical error-the slide was framerate dependent. As a result, those with low framerates basically experienced a game that was impossible to play. This was quickly patched out.
The Pacing: Bitboy, for the most part, seemed to nail the landing with it's pacing, allowing most people to discover the twist and find out what the game truly was. Despite that, however, a sizable portion of players didn't. It might've been due to the slow dialogue, or it might've been due to the unimpressive/problematic gameplay, but regardless, this was really bad. Much of the game rode on the twist and the subverting of the expectations of it being a mediocre and unimpressive game jam entry in order to surprise people. However, as a result of the decision to design the game to come across that way, Bitboy has a massive, fundamental issue that the game never really addresses.
What does Bitboy offer to players who never found the twist?
...Not much, and that was by my own design, tragically. If players didn't find the twist, then the game would simply remain the very thing that it had set up expectations for, and it would be rated appropriately. The end result is that I've created a game where about a quarter of the comments on the game were more about the fake game that was used to hide what the game actually was. I've created a game where I really have no idea how it is going to review, because there's a real divide here on what game is even getting reviewed. On one side, there are those who reviewed a meta narrative experience that sets up expectations of mediocrity in the player only to shatter them, and on the other, there are those who reviewed an okayish infinite runner.
I do find it important to note that this isn't the fault of those people-it's an indication that I had failed in my design. This is more to note what an odd experience it has been reading the reviews on the game.
It's certainly been interesting.

Bitboy is a game that, for better or for worse, succeeds in its first goal of setting the expectations it aims to subvert. The game makes itself come across as a decent but not noteworthy game jam entry, from the graphics and gameplay, to the Ludum Dare page and promo picture itself (Or at least the original one, anyways. It got replaced about 2 days ago.) However, issues with the pacing-whether it'd be from the slow dialogue speed, or the issues with the controls and gameplay-resulted in a experience that didn't succeed in its second goal of subverting the aforementioned expectations, at least for some players.
But for most players, it did achieved that goal, and I'm very happy about that. This game was not easy to design, due to having to create an experience that comes across as mediocre to the player, while still incentivizing the player to stay around long enough for the other foot to drop. It was a game that also needed to encourage player experimentation and curiousity, and get them to do something-the refreshing of the page-without ever bluntly saying it is a mechanic of the game. This resulted in a odd game design experience that left me in very unfamiliar territory or forced me to break traditional rules I had for game design. Despite that, the game got finished on time, and the response to it has been more positive than I ever expected it to be. I was concerned no one would ever make it past the fake WebGL screen-that they would never figure out the refresh mechanic-but people did, and the secret the game held was discovered more times than it wasn't. In the end, I can say that I'm proud of my work on Bitboy, and I can't say that about a lot of my projects.
So that's it. For one final time, thank you to everyone who gave time to my game, whether you found out the game's true nature or not. It has resulted in a fascinating experience, from watching streamers play the game and discover the twist, to watching people in the comments try to warn others not to underestimate the game. You all gave me a wonderful experience this game jam, both through your comments and through your games, and I hope my game did the same for you.
See you soon!
"Keep Yourself Alive" is a 2D shooter game where you're put into a limbo where you must fight an endless horde of reapers. https://ldjam.com/events/ludum-dare/50/keep-yourself-alive
No one can escape death. Delaying it? Maybe. . .?


Available for MacOS and Linux :)
Wooooosh! Float around with your lil jetpack and everything! (actually it's your O2 tank, but potato pothatho, amirite?)

You can also feel like a total Haxx0r while repairing all that hull damage!

"I are Programmer, I make computer go BEEP BOOP BEEP BEEP BOOP"
Try this challenging but rewarding physics based platformer with a twist and use your skillz to immortalize yourself in the highscore :)
https://ldjam.com/events/ludum-dare/50/catronaut
Also: meet this dude! Kind of the inspiration (I mean, both are chubby cats! hehe.)

I play EVERY game in return :) <3 (starting in approx. 4 hours)
(just check out our stats, it's trueee ^.^ in case I overlooked something - PLEASE TAG ME! For real!)
Oh, boy did I get a lot of suggestions from you guys when I asked for you favourite LD50 games in my previous post ! Thank you so much for taking your time.
I have made a list of those I liked the most:
Screenshot from Rising wind Island
* Rising wind Island * by @shivart
* Flooded Caves * by @nusan
* Giraffe o'Clock * by @sylbie and @kepsert
* Playing Dave! * by @ayosetrujillo, @vozme and @bdiaztobarra
* No Match * by @arscene, @ramelio and @peche-et-tradition-1867
* Down to the Wire * by @max-b, @emilbert, @linnet5, @robotgandhi, @rubbcorp, and @mieeh
There's still some time for you to play through these and give your ratings before the rating period ends. Enjoy!
And if you didn't already, you can also play our entry: * Battery Low *
Don't miss the adorable and very funny Giraffe o'Clock
https://ldjam.com/events/ludum-dare/50/bomber-surviver
Our second jam has come to an end. We started to participate in the three-day version, but the game turned out to be more promising than we expected. It was decided that we would take a couple of extra weeks and finish the game in a new format.
We welcome any feedback on the game.

