Streaming your Ludum Dare submissions!
Gonna be streaming on Twitch soon and playing Ludum Dare games! Leave a link to your LD50 submission: https://forms.gle/ZQHBDogK3aX4bVQn6
https://www.twitch.tv/danqzq
Gonna be streaming on Twitch soon and playing Ludum Dare games! Leave a link to your LD50 submission: https://forms.gle/ZQHBDogK3aX4bVQn6
https://www.twitch.tv/danqzq

If you want to solve the Eliane misterious case, you can join the investigation here :
Do not hesitate to leave us feedback, we will try to rate you back ;)
Here's the link if you want to check it out!
https://ldjam.com/events/ludum-dare/50/scarecrow-swarm
Procrabstination is almost at 100 total ratings! Come help us and leave a comment, we'll return the favor and have our whole team come rate your game. That's 3 ratings for the price of 1!
Spend time exploring and interacting with the many things in your room in Procrabstination! Play hit games including Crabby Clicker, CRAB WARS and FINAL CRABTASY, read a steamy romance novel, browse memes, listen to the radio and so much more!
There's plenty to do today, what's first on your agenda?

I'm loving the time in the LD Extra format, but I think I'm nearing the end of my rope. The game is 90% there and could use some more feedback on gameplay and feel!
Let me know what you think!
Play the game and eat gems here!
Now it’s in the morning and you are in your dreams. However, you need to break all your clocks or annoying trumpet/electric drill to get a nice sleep. In other words, delay the inevitable get-up!

If you rate us, we will rate you back!

Give Last Stand a play and leave a rating, as well as feedback, if you have any!
If you'd like me to play and rate your game, as well as provide some feedback, drop me a comment below. :thumbsup:

Rules : We've all done that one before!
👀 DADDY is certainly not born yesterday and if you ask for a wrong thing… it may well be the end of your shenanigans !
https://ldjam.com/events/ludum-dare/50/goto-sleep

I was finally able to beat my friend who had the record in my game, now I have the record! 10 coins at 26.360!

Have you still not managed to see your beloved one with ten coins in Dilate the Time!? Try it!
https://ldjam.com/events/ludum-dare/50/dilate-the-time
Part six (and maybe the last regular one) of my let’s play series of LD games will stream one hour from now, at 6pm / 18 CEST. It's gonna be a ton of fun again, pretty sure about that! :)
You can join the stream here:
https://www.youtube.com/watch?v=LUs4mltqVVw
If you want a chance for your game to be featured, just fill out this survey: https://forms.gle/XwC8zZZG6FCgfkjw7
Games whose creators are with us for the stream will have an astronomically higher chance of getting picked, so make sure to tune in :)
PS: The full list of already covered and still available games can be viewed here: https://docs.google.com/spreadsheets/d/1xiUHrIWDxyXTqSjDr3tWCN_YiCiVFp1yJ7JE3FS0gNA
Today, In a couple of hours, it will be 110 years since the titanic sank. Come and try delaying the inevitable by playing our game : Definitely not Titanic!
https://ldjam.com/events/ludum-dare/50/definitely-not-titanic

Unfortunately, not the time for these mini-games !!


Come have a look !! https://ldjam.com/events/ludum-dare/50/walk-of-life
Thanks to all those who have played and rated my game so far!
Current HighScore:

Here's a short teaser for those who have been slacking on the job.
We value your work here as an employee at our company. However, if your sales numbers continue to decline, we may have to terminate our contract with you. What we ask of you is simple: Make us 69 sales and you might still have a job by the end of the day.
https://www.youtube.com/watch?v=PwwXVFdfrp0
A big thank you goes out to @GentooGames, @ErikEngineEngineer, @Arthurds, @badcop and @beats for playing our game on stream! And to everyone who has played and rated our game so far! <3
Have you tried Carrot Grove, a Slavic-culture (the same the Witcher was inspired by, hehe) inspired visual novel? If you're ready for some cool dialogue, choices and semi-romance then it's the way to go :D


Take a look at my cool puzzle game, The Great Flood!
And thanks to everyone who has played and left feedback already!! You are great!
one of the new features of our rebuild will be the mechanics of walking a character - why, we will tell you later, so subscribe https://twitter.com/shubrium and stay tuned!

Well, this time i'm start late because i have a lot work but i'm here. About the game, i'm thinking to do a paper plane game who is falling and match with the jam theme.
I'm started to design the asset and here is my progress.

