Ludum Dare 48 April 24–27, 2021

I'm in early this time!

Wow, just happened to check in and signups are live already. Well, guess I'm in earlier than usual. :stuckouttongue:

Might as well throw in my theme suggestions while I'm here: - Out of bounds - Return - Clear it out

Maybe give 'em a vote if you seem them later, will ya? :wink:

My Theme Suggestions

Hi everyone! I'm in. These are my theme suggestions: Theme suggestions.jpg

Theme Suggestions

While by now I have took part in Ludum Dare for a number of times, I realized that I have never made the "I'm in" post widely considered mandatory. So for this time, I'll make one about my theme suggestions.

48

Yes, I thought that Ludum Dare 48 would be a good time to break out... "48". Usually, I abhor themes with numbers in them. In my experience, the ones we usually see in slaughter are either too restrictive or just simply too tired. However, I'd like to make a case, on this special occasion, for "48":

It is a one-time theme that has no risk of turning into a cliche.

We have one and only one chance to "48", and that is for the 48th Ludum Dare, where people use 48 hours to make games. It can never return to haunt us in the future. You Only Jam Once.

It is very open to interpretation, yet not a catch-all.

48 is a good, mundane number. It's not small enough to "accidentally" follow, it's not big enough to be intractable, and it's not a prime, so combinatorics can be used and abused to your advantage.

Unlike our restrictive old friends, "X colors", "X buttons", "X seconds", and so on, it's possible to make a game in any genre, using any mechanics, telling any story, in any art style with the theme "48". Yet, it would still require creative thinking to do a good job at it.


All that has a beginning

A few LDs ago, pov mentioned that Compo, the 48-hour format that started it all, will be coming to an end in Ludum Dare 48. If that is indeed going to happen, I guess it won't hurt to have a theme that captures the feeling...

However, there is a twist!

The actual theme is only, as you have seen, the first half of the saying. All that has a beginning does not have to come to an end. They can come to something else, or nothing in particular at all.

It does not have to be sad farewell.

Even if you take the saying at its face value, it's to be noted that the theme does not, in any way, force you to make a sad game. While good things end, bad things end as well. And sometimes, even as a good thing ends, an even better thing can come in to take its place!

The last Compo won't necessarily be the end of its spirit. While what it means to make a game from scratch has shifted over the years, there is a special experience to be had in doing what you can't, for the express reason that you can't, and making something you can call your own. While its form might change, I'm sure it will live on.


When day breaks

When I tried to think about Ludum Dare, I immediately recalled one thing that was etched in my mind, and possibly a lot of other people's minds: the Sun, its dreadful sight! As it turns out, there are a wealth of other reasons why some can be afraid of the Sun as well, but whether you recognized the phrase or not:

It is, again, a versatile theme.

As you have probably guess by now, I really like themes that can be interpreted in more than a few ways. We'll have tons of people making games, and that means we'll have tons of game to play and rate. As a result, ideas that are cool for a single game, aren't necessarily cool for the jam.

For this theme, you can, of course, just use the phrase as a background. It can be hopeful, or dreadful, or anywhere in between. You can also finally make that "day-night cycle" game for it. Otherwise, you can dig into the conveniently abstract words. What is a day, and what does it mean for it to break? Surely you'll be able to find something interesting.

Themes are inspirations

Themes that limit design space, or enforce some kind of mechanic, aren't necessarily best themes for Ludum Dare. To quote the rules:

Ludum Dare is about encouraging you to make something. The theme is something we do to help everyone with the “blank sheet of paper” problem that artists and creators deal with. It’s easier to make something with some direction than none.

Ludum Dare is a large event. Given too small a design space, it's inevitable that more entries will collide. And, to me, the jam is less about competing to be the best designer within a restriction, but more about making something, and seeing what other people say, through their feedbacks, and through their works.


So that's all about the suggestions this time. Out of them. my personal favorite is "48", but I like the other ones as well! Also, I'm in.

Phil Alone - Game Update 1.3!