Our game, The Railroad to Elsewhere got a lot more ratings than we thought we would get !

Thank you for playing and rating the games!
I just completed the Afterjam version of MacBooler.
Featuring an improoved interactive tutorial, and bloom effect.
I will upload it when the voting end

New player sprites!
My LD41 game "The Fast Dating" is plagued by bad spam comments. @pov I want to have a way to remove and block this kind of comments. You can see the comments here, but I have removed links from them:
"Well, I never played this game but I visited here because I thought that this topic is about the dating. I come here and find another thing.But, I would like to tell you that if you are looking for an online dating website then I will suggest [I have removed link] website to you. You will be happy after using this."
"Good day everyone! I have great news for those who have been looking for a decent dating service for a long time! I found the site [I have removed link] from reviews on the Internet, it has a very excellent rating and it seems to me that each of us will definitely be able to meet there! Let’s try together!"
"I do not betray my girlfriend in real life. I have my own opinion about virtual life. What no one knows and there is no need to talk about betrayal. For online relationships that do not lead to consequences, I use the site [I have removed link] This is a very good way to have fun with girls from around the world. I’m mostly interested in one-night stands, but sometimes I like to watch live broadcasts of very seductive girls. In general, thanks to the Internet, I have a multifaceted relationship, and everything suits me."
"buying a wife from a website is one way to get a woman, but beware: this method drains the trust of the marriage. This is especially true if the man does not treat the woman as a member of his family. If you are serious about finding a wife through this method, then it is essential to discuss your options with your partner. Listed below are some tips on how to buy a wife online."
"Looking for Asian brides? Mail order Asian brides are a great way to find the right girl for you. These beautiful ladies are progressive thinkers, educated, and can run a home. They are also very attractive and a great choice for any man. However, you need to be careful when selecting the right Asian mail order bride. If you want to marry an asian brides, there are several things that you should consider."
"What is a mail order bride ? A mail order bride is a single woman who is seeking a marriage abroad with a specific intention. They do not want a hookup, a traditional marriage, or a relationship that may last for a short time. These women are looking for a long-term international commitment and may have children of their own. The sites that connect men and women have filters to narrow down the search."
Play it here:
https://ldjam.com/events/ludum-dare/50/nanna-iii-a-girl-and-her-bear

If you havent reached 20 ratings yet then comment your game and i will rate it!
Avoid Him Like The Plague - @ckto https://ldjam.com/events/ludum-dare/50/avoid-him-like-the-plague
Countdown - @alpharock6 - https://ldjam.com/events/ludum-dare/50/countdown
My game - Fill the Generator https://ldjam.com/events/ludum-dare/50/fill-the-generator

It's your last chance to rate Procrabstination!
Come leave a comment, we'll return the favor and have our team come rate your game!
https://ldjam.com/events/ludum-dare/50/mr-filton-deluxe

Thanks to all of you who played our game, OSTRO has become the most rated game of our four Jam participations!
Thank you all so much!
Don't forget to rate danger games, before the rating phase ends!

https://twitter.com/TotteriStudios
So I probably should have posted earlier about my game, but better late than never right? :)
Last of The Sky Folk is a 3D-platformer where you use a grappling hook to climb a tower and evade an enormous purple worm.
Give it a play! https://ldjam.com/events/ludum-dare/50/last-of-the-sky-folk
The game was built with an extremely from-scratch Rust-based game-engine I've been working on for a while. This is the first time I've used the engine in a game jam!
Let me know what you think!

Edit: that was really quick! Thank you for the help everyone! Willing to help other people with the same issue!
It's past wednesday my dudes!!
And our game is still 4 ratings short. I'd appreciate if anyone could give it a go.
The game is a challenging little platformer with about 2 min of continuous gameplay (no checkpoints).
https://ldjam.com/events/ludum-dare/50/avoid-him-like-the-plague
Also, if anyone else is experiencing the same problem, post your game here, I'll be rating a few more games before the inevitable end of the jam comes, there's no delaying it though... 🥴
finally I made it!!! ok there are tons of bugs, but hey XD Cheers