Hello!
I'm doing a play and rate on stream right now! Just hop into the chat, and drop the link in there and I'll add it to the list. Will close the queue when it gets too full! I might've already played your game off-stream btw!
LET'S GO
Two games that feature taxes in today's stream, so you know you're in for a ride! :D
https://youtu.be/LUs4mltqVVw
Games in this video:
- XORN by @harrison-dunn - https://ldjam.com/events/ludum-dare/50/xorn
- Let's Do Alien Taxes! by @BurnsDesigns - https://ldjam.com/events/ludum-dare/50/lets-do-alien-taxes
- Can't Tax Me by @SasquatchBStudios - https://ldjam.com/events/ludum-dare/50/cant-tax-me
- SensenCemetery by @Wouter52 - https://ldjam.com/events/ludum-dare/50/sensenmanncemetary
- Dilley and the Sacred Stones by @Frogman - https://ldjam.com/events/ludum-dare/50/dillay-and-the-sacred-stones
This was the last regular episode of this little series. Regular in the sense of picking games randomly.
Gonna do two more episodes next week, probably on Tuesday and Wednesday, 6pm / 18 CEST as usual.
The first one (part seven) will feature the games I delayed today to give priority to people on the stream, these will be the following: (hope you don't mind me tagging you here, just wanna let you know so you can maybe join us on the stream!)
- Nightwaker by @lexumpy, @cara, @gramsinator, @benjamin-tibbetts, @gargyguy, @daelon, @kora and @bottled-up-dark-peace - https://ldjam.com/events/ludum-dare/50/nightwaker
- Battery Low by @failuer, @javve, @ocwal, @mascoll, @voxar and @milestone-games - https://ldjam.com/events/ludum-dare/50/battery-low
- Pain survival by @spounka346 - https://ldjam.com/events/ludum-dare/50/pain-survival
- Carrot Grove by @zozol, @kaem, @miklo, @lishiana, @mimbladora, @griszka, @klaudia and @ehon - https://ldjam.com/events/ludum-dare/50/carrot-grove
And then finally on Wednesday, for the great finale, I will play some games handpicked by myself, made by friends and people I'm a fan of: - Ludum Distractio by @ladymistleaf and @philstrahl - https://ldjam.com/events/ludum-dare/50/ludum-distractio - Sir, your Armor is melting by @flogames - https://ldjam.com/events/ludum-dare/50/sir-your-armor-is-melting - Kiwis Can't Fly by @xellaya and @ddrkirbyisq - https://ldjam.com/events/ludum-dare/50/kiwis-cant-fly - Claim your FREE BitBuddy™ TODAY! by @danman9914 - https://ldjam.com/events/ludum-dare/50/special-offer-claim-your-free-bitbuddytm-today
Looking forward! <3
You’ve survived a tempest abord a pachinko cruise liner by clinging with every ounce of your strength to a life raft. Now you must live out your final days with three other survivors waiting for rescue, playing pachinko, and watching your remaining food dwindle away… Will you rise to the occasion to secure more supplies? Will you encourage your hapless comrades to take on the risk? Or will you play it safe, do nothing, and let the balls fall?
The latest release from Inflatable Cactus: Pachinko is Life

According to PachinkoBoy.com, the average pachinko machine is worth between $20 to $100 while Pachinko is Life is FREE TO PLAY!
"If Shakespeare was alive in Japan today, I am sure he would love pachinko. Pachinko is life as well as drama, sometimes tragedy and sometimes comedy. That is what Shakespeare is all about"
-A Tokyo University professor and Shakespeare expert
Gambling problem? Call 1-800-GAMBLER
Today, In a couple of hours, it will be 110 years since the titanic sank. Come and try delaying the inevitable by playing our game : Definitely not Titanic!
https://ldjam.com/events/ludum-dare/50/definitely-not-titanic

We already got 27 amazing ratings! Thank you for that! Thats more than we got HotDogs in the game :joy:
So, have you already delayed the inevitable end of HotDog supply in Garden War?
The game is basically Tower Defense without a predefined map. So You design the ways and defense. Hurry up, only 25 HotDogs left!
I changed up the controls to Z/X for Jump/Shoot so it's a bit less RSI inducing, I also added smaller rocks and an improved lazer cooldown / fire spread

Mobile controls with D-Pad

Do you secretly have the soul of a princess desperately needing to wriggle your way out of an unwanted betrothal? Do you enjoy deduction, gathering clues, and poring over fantasy kingdom maps? Do you enjoy gossiping about the poor character traits of others? How about cute carrier pigeons named Miss Pidgie?
If so, Princess: Unwed might just afford you 15 minutes or so of guilty enjoyment!
Based on feedback, the game now has an in-game journal to help with keeping track of clues! No more need to search around your desk for a scrap of paper to jot those little nuggets of information down like a _ lowborn peasant_ - just check a box or type a few keystrokes in-game!
If any of that sounds tempting, give it a try!
https://ldjam.com/events/ludum-dare/50/princess-unwed


Game: https://ldjam.com/events/ludum-dare/50/flailing-motion
We were delighted to find out that our creepy little game Blockage got featured in Bloody Disgusting 's Safe Room - Horror Bytes podcast along with a few other Ludum Dare entries.
It's a podcast that focuses on indie horror games, so if that's your kind of thing, go give it a listen! :ghost: :headphones: :spider:
The hosts seem like nice folks and it's great that they take the time to highlight small-time creators.
Our title is being discussed at 44:30 onwards if someone's actually interested.
The response to our game so far has been very positive, and we're happy about that!
We have a lot of ideas how we could go about improving it, and even discussed a possible fleshed out Post-Jam version which would include additional power-ups and more complex NPC-behaviour.
It would actually be a first, since I very rarely get myself to touch Jam-games once I'm done with them, even though I'd see some real potential hidden there.
But time will tell!
I might make a blog post later going into more detail about our development process, which was quite convoluted as it usually goes!
But yeah.
If you've yet to play our game, and feel like there's something strange that you need to get out of your system, it might very well be a Blockage !
Well, i'm taking this jam chill and slow. I'm finished to design the screen flow and the game mechanics, and i think i'm ready to start to develop. I'm improved a little the game logo too.
I share the game instructions as well to show an image to this post