Hello guys! So, I have good news for everyone... I will be making another update of Phil Alone, my game from Ludum Dare 47! This game was played by more than 1000 people already, and I am really happy that happened! The game had a good feedback from Ludum Dare community and I am looking forward to expand it on my free time, because right now I am focusing on my portfolio and another project.

Here is the link with the new updates from Phil Alone that will be online in March this year! https://gabrieldevbr.itch.io/phil-alone/devlog/225020/game-update-version-13

But for now this is gonna be the last update of the game, I will be focusing on other projects and I am gonna do a little support campaign for the game, so me and the community could send it to Steam and people could play the game for free! If you wanna support the game, just press the button Support This Game on the itch.io page!

Thank you guys for everything, and let's make some games!

3506e.gif

My Themes!

Wussup yall, I'm getting hype for LD48! Not sure if I'm gonna Jam or Compo, but here are my theme suggestions for now. Just whatever came to my mind at the moment.

themes.png

Nature vs Nurture; This could be tough, so maybe I'll change it. (Not like anyone would vote for this tho) My first thought would be some kind creature has a behavior, and you can try to tame it with love and care, or accept it's wild behavior. You may NEED some of those wild creatures for puzzle solving or keeping the environment in balance. I dunno.

Unconventional Weather; I really like this one. It could rain cats and dogs, or you need to survive acid rain, or fight through fog of war, or something even crazier.

Support the Real Hero; This could be a good one too. Easiest take would be a healer to keep their friends alive, but what about a shop keeper? Or someone who drives the hero where he needs to go? Or Gathering donations for Teachers or something like that? Or literally keeping the hero upright with shoring stilts, or building bridges for them to cross?

At any rate, I'd probably stir these up for a few hours before something good really comes to me.

MyThemes

First time LD jammer and am super exited for 48. probably gonna stick to the jam and hope i can get some good feedback + maybe even get my themes picked here they are

Different Ammunition "If at first you don't succeed, try, try again" Wild Goose Chase

Different Ammunition: I love this because it really makes you step back and think. What could ammunition be? what is firing it? letteral or figurative? I just feels there are so many interpretations of it (not all of them being shooters)

"If at first you don't succeed, try, try again": this is a famous quote that I think would really get the gears turning. What does it mean to succeed, and if you do at what cost? what does trying again mean, does it have a limit, or a reason for being able to? there's just so many possibilities!

Wild Goose Chase: this one is a really crazy one, on paper, it looks done and dusted, something about a goose. but dig deeper into the possibility's and the ideas are endless. What are you chasing? why is it running? why is it wild? Like I've said, there's just so many possibilities!

thank you for your time

Theme-ing

Picked themes that should leave space for creativity and may lead to some interesting submissions!

Screenshot_20210305-110907.png

Game jam podcast!

Hey all! I'm not sure yet if I'll have time to participate in LD Jam this April. I'm hoping so, but in the meantime I've started a podcast dedicated to game jams.

Would love some feedback on it!

https://JammersPodcast.com

Check this free proxy server

They provide private IPs coming from intermediary organizations. Proxy servers of this type usually guarantee better anonymity and accelerated data request responses.they are similar to shared proxies but the number of IP users is limited. Only 3 users can benefit from one IP simultaneously.

Bigger Team

Last ludum dare I lead a team of 12 hoping to have an even larger team this year around.

Back again!

Back again! Looking forward to this one, it's gonna be hard to surpass the last Ludum Dare game I made though :P

Here are my themes! Lemme know what you guys think! Capture.PNG

I'm in !

Untitled.png

In for the 48th LDJam! Last jam we were really happy with our game Stuck in Paris. I'm sure this one will be a blast too!

I Am In

Looking forward to another great weekend of Jamming.

The Tools:

  • Godot
  • Aseprite or
  • Tiled
  • Bosca Ceoil
  • BFXR
  • Trello (for project management)

Let’s go make some Games!

Software development with advance tools

Developing and testing tools like JIRA, Asana, and Basecamp are worth exploring.Project management is crucial when working with developing teams because without it, you wouldn’t know what your remote team is working on.They are permanent employees just like your local team, except that they’re based elsewhere.