Hey everybody! I'm just stopping by to drop off some of my favourite games this LD, that really stood out to me and had me pulled into their game, had me come back for more! The list is going to be unordered. Perhaps you'll find some overlooked gems in there!
Jailbound Joyride by @Saondberg and @Amberfall92 - Straight up amazing aesthetics, both visually and through audio. Sweet little arcade-like high score chasing game that had me addicted immediately. Played this on stream way longer than I should have, then went back for more on several occasions.
Extremely Extreme Sports by @Kuviman . Lovely submission, great fun especially with some friends. As I told Kuvi himself, I love how he's not trying to make a visually pleasing/audio genius game, but a game that people will have fun with and oh how did he succeed! On top of that, I actually took a HUGE liking to the paint art, but also the audio/sfx.
Wormageddon EXTREMELY fun bossrush-like roguelike. Learn attack patterns, dodge them, while gathering coins to buy upgrades, as the worm boss gets different abilities every stage. Great art, great audio, great gameplay, great entry!
Cleric Wanted by @Garazbolg2 . One of the games I considered a hidden game. Great oldschool gaming vibes with gameplay that pulled me in more and more until I finally beat the game. Somewhat unique gameplay. Lovely!
It's cold I am dead by @papabirb Okay this game is such a meme, I just can't help but love it. No explanation, just play it!
Carpe Diem by @Arthurds . Addicting, high speed, platforming game where you have to rush through tubes of platformers and random obstacles without hitting anything to avoid being slowed down. The game just feels so good when you get the hang of it.
Seed of Time by @frozendoze , @mirando , @kage , @thestoff I love myself some bullet hell so I can't help but like this one. AMAZING visuals as well on top of very responsive controls. If you like tough bullet hell games, give this one a shot!
I hope some people on here find similar enjoyment in these games as I found!
Good luck and have fun tonight, everyone! <3
Thank you for everyone who play our game. We receive a lot of support for our first ludum dare, thank you very much. 5 hours before the rating ends!!
https://ldjam.com/events/ludum-dare/50/nyan-tower

Some of you guys were asking for the OST in the comments of our project. With only 1 day remaining before rating games end, I decided to share with you the OST of "Playing Dave!". The music will be available on Soundcloud and contains a collection of the 4 main music compositions that were made for this Ludum Dare #50.
Also, I will be letting you guys to download this pieces from the Soundcloud until next Thursday, so hurry up if you would like to get the files for personal enjoyment!
Thank you very much for your love and comments. You can also try our game in the next link bellow!
Browser build (play it instant): https://makingenemies.itch.io/playing-dave
Playing Dave! Ludum Page: https://ldjam.com/events/ludum-dare/50/playing-dave
Entire Souncloud OST Colection: https://soundcloud.com/antonio-vozme/sets/playing-dave-original-soundtrack
PS: The way to download it is by clicking the three point button and then selecting download file.

Try out my game and give your opinion on it https://ldjam.com/events/ludum-dare/50/fire-up
https://ldjam.com/events/ludum-dare/50/beat-the-clock-bullet-curtain
It's got a pretty short runtime for an endless game, since the scale is measured in seconds.
Put on some tunes in the background and give it a gander!
https://youtu.be/nvfblUK4lrA
I need you and your opinion. Please test my game. Please try my game. It's an infinite game, the goal is to cross the most room as quickly as possible. https://ldjam.com/events/ludum-dare/50/deloop
You have the last opportunity to help us, evaluate our game, by the end of the jam we will release a rebuild)
https://ldjam.com/events/ludum-dare/50/mr-psychologist

lookig for construct 3 users who want to create a game with me. i can do decent pixel art and im alright at coding. maximim of 3 people who can join me

I made a pretty fun (I think) tank game this LD, it initially aimed at the compo but I missed the deadline so it went to the jam.
The game has an interesting mechanic that I don't really want to spoil here, just go play it!
Also leave your game link in the comments and I'll play and rate it, specially if you need those last ratings to get to the minimum of 20.
https://ldjam.com/events/ludum-dare/50/5-more-times
https://gxc.gg/ru/games/kxga41/5-More-Times/



Please play and rate our frantic microgame collection DRAINED to help push us over the threshold! Playable on mobile or desktop web on any platform. Link to your game and we’ll play/rate yours too. Thank you!
https://ldjam.com/events/ludum-dare/50/drained