DLAY wants to play your games and give meaningful feedback to all of them. LD and game jams are great for exploring new ideas and concepts, allowing to try new things. I appreciate the feedback and time given to my game and now is my time to say thanks.
Now some shameless self-promotion
Gamepad and Keyboard Supported
Play and Rate: https://ldjam.com/events/ludum-dare/50/dlays-buffet
Story
You are the Shaman of the Island Kalani.
DLAY, The Inevitable, is almost waking up from his sleep. His hunger has no match, no matter how much you feed it. The time to face him and release the island from this curse is near.
Grab and throw sacrifices at him to defeat him and avoid his attacks.
Heyooo, starting a play/rate/feedback stream in a few minutes !
Come and hang out, submit your game and have a good time ! https://www.twitch.tv/pyairvander
We are a few votes short on making the mandatory 20 :-( It would mean a lot to us if you helped us out and gave us a vote. You can play the game in a web-browser.
https://ldjam.com/events/ludum-dare/50/salvos
Have fun and please leave something in the comments if you rated our game so we know who rated us, we will be happy to rate your game too!

About the game: You are a castaway on an island. Eventually you won’t survive but at least you can try to… “delay the inevitable!” . The game is called Salvos which is Latin for Survivor. For how long will YOU be a survivor? Play our game and find out!
Walk around to find the tools you need and learn from the land to live from the land. Good luck, Salvos!
Come and try it out!
Looks like ~~MARIO~~ BARIO is angry, maybe kidnapping princess CHEAP was not the best idea after all!
He is the hero of the story, so there’s no way he can be stopped forever.. but you can make his life harder!
https://ldjam.com/events/ludum-dare/50/super-mowser-bros
Disclaimer: Any resemblance to fictional characters is CLEARLY NOT coincidental! :smirk:


Less then a week for play+rate games, so it's time to say "Thank you, lads!" to all of 54 participants that played and rated our game!
I think it's enough rates to make a conclusion is our game worth to be finished after the jam or it is not.
Our goals for this LD was give an answer to few questions: - is it fun to contole multiple characters in a real time - is it fun to play a pretty simple game, just like in my childhood in early 90's - could I finish all spritework in pixelart in three days
From this point I guess answer is "yes" for all these questions.
I'm really appreciate that LD community give us that opportunity all these years! Thank you all so much!
P.S. If you didn't play my game yet, you still could: https://ldjam.com/events/ludum-dare/50/i-know-what-you-did-last-ludum-dare
P.P.S. keep in mind that desktop version is better because it has much better scaling
TOMATO SOUP INC RECRUITS!
Responsible for Sorting Soups (F/M/NB)
Company Description : Tomato Soup Inc, is a FAMILIAL and DYNAMIC company looking for NEW TALENTS to sort our delicious soups. Created in 2021, our 6 months of experience allow us to benefit from know-how worthy of the oldest traditions. Join a YOUNG and PERFORMING team by sending us an E-MAIL. Job Description : You will have to sort the good soups from the bad soups and exercise JUDGMENT and SPEED (not like our last soup sorting manager: Boris Soupinich, whom we are late to fire.) Be careful to sort the different soups carefully to prevent our new machine(replacing the one Boris broke), from exploding. Qualifications : -You benefit from two thumbs and a bit of savvy (not like Boris) -You are passionate about soup of all kinds and dream of making this passion your professional career -Your first name Does not start with “Bo” and does not end with “ris” -You have at least 10 years of experience in the canned soup industry Advantages of the position to be promoted:
Attached Below are the documents corresponding to the company’s expectations with regard to the position to be promoted.
https://ldjam.com/events/ludum-dare/50/boris-and-the-miserable-factory-of-mr-bossman



Hello everyone!
I will be streaming in about 15 to 20 mins and I will be playing your games! Join me on my channel to provide the links to your games!
https://www.twitch.tv/ladymistleaf
See you there!
LadyMistLeaf
This is our fifth Ludum Dare and it’s a puzzle game with 4 levels to play. We would really appreciate it, if you take your time and test the game, leave a comment and maybe some rating :3
And don’t forget to read the tutorial!

Play & rate our game: https://games.flask-software.com/ld50/
Best regards @nivbeth, @fis, @fluffymadness & @peacememories
Now with better graphics, balancing, gameplay, feedback, and less bugs!
the jam version never lived up to the idea I had when making it so I took a few days this weekend to spruce it up!
still a little lacking in a few places but I feel it does a way better job of being what I originally hoped for.
Have you played the Giraffe o'Clock postjam content yet? Now available as a separate postjam only downloadable on the itch io page (or play throughout the jam-game on the WebGL version, which is then followed by the postjam content)! If you haven't played Giraffe o'Clock at all yet, make sure you hop right into it and leave a rating, there's not much time left!
What did people think of the postjam content so far?
"I was touched" - Bogden.
"I hate giraffes and I laughed during the really sad emotional ending" - PomoTheDog.
"10/10 lore, would play again" - Fake review.
"This ending is so sad I need a hug" - Some random guy in my Twitch chat last night.
What are YOU waiting for? Play the postjam content now!
-Kepsert

For this jam me and my best pals decided to get adventurous and look for random people to team up with
We responded to a post on ldjam by two artists who had found a music producer on the ludum dare discord
This event is a great opportunity to meet new people and make a project together
We had a lot of fun finding game ideas and decided to make a rythm game for the first time
I highly recommend this experience to everyone :smiley:
let us know what you think of our game !
https://ldjam.com/events/ludum-dare/50/ultimate-mushroom-damocles-revenger

Hey y'all!
Yesterday I said it'd be my last LD Play & Rate. I lied. I'm doing one more.
No queue right now; drop your link at https://twitch.tv/kepsert
See you there!
Hello to everyone reading this post! While creating our Post Solis game at this jam, we managed to create plenty of interesting notes that relate to various events, religions and philosophies of the inhabitants of our imaginary world! You can find our Easter eggs when reading these notes and journals - and it's a way to become a winner of our small contest!
The picture in this post may help you win!