--
Please help us and try & rate Paddle Panic now here!
We only need a couple more to achieve our goal of 80 ratings!
Drop by if you need an extra play to make it! https://www.twitch.tv/nardandas20
Hey guys!
Only about 2.5 hours left. I'd like to help out games that are made with Godot and are playable in the browser! :smiley:
In addition, I am really overwhelmed of your feedback. You are awesome! So i worked on a Post Mortem to tell you the story behind my game, to answer your most recent questions and to discuss what comes next.
It would mean a lot to me, if you take 5 minutes to watch what i have to tell you guys :smiley:
https://www.youtube.com/watch?v=e3H2XHJ2hDw
If you want to check out my game have a look here: https://ldjam.com/events/ludum-dare/50/my-happy-weedy-farm
RESULTS TONIGHT! Go vote on those danger zone games!
If you need something to lead you up to the results, here's the final part of my LD50 Play and Feedback session! 10 minutes per game, 18 games total! GO!
https://www.youtube.com/watch?v=QKYsHP9UEbA
@arya-s https://ldjam.com/events/ludum-dare/50/ld50-2
@yellowscope https://ldjam.com/events/ludum-dare/50/down-with-the-ship
@chingle https://ldjam.com/events/ludum-dare/50/drop
@jackaljk https://ldjam.com/events/ludum-dare/50/divine-rain
@simba https://ldjam.com/events/ludum-dare/50/crisis-chef-28-plates-later
@alexio-games https://ldjam.com/events/ludum-dare/50/bodge-job
@NicMagnier https://ldjam.com/events/ludum-dare/50/snooze
@JuulH https://ldjam.com/events/ludum-dare/50/corgi-protecc
@nick-barrash https://ldjam.com/events/ludum-dare/50/stay-positive
@zoohair https://ldjam.com/events/ludum-dare/50/baked-snake
@marlon https://ldjam.com/events/ludum-dare/50/paddle-panic
@spencer-fussy https://ldjam.com/events/ludum-dare/50/keep-it-steaming
@bluishgreenpro https://ldjam.com/events/ludum-dare/50/granting-immortality
@schadocalex https://ldjam.com/events/ludum-dare/50/shoal
@Nsadie https://ldjam.com/events/ludum-dare/50/board-to-death
@marvis https://ldjam.com/events/ludum-dare/50/mr-second
@battletoast https://ldjam.com/events/ludum-dare/50/reset-race-against-time
@coleslaughter https://ldjam.com/events/ludum-dare/50/aloft
Hiya !!
It's been a wonderful journey so far, i appreciate all of the feedback we've gotten.
This is our first Ludum Dare and hopefully not the last D:
From all of my team, we thank you all for joining in on us on our very first Ludum Dare
Well it's almost the end of countdown, hope to see you all in the next event :D (PS: you could still rate and play our game hehe. https://ldjam.com/events/ludum-dare/50/keep-yourself-alive)


Hi guys, it's my first game jam and I noticed that I didn't get 20 ratings on my game.
That's the link, I'm here to gain more experience. If you can leave feedback, that would be great!
https://ldjam.com/events/ludum-dare/50/impossible-journey
We really need someone to replace Boris (who we just fired because of his stupidity, as shown in the picture below)
If you have two thumbs and a little bit of gumption (not like Boris), that you are passionate about soups of all kinds and dream of making this passion your professional career check our job offer below.
https://ldjam.com/events/ludum-dare/50/boris-and-the-miserable-factory-of-mr-bossman

This was our first ever Ludum Dare Jam and we've had so much fun participating!
Thank You SO Much to All that Played and Rated our Game 'Can't Tax Me'! We are so grateful for your amazing and helpful feedback!

If you haven't had a chance to check it out yet, you can play it here:
https://ldjam.com/events/ludum-dare/50/cant-tax-me
The jam itself was intense and stressful at times, and we've been busy playing and rating as many games as we can since it ended. We'll be sad to see it all come to an end in just a few short hours!

We made a Post Mortem video of our Jam experience on our Youtube channel if anyone is interested!
https://www.youtube.com/channel/UC8NR-dRm6d7dbT9pjnVqcOQ
https://youtu.be/9oD1sSfLO34

Only a Few Hours left to go, don't forget to play and rate those 'Danger' games, it's not too late to help them get their 20 ratings!
We're off to do just that and hope we can push a few more over the 20 rating line! Thanks again everyone, this has truly been an amazing experience and we're looking forward to doing it again sometime!

As the title says, I'm short 3 ratings. I'm happy to play and rate other people's games as long as I can run it(rare, but it happens). Feel free to link it here in the comments or leave a comment on my game. Thanks!
https://ldjam.com/events/ludum-dare/50/monster-dungeon-defenders

Hey everyone!
We would love to get a few more ratings, try our game (it's cute I promise).
I'm a graphic designer and it's my very first game, associated with my programmer boyfriend ;)
https://ldjam.com/events/ludum-dare/50/snooze-it
Thank youuu :)

Total number of games I have played & rated this jam: 96
And here's the top tier list for me:
1) Aloft by @ColeSlaughter - EXTREMELY HARD
2) Re: Placement by @Outfrost - EXTREMELY CHILL
3) The Lars Mission by @Honest-Dan - EXTREMELY WELL DONE
4) Recycle This! by @Raphiell - EXTREMELY GREAT
5) Kinderkaos by @Gravityflip - EXTREMELY FUNNY
6) Healer's Handbook by @javi7 - EXTREMELY COOL
8) Paddle Panic 🚣♂️😱 by @Marlon - EXTREMELY DANGEROUS
I wish you all good luck with the results!
It's about expanding species over space, while stars are running away from you
some gifs:
Stars are moving, while your ships fly:
A nice planet to found colony:
My game: https://ldjam.com/events/ludum-dare/50/finite-space
It's browser oriented and requires ony mouse, so it`s really easy to check it out
Help me to get at least some ratings =)
My game is missing 2 ratings, can someone help me?
It's my first game jam!
Game: https://ldjam.com/events/ludum-dare/50/impossible-journey

If you are hankering for one last challenging game to play. I've got it right here!
Can you escape the hex? https://ldjam.com/events/ludum-dare/50/hexd
I'm trying to get my game to 20 rates before the end of ratings! - 6 Short platforming levels - Takes around 5 minutes to play - Keyboard or controller

And I need just a few more reviews! If youre looking for a fun, but panic inducing short game, play mine! https://ldjam.com/events/ludum-dare/50/m-o-r-e

Hi!
I'm gonna do what everyone's been doing and will share a bunch of my favourites!! (there were so much cool entries, I'm sure I forgot to add a lot to this because there were so much great and amazing entries! :3)
Obviously Giraffe O'Clock. by @Sylbie & @Kespert.
But if you haven't stumbled upon that yourself yet - what have you been doing the last 2 weeks? ^^ Like seriously. PLAY THIS. Even if you see this after the ratings - it's nothing less than amazing. https://ldjam.com/events/ludum-dare/50/giraffe-oclock
Ball Boy's Cool Party by @brotherst - Now listen. I see a game with cute, simplistic, awesomely animated pleasant graphics, I click on it. I experience the goofy and fun content and I love it forever! Can't help it, that's just how I roll.
This is so easy to play and self explanatory, your nana will be able to do it, plus enjoyable with great humor, you basically have to try not to scare your only party guest away with your awkward persona - too real to be fun, right? WRONG! ;)
https://ldjam.com/events/ludum-dare/50/ball-boys-cool-party
Wicked Flame by @brousse-dylan & @kaldrin - A very cute vintage style, fast paced puzzle style/skill based (this is my own explanation ;)) game with a great mechanic where you play a little bomb and have to figure out the best way to make it to the end of each level without meeting your early demise by your fuse catching up on you! Very cute and fun! https://ldjam.com/events/ludum-dare/50/wicked-flame
Pyre by @ciel-ht & @foursay - the most atmospheric game I played this jam! Wow, sooo pretty *.* Just.. play it :3 https://ldjam.com/events/ludum-dare/50/pyre
Bee Rescue by @dmitrygalias - an adoreable, pretty clever tower defense entry where you have to figure out how to built enough ressources to move the queen bee to a new tree without the evil lumberjack (who also looks adoreable AF) destroying the old tree before! I haven't managed it yet, but it's quite addictive :D https://ldjam.com/events/ludum-dare/50/$276699
Floody Hell by @realkonstantin, toone, @hu9o, @whythisname, @oc1d &@oursbleu - this made me lol, the voices are hilarious and I actually enjoyed playing this silly shooter a lot! The level is fun to navigate through You basically try to evacuate a bunch of little crocodile gentlemen and try to save them from ghosts sucking their life forces out of them. Me likes. (And I suck at shooters - still me likes!) https://ldjam.com/events/ludum-dare/50/floody-hell
Delay no more by @eggshelldog - another goofy, fun game where you play as a penguin who has to achieve all the goals on his little to-do list in order to please his boss lest he gets fired - so you better hurry (hilarious running animation included). I mean, I had to include this, after all it features a PENGUIN. (Our "game studio" is called FatPenguin, so there's that.) https://ldjam.com/events/ludum-dare/50/delay-no-more
Dave's Diet by @asize7shoe - now this one is a fun game with a silly premise which we love, right? RIGHT! You basically play as Milkshake, Burger and Donut (you can toggle control of those 3) and have to escape Dave long enough so he doesn't eat all of you! https://ldjam.com/events/ludum-dare/50/daves-diet
Shades of Deception by... oof. @amastryukov, @zuhairghias, @deathhound, @longsilvr, @makhan, @4ahizon, @axlplosion @ceyhun-yanikdag, @mahad420, @gnahzanit& @elq I made it. What the hell are you guys?! Like a fully-fledged game studio?! ^^ Anyway. It's a detective game with multiple levels and voice acting. Need I say more? It's a DETECTIVE GAME. WITH MULTIPLE LEVELS. AND VOICE ACTING!! If you're not into that, than you must hate Sherlock Holmes! And who does that :0
Seriously though, I dig it. reminded me of LA:Noire :) https://ldjam.com/events/ludum-dare/50/game-name
Catronaut - ... okay, OKAY, YOU GOT ME! That's our game. Nothing escapes your keen eyes, huh? ;) Welllllll... I'm just gonna continue my shameless self-promotion then :D If you always wanted to be a cat in space and float around with your little selfmade Jetpack (actually O2 Pack) you're in for a treat :) It's a little challenging physics based platformer where you have to - you've guessed it - delay the inevitable. Hurr durr :B
https://ldjam.com/events/ludum-dare/50/catronaut
Time's short, but I will try to play games in return :)) (to be able to rate)
If you find typos... you can keep them :) Seriously, there*s no time! I need to play&rate some more!! :3
We need you!