Come and play the post-jam version of Post Solis!
A huge thank you to everyone who has played and rated our small cozy game, Kiwis Can't Fly.

We are really glad that people have been enjoying Kiwi's little adventure. We are hoping to make one or two small tweaks before putting the game up for mobile devices! (iOS + Android)
Kiwis Can't Fly: https://ldjam.com/events/ludum-dare/50/kiwis-cant-fly

If you haven't already given my text-based cosmic horror game a try, then you can check it out here: https://ldjam.com/events/ludum-dare/50/akashica
On top of that, I've just released a post-jam version with far more dynamic randomness (less repetition) in the exploration as well as several other improvements so, once you've given the Ludum Dare version a go (available as a separate version from the update!) don't forget to try out the new and improved version of Akashica too!
I will stream your games on Saturday.
You can watch me play it and optionally get roasted (feedback) for improving your game.
If this sounds interesting to you - submit your game on the link below.
If you want, follow zm5j on Twitch
If you want, Join Game Development Discord
Finally, Submit your game here
Hey everyone, thank you so much for making, playing and rating all the games here. There's been so many great games I've managed to play so far and I can't wait to try out even more! I had a great time participating in this game jam, my first one in at least 10 years! It's marked my return to games development and has given me a lot of satisfaction. This is also my first Ludum Dare! It has by far been the most social game jam I've entered, I'm really liking the community here. A lot of positivity and constructive feedback all around!
https://ldjam.com/events/ludum-dare/50/penguin-snoir
My entry Penguin Snoire is currently at 12 ratings and so the 20 ratings minimum isn't out of reach yet! I would be really grateful if anyone checks it out! It's a fairly simple game made in about a couple of days between life stuff and my hope is it's a fun few minutes of gameplay. :heart:

I'm mulling over writing up a bigger blog post or two about things soon but I just wanted to quickly say my bit and wish everyone the best!
Hello, everyone! I would like to invite you to try out my Lodum Dare debu. It's about a robot called Virtomae (virtual + omae - buddy in Japanese). The title takes the "delay the inevitable" aspect and turns it into a title, the goal of which is for the player to make sure their pet survive for as long, as possible - it uses a real-time system, similar to the classic toy eggs and allows the user to have a big amount of creativity. Since uploading the first version I've made some quick updates and now it should work much better.
https://ldjam.com/events/ludum-dare/50/virtomae-virtual-pet-buddy-pet-anything

Hey y'all!
Did you know that if you reach the score of 666 in Darko and die you get a special dialogue? So far, only one user has managed to reach it!

Darko has many hidden dialogue lines, triggered by certain events. Can you find them all?
If you haven’t played it yet, Darko is an eerie, fast paced first person platformer where the name of the game is using your enemies as a method of traversal by slicing through them and making your way throughout randomly generated levels!

Darko is available for Windows and is also playable in your browser! You can find it here.
The great thing about Godot is that it helps you do complicated things in an extremely simple way. For example, in our game called Fronk Frizby - Qoffee Cuest we utilize tile sets and their built in collision functionality to produce unwalkable tiles:

What's so great about this? Well, since the player object is a KinematicBody2D with a child node of type CollisionShape2D, the player will automatically be unable to walk into any tile's collision shape. Great stuff!
After setting up the tile set we could easily place trees all over the game and the player could not walk through them. All without a single line of code.
For those of you who have played the game, towards the end we have a more interesting scene with unwalkable areas not created from a tileset. How did we solve this? Simple! By manually drawing a CollisionPolygon2D (belonging to a StaticBody2D object) on top of the background. Here's a peek at what that looks like (the background itself is not visible due to spoilers :wink:):

As you can see, the polygon covers most of the screen and the areas that it does cover are not walkable.
I hope you found this post enjoyable, feel free to play our game and let us know what you thought of it! :video_game:
https://ldjam.com/events/ludum-dare/50/scarecrow-swarm
Three-time winner of the J.D Power Award Blizzard https://ldjam.com/events/ludum-dare/50/blizzard has been awarded the status of gluten friendly! Praised by critics and lizards alike, but don't believe us, listen to the testimony of these three journalists:

"I was a little hesitant at first. But after the accident the game just sort of clicked." 10/10 - Implied Journalism
"HELP ME! I've been locked in here for 4 days they have a robot that's prepared to (crack)... I LOVE THE GAME, MUCH JUMP, GREAT TIME" 10/10 - Robob The Reviewer
"Innovative! A love-crafted project for the agesss to misss thisss experience would be to deny yourssself a happy life. Excussse me while I hydrate my eyesss." 10sssss all around/10 - Ssslippery Expectationsss journalissst
We are so excited! 😱 There were several streamers out there this week that tried our game and we think they really liked it! It was such a nice experience seeing somebody actually playing our game and having fun doing it! 😊
--
Big thanks to:
HonestDanGames @honest-dan: https://www.twitch.tv/videos/1451933776?t=02h25m30s
OddlySpecificGames @MateusBoga https://www.twitch.tv/videos/1452837882
kuviman @kuviman https://www.twitch.tv/videos/1453577000?t=05h49m30s
--
What really everyone said was that playing Paddle Panic really requires a well-trained hand, it seems like otherwise you may get a bit of pain in your hand after a while. 🖐️💪 - Also your keyboard may be in danger! ⌨️😂

Oddlygames was really trying it hard - as you can see in the video. 😱😂
--
Also: @kuviman even made the third place 🥉 in our leaderboard, wow! Do you think you can beat him? 👀

If you've played Somnipathy, then you're familiar with this thing we are currently calling The Creeper. But what is it exactly? Where did it come from? What does it want? Why does it pursue Aggy? Is it an enemy, relentless and cruel? Or more a beast, driven by the need to feed? What's with the hand?
We hope to share that and more with you in the coming months as we change and expand Somnipathy from an atmospheric, but unfocused, score attack survival point and click, to a more narrative driven experience, that doesn't abandon the exploration, resource management, and atmosphere that all the gracious people who have given us positive feedback enjoy.
We have a lot of ideas and hope to have more information for you after the Jam ends, but if you're interested to see where it goes, give us a follow on itch.io for updates.

I'm doing a little unplanned late night stream, playing some more LD50 entries. Come say hi if you'd like me to check out yours! Games are picked via a progressive raffle (the more times you enter, the more likely you are to be picked).

The Keyboard Cowboys are finally streaming LD games! Come join the madness here!
Hey, all! The Tech Valley Game Space community will be live-streaming ourselves playing Ludum Dare games tonight, October 8th, from 6:30 - 8:30 PM CDT on twitch.tv/techvalleygamespace and youtube.com/c/techvalleygamespace
To have your game in consideration for playing and judging, you can sign up on this form: forms.gle/kbUdacxVfnVaGrq17
As the form states, we do enforce a Code of Conduct in our live-streams. As such, we do reserve the right to cancel streaming and rating a game for any reason.
Hope to check out your games soon!
Would be great to get some feedback on my game! This was my firdt compo where I made something decent. It would be great to improve my skills for next time! https://ldjam.com/events/ludum-dare/50/terra-defensio

When we started out with the jam we came up with an idea where you would control a boss character and defend against the hero. This works well with the theme since the hero in almost any story always wins no matter what. Somehow our thoughts ended up turning into a take on a tower defense game. We weren't really planning that from the start, but I don't know what we were planning.
Anyways, we had a lot more planned than we ended up getting into the game. Mainly things like upgrades, visual effects, more sound effects, and additional units to place. Not to mention adding multiple levels, including some procedural levels and things of that nature to mix it up. Needless to say, a lot of that got scrapped and the few towers/units we had built up to the point where we decided to scrap a bunch are the ones we kept, including scrapping all of the upgrades.
It ended up being a pretty decent collection of things overall. Now, we only had a few hours left, were drastically trying to add all the voices we had and make sure the animations worked, and fix all the bugs that don't show up until the deadline is in sight. So we really didn't have time to think through any proper balancing. haha So balancing the game was very difficult, not just for the time we had, but in general. There are so many more factors that you just don't think about, even after scrapping a large majority of our planned features.
We really want to spruce up the game, add some of those missed features, and take a real hard look at our balancing to try to get it right. If you haven't tried out our game yet feel free to do so! Let me know what big struggle you found out during your time with the jam!
https://ldjam.com/events/ludum-dare/50/the-hero-always-wins!
Drop your games in the comments so I can rate them and give some feedback, since I need to rate some more games. Preferably under 20 ratings, but anything is okay. Also, if you could rate and give some feedback about my game, it would be greatly appreciated: https://ldjam.com/events/ludum-dare/50/night-frights
Hi folks, happy Friday (or Saturday...)! Just a few more days left in the play+rate period. We're super excited to have finished our 8th Ludum Dare. It's been a blast, and I love how LD gives me a chance to hone my skills and learn new ones.
If you're interested in our game, play "How It Ended" here! We just pushed a couple minor fixes, including restoring some tooltips that should help new players learn the game and reducing the odds of receiving the same event multiple times in a row.
Feel free to post your game in the replies, I'd love to play it!

The UN has finally signed off on the creation of the United Climate Task Force (UCTF) and appointed you as its leader. Though the road ahead is sure to be rife with challenges and setbacks, the world has put its faith in you to prepare humanity against the existential threat of climate change.
From here on out, it will be up to you to oversee the direction of the UCTF.
The world is depending on you.
Hi! First time I'm doing this kind of post, I hope it will be pleasant to read! By Guilloteam_clement
If you'd like to play our game, it's here :arrow_right: https://ldjam.com/events/ludum-dare/50/super-mowser-bros

First, some though process :thinking:
After the announcement of the theme, "Delay the innevitable", we started to brainstorm, and quickly found a first direction. Our "innevitable" would be a well known video game code, the hero's victory, but from the point of view of his antagonist. Thus, during the game, the "hero" should lose as much time as possible; the player cannot win the game, but he should make the game last as long as possible.
From there, we thought it would be best to take a well-known game as a base, and to turn the point of view around, so that the player controls not the hero of the story, but the "villain". A reference game was quickly obvious to us, since it would speak to everyone: the famous Mario, and his all time favorite bad guy Bowser.
We therefore decided to make a parody game, which pays tribute to the Italian plumber. The game is a kind of tower defense, and consists of placing obstacles on the path of ~~Mario~~ Bario, in the form of levels from the old games, with a view on the map. Bario is always trying to find his princess Cheap, so you have to build castles to take her there (as the famous line "But our princess is in another castle"!). You have units that can build buildings (Bario's levels): mushroom farms, which can create new units, and towers, which slow down Bario and can then be upgraded to castles.
Difficulties and unforeseen events :cold_sweat:
We are used to be a bit larger group for the previous jams. This time, we were 3, and tried to adapt the scope of the project in order not to be overwhelmed. What we didn't anticipate was that the testing and balancing phase would take a monstrous amount of time, and that on a game using so much UI, we had to be extremely precise in the tutorial to explain all the different mechanics in a simple and efficient way.
As those who have already tried the game have seen, we clearly ran out of time on these aspects, and the game suffers for it; it is very easy to get way ahead of Bario, making the game impossible to lose, and therefore making it less adherent to the theme. However, almost all the desired mechanics are in place, and give a good idea of what the game could be like when improved. Said improved version is comming soon!
Some visuals for the character creation process
We clearly had good base material, however we tried to make the parody aspect visible also in the character design. They are clearly recognizable, but they have something different. In particular, we made the "bad guys" cute and endearing, and in contrast, Bario looks angry and bad-tempered.
The sketches are by @michael-assing and were edited by @clement-feanor . I also want to mention @jrevel, our extraordinary devloper!





Thank you very much for reading, and I hope that you liked the game! Plase note that we do count on making a post-jam version (link soon to come)! If you are interested, please stay tuned! Here's ou itchio page, on which you can also find our previous jam games :arrow_right: https://guilloteam.itch.io/
See you soon!
We are fully aware that lack of ranking on our game is mostly our own fault, but we have decided to make it as easy for people to play it as possible - that is why I am happy to announce, that we have exported our game to HTML5, so you can play it in a browser, withou the need to download and install it.
So, what are you waiting for, our game is waiting for you! https://notinatal.itch.io/column
PS: Make sure to swing back and rank it :wink:
Note: There was nothing changed in the development, we just exported the game for more platforms.

We only need one more humor vote (but more votes/feedback is always apreciated :smile:)
https://ldjam.com/events/ludum-dare/50/concave-knave

I received my Steam Deck friday, so of course I had to make a playable version of our game for it!
I just ported it to Linux, added D-Pad and button controls, and tada!

It's so cool to play games on this. If your game is Steam Deck compatible, feel free to post it in the comments and I'll see if I can give it a try!
Dungeon Crawl is a dungeon crawler where you don't want to escape! Possessed by a demon who gets easily bored, you have to delay your escape until he leaves you alone.
Dungeon Crawl is my first Ludum Dare entry and second ever game jam entry. It's almost at 100 votes, and I'm really hoping I can break that goal. Please give a shot, vote, and tell me what you think!
If you play, be sure to read the rules in the description.
https://ldjam.com/events/ludum-dare/50/dungeon-crawl

Thank you people, thank to those, who played and enjoyed our game, as well as those who did not enjoy it but still gave us ranking. And to the others, which did not rank our game (yet), thank you for scrolling through the forum and participating in LD50! And finally, having 20 rankings doesn't mean, that you are not allowed to play our game anymore, feel free to swing around if you want and take a look nonetheless :wink:

The games voted to be played are:
Game 1 - 🦒 Giraffe o'Clock https://ldjam.com/events/ludum-dare/50/giraffe-oclock
Game 2 - 🌄 Carpe Diem https://ldjam.com/events/ludum-dare/50/carpe-diem
Game 3 - 🎈 Aloft https://ldjam.com/events/ludum-dare/50/aloft
Game 4 -🔺 Protocol Delta https://ldjam.com/events/ludum-dare/50/protocol-delta
Game 5 -👨🏻🦼 Rocket Lawnchair https://ldjam.com/events/ludum-dare/50/rocket-lawnchair
Game 6 - 💥 Extremely Extreme Sports https://ldjam.com/events/ludum-dare/50/extremely-exteme-sports
Please join the discord server for more information.

Yo we're working on a main menu for 1Man6Bullets Here is the temporary rendering, I have to improve it and give it more depth but here is the wip https://ldjam.com/events/ludum-dare/50/1-man-6-bullets


https://ldjam.com/events/ludum-dare/50/pixel-panic
I gave myself 4 more days (hence the "Triple Dare" naming) to work on my Compo game "Ludare OS". It's really interesting to see the before/after comparison between my compo entry and this "finished" version. Obviously, it was mostly just me indulging the urge to polish everything in sight...but also getting to flesh out everything I had to cut to make the Compo deadline was very satisfying.
Anyway, the "Triple Dare" edition can be found here: https://foxwater.itch.io/ludare-os-triple-dare-edition
And the "Compo" edition can be found here: https://foxwater.itch.io/ld50-ludare-os
Any feedback you have is very much appreciated as well!

https://ldjam.com/events/ludum-dare/50/dont-die-dodo
It's the final countdown and we've just fixed the only game breaking bug I found! (took us long enough, I know)
Our game is about the last dodo, who very unapologetically (and historically accurately) loves watermelons. How long can you keep him from extinction?!
If you love cute things, dodos, and playing on mobile/web, come give Don't Die, Dodo! a try!