https://ldjam.com/events/ludum-dare/50/fallen-platforms-but-not-today
https://ldjam.com/events/ludum-dare/50/sink-or-wont-sink
https://heroysake.itch.io/will-or-wont-sink
I just noticed I have 21 reviews in some categories, but only 19 in others.
Edit— looks like I got the review now, thanks!
https://ldjam.com/events/ludum-dare/50/sweet-bitterness
As the 50th (and my 9th) Ludum Dare is coming to the end, I'd like to summarize my experience. It's not gonna be a whole essay, just some thoughts.
1. Coming up with an idea.

I created a mindmap with every interpretation of the theme I could think of and then I accumulated the ideas into three aggregates I liked the most. Then I settled for the extincion of dinosaurs, since both the asteroid and extinction are cool interpretations of the theme in my mind. Besides dinosaurs are cool.
2. The gameplay.
I think the game is fun. I think the game is polished. I spent a lot of time adding barely noticeable things like tips or a tiny chance to get bonus resources and the celebration of this fact by making a bigger popup text. Was it worth it? Maybe, I don't regret it, even though I needed a third day for art, music, balance and some other extra stuff. It's a better game because of the extra time, so it's all good.
The balance was nice, which is a miracle, since it didn't exist until the third day. I've made multiple too difficult games before, but now the annoying clicking was the source of the players' frustration more than the difficulty. I quickly fixed it in the post-jam version, which was a good decision as some players clearly checked it out according to my itch.io statistics.
3. The art.
I decided to draw some things on paper, since my analog drawings look better than the digital ones. Then I drew over them in Gimp in pixel-art style. This resulted in probably my nicest-looking game of all my LD entries. I even used the hand-drawn art in my menu and win-screen, which turned out nicely, although admittedly it was due to the lack of time.

The whole process took place on the third day, before that I briefly considered keeping the placeholder art, which actually had some nice qualities, as @notempty kindly noticed. But I still think I upgraded it a lot.

4. What I've learned.
5. Thanks to all of the people who played my game! :)
Especially those who commented and the streamers (namely @moe9times and @aarimous).

If you want to check out Dino Village: https://ldjam.com/events/ludum-dare/50/dino-village
After tons of hard work (and last-minute crunching!), the new version (1.1) of Closed Circle is now out!

New features include:
Hope you enjoy playing, and leave some good feedback! Thank you again!
Supply lines have been cut by space pirates and you need to hold your ground for as long as possible!
Can you make it? (No… no you can’t, but you can get a sweet highscore)
Build your colony!
Harvest resources to help you!
Make your stand!
Play our game here:
https://ldjam.com/events/ludum-dare/50/the-last-stand-2

We are hard at work updating the game with all of your amazing feedback! - Better driving - More tracks - Better destruction - More explosions - Better camera - An actual UI!
20 minutes to go, come check out our game if you haven't already!
https://ldjam.com/events/ludum-dare/50/the-hero-always-wins
https://youtu.be/guDlSv1zMUo
https://ldjam.com/events/ludum-dare/50/sink-or-wont-sink
H U N T E D by @xk-the-name
https://ldjam.com/events/ludum-dare/50/h-u-n-t-e-d
My Type! by @linus-lindberg
https://ldjam.com/events/ludum-dare/50/my-type
CounterSplit! by @nekusoul
https://ldjam.com/events/ludum-dare/50/countersplit
Give them all a rating while there is still time!
I cannot believe I actually made it in time!
I'm happy and quite tired :)
Good luck everyone on results! I hope you all had a great time :)

This will be a very short but important post. From the entire Post Solis team, we want to say thank you.

We'll be posting updates about the development process on our Twitter feed.
Our Post Solis game (thanks to you!) will be out on Steam very soon.
Stay tuned!
GÜNTHER NEEDS YOUR FINAL RATING NOW!

GÜNTHER NEEDS YOUR FINAL RATING NOW!!

You're the captain in the boat, and you have to patch using woods plank water leaks that open as you go and prevent the boat to sink !


If you like bullet hell games, come try our game here : https://ldjam.com/events/ludum-dare/50/zero-project



Nothing to see here :)
After three weeks of intense work, we finally finished Deadline, our text-adventure game. Come and try it (you can even pet the doggo) !