Made a looooong video going over the game I made, discussing all the assets and scripts I created for it.
https://www.youtube.com/watch?v=A5fKf3YUQZs
Check out the game first if you haven't! https://ldjam.com/events/ludum-dare/50/the-end-of-days
Wooooosh! Float around with your lil jetpack and everything! (actually it's your O2 tank, but potato pothatho, amirite?)

You can also feel like a total Haxx0r while repairing all that hull damage!

"I are Programmer, I make computer go BEEP BOOP BEEP BEEP BOOP"
Try this challenging but rewarding physics based platformer with a twist and use your skillz to immortalize yourself in the highscore :)
https://ldjam.com/events/ludum-dare/50/catronaut
Also: meet this dude! Kind of the inspiration (I mean, both are chubby cats! hehe.)

I play EVERY game in return :) <3
(just check out our stats, it's trueee ^.^ in case I overlooked something - PLEASE TAG ME! For real!)
Hey everyone, I wanted to talk a bit about Mink, the main character for our last couple of games!

If you have played our game called Keep It Steaming there is a good chance you've seen our boy Mink as a Train Conductor. Even though the train wasn't doing so good this is still Mink's dream job, so be easy on him!

This is actually the 3rd game where you can find Mink!

Drunk Hill was our entry for LD49 where Mink had to find his way to his favorite bar for Happy Hour! We had a blast making weird movement for this jam!


In The Endless 8 you play as one of our other characters called Karel, but Mink is definitely there! (can you spot him behind the table?)
In this game you have to figure out who your target is and take them out! While talking to all of the party people you have the chance to discover Mink's dramatic backstory :O
This is Mink his first appearance!
His 3d model!
Look at those cute hairs~

For the people who didn't test nekawa because it was not available on navigator, it is now.
Hope you will enjoy the world we wanted to create, it's not finished of course but, we want to improve it for the next 6 month to have a real game. Let us know what you think of it and enjoy this beautiful game :)
Downloads and Links - Source Code https://www.dropbox.com/s/qtogyinoaimtw44/Nekawa%201.1.zip?dl=0 - HTML5 (web) https://akanthaur.itch.io/nekawa
Some shaders display weird, so we recommand to download the game if you can for a better experience Thanks for your feedbacks ! - Update 1.1 :

(pun intended) starting in 10

The Keyboard Cowboys are back for one more stream, playing your Ludum Dare games! This time we're starting earlier in the day (for us!), so if you're able to make it, we'd love to have ya! https://www.twitch.tv/coleslawski :pointright: :cowboy: :pointright:
*Quality content not guaranteed
At the beginning, this theme had me worried (overall, I spent a total of 4 hours brainstorming). I kept landing on ideas that were too close to the previous theme ("unstable" -- instability may lead to an inevitable end), ideas that were not thematic enough (really, most games come down to playing as long as you can, i.e., "delaying the inevitable end of the game"), or ideas where the "game" was hard to find.
In the end, I had three ideas that I bounced off of some friends. Some of the ideas required too much content generation (trying not to repeat the mistake of my LD49 entry). The game I would eventually make began as a simple enough idea: a target that is shrinking as you try to throw balls into it. Every ball you make increases the size of the target.

It seemed like a simple and fun mechanic, and I felt like that (the "fun") was where I needed to improve on my past efforts. As I thought even more, I had a spark of inspiration: I had been wanting to include voice acting in a jam, and I thought a "Cave Johnson" narrator would be an excellent addition to this idea. With that, I had a story in mind, and I set about working on the prototype.
I always believe that these challenges, in addition to skill, come down to prioritization and scope management. While I think I did a much better job this time around of a) choosing an achievable game and b) identifying the priorities as I generated ideas, I also wanted to look at where I was spending most of my time by recording my work hours into specific categories.
Outside of the "other" category (sleep, eating, and various hours on the last day where I had to work my day job), the majority of my 72 hours were spent on: artwork, add-ons (menus, tutorials), and the narration. If you combine narration and audio, it comes first! Mechanics is much further down the list.

If you have played my game (please do!), the results will not surprise you.
Mechanics: The narration is front and center. Much of the feedback I have received agrees that the mechanic is just okay (a bit repetitive, menial), but it offers an opportunity to focus on "the star of the show."
Artwork: I don't think that 10.0 hours total on artwork is all that bad. Visuals are definitely an important aspect of games, and not something I would consider myself particularly strong at, so it makes sense that I would take more time to achieve even a marginal result there. I spent a little extra time on art polish the last morning, and I'm glad I did.
Add-ons: I also spent more time on "add-ons" than on mechanics--in the aggregate, this is quite a lot. These are things that might provide a more complete experience, but may not be entirely necessary for a game jam--things that may even go unnoticed. The tutorial was definitely integral (and I think usually appreciated), but character selection would certainly not have been missed, and most people probably don't see the pause menu or credits. Worth the effort? It's hard to say for sure! Maybe it helps with pacing, or lends to the overall experience. What do you think?
Given that a 72-hour challenge comes with constraints (sort of like a "choose 2 of 3" situation), you have two options: You either decide what the strongest aspect(s) of the game will be and lean into that, or you try to go 70% on everything (sort of like choosing "0.67" for each instead of 2).
In my case, I could have chosen not to add additional banter lines and maybe gotten an extra mechanic progression in. Or maybe I could have put the 2.5 hours for character selection or 3.0 hours for menus to better use. If I had to guess, any of these decisions may have resulted in a more well-rounded game instead of a good story with a repetitive job in the background. Maybe the lesson (at least for a solo-dev) is to go for 0.67 route.
hi all i ll be streaming my playthroughs for ScoreChasers! we are online at
https://www.twitch.tv/potkirland
Event Details post https://ldjam.com/events/ludum-dare/50/carpe-diem/$292857