Well, it's seems like only few hours left. I promoted my game in feed only once after release, but i want just a few more ratings, so here: https://ldjam.com/events/ludum-dare/50/way-before-death
It was really cool experience.

I have just uploaded the postjam version of MacBooler with bloom effect and an interactive tutorial
https://kromeboy.itch.io/macbooler
Thanksand congratolation to everyone on another great jam!
So... I've just published a post jam update for my compo entry :

I've been sitting on it for close to 10 days now. I actually did the work right after the end of the submission period. Had to take out thoses overscoped features out of my head.
Add a bunch of small features that were crually missing in the jam version. - A trash to get rid of furniture you don't need anymore. - More diversified sprites for residents. - A little backstory for each one of them. - Some noice popping particles when resident fulfill their needs. - Stats & layouts for the furnitures. - Re-balanced the shop prices (yes... you can now actually afford a TV without try harding)
Also completly redone the HUD to get rid of this (annoyingly) unpractical popup window system. - The shop is now always available on the side of the screen - The stats of residents & furniture are displayed on hovering. (why the hell I didn't do that in the first place... no idea...) - Formated the timer to be readable by normal human beeing & added a best timer display.

That's about it... but I might have overlooked a few ones.
The game might honestly still not be "not boring" but it definelty feel better to play.
Now all there is to do is wait for the results.
If you made it to the end of that post... well... go away... seriously... It's too much text...
And if you also played & rated the game... Thank you kind stranger !
All there is to do now is wait for the results... and most importantly... the next jam :)
In the mean time if you want to go try my post-jam release. Be my guest :)
EDIT: Ok, I'm a dumbass, and didn't take into consideration that voting had ended earlier. The rest of this comment is me not realizing that, and being ignorant.
I'm on the hunt for my last set of Danger Zone games! This post will serve as a place for anyone to post their Danger Zone entry link! I'm primarily looking for entries that are close enough to escaping Danger Zone that I could probably make an impact, maybe even break them out of the Danger Jail.
Again, if you want me to play your entry, post a link down below. But I WILL also be looking for entries myself, so if you post a link, it may be some time before I get to your entry. The time's ticking, so I may want to cut back on the detail of my feedback, however!
It was my first game jam, and I can only participate in the last 4-5 days and I work slow, so I didn't do it for the reviews, I literally uploaded the game 10 minutes before the end. But my God, that was exhausting and fun. Especially exhausting considering that I'm solo-dev.
I will repeat. Let's see if next time I can deliver it before the end. xD

We've updated Procrabstination with some post-jam improvements and bug fixes!

We are proud to announce that we plan to develop & release a full version of our LD50 game, BOULDER. You can find it (and follow development!) on itch.io here: https://macaronidev.itch.io/boulder
Planned features:
hi all i'll be playing top 15 games once the result come in. come grab a drink and get your pizzas ready in the potkirstudio!

I'll be splitting the results countdown with PomoTheDog
https://twitch.tv/marcmagus https://twitch.tv/PomoTheDog
http://multistre.am/marcmagus/PomoTheDog
Now that the voting has ended, it's time to share a sneak peak of one of the new mini games added in the post jam version of our game The Assessment!
What will this mini game be about? Stay tuned to find out!


"Here’s the plan ladies…we hit the bank tomorrow…Gina, you’re the bait.
Your job is to distract the cops for as long as possible while we rob the place. You'll inevitably be caught. But the longer you run, the more we get…
See you on the other side…"
We finished our Extra game! We added a bunch of stuff: - Flashing lights - An ocean - Helicopter patrol - A Mall Cop - GO starting sequence - Criminality score
Congrats to @antti-haavikko and PUNKCAKE for winning The Jam and Compo! :smile:
And the big five-oh has ended!
Did you join us for the live results? Let me know what you thought about it in the comments below.

Shout-out to PomoTheDog, MarcMagus, HonestDanGames, Aarimous, badcop_, potkirland, and Crefossus for streaming! :smile: :thumbsup:

The results for each category can be found here:
https://ldjam.com/events/ludum-dare/50/results
You can check your game page for your individual results (via the My Game link up top).
Congratulations everyone! You made a game!

October 1st fell on a Saturday, but no big deal, we'll do LD51 on September 30th instead.
Sign up for our email newsletter to stay informed. Also, sign up to find out when we switch away from Revue. :wink:
https://newsletter.ldjam.com :mailbox:
Or follow us on Twitter:
https://twitter.com/ludumdare :bird:
I'm thrilled to announce that Akamai Technologies has sponsored Ludum Dare. Also, we'll be using their services to improve our infrastructure! Be sure you come back in September to see what we've done. Will game embedding make it's triumphant return? :wink:
Akamai also recently acquired Linode, our server host for the past 7 years. Nice! :smiley:
I was a big fan of Linode before, and the two companies really compliment each other with their offerings. I'm extremely excited to see what we can do with Akamai and Linode helping us out. :cloud: :cloud_lightning: :cloud:
Press release here.