https://www.twitch.tv/kuviman

Hello again all! This might be my last sum up of my favourites for this jam. I might play a few more games if I can find a bit of time this week. So here's a quick run down of some games I've enjoyed this past week:
This is a really cool space arcade game with a playful central mechanic - your weapon against the aliens chasing after you is clones of your own ship. There's a really cool chaotic feel to it as you have to steer multiple ships at once.

Interstellar Transport Pod LD | WebGL
A space game with a very different vibe. Does a great job of doing some story telling through quite an abstract game mechanic. Definitely worth a go!

Will The Bee Another? LD | itch
Another very tonally different game. This is a nice quick visual novel with some really gorgeous art. It being a bit shorter makes it a bit more doable to play around and have a look at all the different endings.

A cool way of tying in a rhythm game with he Delay the Inevitable theme. I really liked the way it sort of communicated how many mistakes you could make before losing. Plus I managed to get a score of exactly 1000 XD

Dino Village LD | itch | itch post-jam
Dino Village is a solid, focused management game about trying to save the dinosaurs from an asteroid. The mechanics are put together tightly enough that you can have a few goes without sinking tons of time into it. The visual style's nice too and there's a great playful vibe to the whole thing.

A really good first LD compo entry. Plus I always love a train game! Has a great feel for the increasing difficulty that manages to ramp up the tension nicely without feeling unfair.

And of course, a quick bit of self promotion - my own game:
We've had a lot of people praising the multiple levels, it being fun to outsmart and dodge the rockets, and some cool retro style pixel art. (And I'm very grateful to them for it!)

Hope everyone has had a good jam!
Come and post links to your games in chat and I'll play them! https://www.twitch.tv/heiach/
With Ludum Dare 50 coming to a close, why not try out our game, Slime Showdown?
Here is a little sneak peek:

Slime Showdown is an action rogue-like where you fight minions to gain the power to defeat a monstrous slime! The twist is that said slime is relentlessly chasing you down. As you chip away at its health, it gains new abilities and becomes more resilient to your attacks!
Do you have what it takes to be victorious in this inevitable showdown?
Web version can be played here: https://toc532.itch.io/slime-showdown-ld50
Our game page is: https://ldjam.com/events/ludum-dare/50/slime-showdown
Good luck! :smile:
The games voted to be played are:
Game 1 - 🦒 Giraffe o'Clock https://ldjam.com/events/ludum-dare/50/giraffe-oclock
Game 2 - 🌄 Carpe Diem https://ldjam.com/events/ludum-dare/50/carpe-diem
Game 3 - 🎈 Aloft https://ldjam.com/events/ludum-dare/50/aloft
Game 4 -🔺 Protocol Delta https://ldjam.com/events/ludum-dare/50/protocol-delta
Game 5 -👨🏻🦼 Rocket Lawnchair https://ldjam.com/events/ludum-dare/50/rocket-lawnchair
Game 6 - 💥 Extremely Extreme Sports https://ldjam.com/events/ludum-dare/50/extremely-exteme-sports
Please join the discord server for more information.

https://www.youtube.com/watch?v=r_aA383gZec
This is a short devlog video for my Ludum Dare game "The Pit". It's a real-time deck-building game. Check it out: https://ldjam.com/events/ludum-dare/50/the-pit-1
https://youtu.be/uLWV8HMcLjk

Come and submit your games! <3 https://www.twitch.tv/heiach/
Hey, all! The Tech Valley Game Space community is live-streaming ourselves playing Ludum Dare games from 7 - 9 PM EDT (April 16th) on twitch.tv/techvalleygamespace, youtube.com/c/techvalleygamespace, and picarto.tv/TechValleyGameSpace
To have your game in consideration for playing, you can sign up on this form: forms.gle/kbUdacxVfnVaGrq17
As the form states, we do enforce a Code of Conduct in our live-streams. As such, we do reserve the right to cancel streaming and rating a game for any reason.
I tried out the Extra category and it did not disappoint! It was so much fun working on a game with relaxed time constraints. I've written a lot about the project in my devlog, feel free to give it a read if you'd like!
Thank you guys for playing and rating our game! This is the most rating I've ever got during a Game Jam. I really appreciate everyone who helped us to achieve it :)

Check it out here : https://ldjam.com/events/ludum-dare/50/choboro
I'm finally doing a playtesting stream for this jam--it'll be a short one tonight, but I hope to be back tomorrow or the day after to continue whatever we queue today.
Come on by: https://www.twitch.tv/cjgladback/