We're not done yet, but what an amazing run so far. I'm extremely excited about the potential for Extra, and how it might change or shape Ludum Dare in the future. :smile:
Thank you for being a part of this!
We will see you again in September/October. :ghost:
Hello everyone, Congrats to the winners of the jam!
I am a bit confused about why my game did so poorly, I know it's not the best but it placed a bit lower than I expected. I would really appreciate it if some people could play the game and give their honest, extra critical reviews of it so I know what to improve on in the future: https://ldjam.com/events/ludum-dare/50/inevitable-seige
Thanks!
So, our game Shotgun King: the Final Checkmate got 1st place in the Jam category.
uh...
I'm feeling super proud to be a part of this game! Benjamin, Pentadrangle and myself have given our all for it, it feels so good to see it has paid off beyond our expectations!
As it happens, by pure coincidence, totally not a calculated move, we just released the post-jam version of the game earlier today! It adds new game modes, a boss fight, a reworked interface, a whole bunch of new cards, moats, pikemen, magic wands... everything Chess could need basically. :smirk: We hope it piques your interest!
This is what the first level looks like on the new version - of course the crazier stuff happens later in the game...
It's been a crazy day, so as we say on here, I'm gonna go get some sleep! :smile:
Thank you again! If you're not gonna get the post-jam version of the game, I still hope you try the jam version anyway, it's really fun on its own too!!
:sparkling_heart:
Thank you to everyone who played and rated our game! It's still hard to comprehend the amount of amazing art people have submitted. We're still working on improving the game so stay tuned! If you want to see updates and chat with other players please check out our discord! https://discord.gg/7r7MtVmEnh


My review comment under Claustrowordia proves I have the gift:

And if I'd have played Shotgun King: the Final Checkmate I'm 100% sure just from looking that I would have also left a similar prediction.
Don't worry, I promise only to use my powers for good.
...Any betters around LD51 need a tip just DM me. :moneybag:

Can someone answer me the Question: Why I didn't get any results?
Like i had over 20 Votes and even then there should be a heading called result.
What did i wrong?

Now I am sad:(

Maybe I misunderstood but I thought Extra games would still have the ratings results posted as well? I saw that we got ratings from our feedback but a little odd the ratings just all average to 0.
I was cautiously hoping to get to top 200 on one category and I am very glad that I got to 26th on innovation!! I also managed to make a post jam version this time. There are no huge improvements, but some minor adjustments (some that I wish I managed to get on the actual jam)
Huge thank you to all who played and commented on my game, and thank you for all the feedback. I will try to keep everything in mind for the next game :)
https://ldjam.com/events/ludum-dare/50/darkwalker


Much better. I feel like I'm back on form. Strong ratings across the board, and a 3.7/5 for graphics in particular is a high point to take away from this.
One last time: a massive thank you to everyone who played The Flower of Marasca, rated it, and reviewed it. You give me the drive to keep developing, and keep improving.
The Flower of Marasca is probably at the end of its lifecycle, but if you want to see more from me, my retro bullet hell game Prism Indigo is planned for release on May 20th. Follow me on Twitter for occasional dev updates as the time approaches.
I managed to get 317th in theme with my game - UADS : https://ldjam.com/events/ludum-dare/50/u-a-d-s-untitled-asteroid-defence-simulator
Thank you to everyone! Thanks to you I'll continue on joining LD's and I'll keep trying all the awesome games here.
Keep on being creative!!!

It was not only my first Ludum Dare, but my first really big game jam at all. I glad i decided to participate in Compo even with me have almost no experience in Unity, and i'm really excited that my game Way before death managed to get even 218th place. It's really important for me. I'm sure i will come back here for Ludum Dare 51 to get more serious results.
Thank you everyone, and good luck!

Hello! We found something hilarious go check it out: https://twitter.com/YudiGames1/status/1517419616309555200?s=20&t=DiCj_SPjF7rzyS-WYrG6ZA
Hi all !
Last ludum dare I worked my own stats system based on the ludum dare public API. See https://imgur.com/a/oCH7Jrq for all graphs.
X axis : Grade spread on 16 slices
Y axis : Number of games in the slice
Hope you find those cold graphs it interesting :slight_smile:
We were proud of https://ldjam.com/events/ludum-dare/50/wicked-flame and thought we had a change to be in the top 100, but 14th place ??? Holy crap that's amazing, thank you everyone!

Not mentioning our places in fun and innovation that are as good, and our very correct placement in the rest, we're very happy!
