While by now I have took part in Ludum Dare for a number of times, I realized that I have never made the "I'm in" post widely considered mandatory. So for this time, I'll make one about my theme suggestions.
48
Yes, I thought that Ludum Dare 48 would be a good time to break out... "48". Usually, I abhor themes with numbers in them. In my experience, the ones we usually see in slaughter are either too restrictive or just simply too tired. However, I'd like to make a case, on this special occasion, for "48":
It is a one-time theme that has no risk of turning into a cliche.
We have one and only one chance to "48", and that is for the 48th Ludum Dare, where people use 48 hours to make games. It can never return to haunt us in the future. You Only Jam Once.
It is very open to interpretation, yet not a catch-all.
48 is a good, mundane number. It's not small enough to "accidentally" follow, it's not big enough to be intractable, and it's not a prime, so combinatorics can be used and abused to your advantage.
Unlike our restrictive old friends, "X colors", "X buttons", "X seconds", and so on, it's possible to make a game in any genre, using any mechanics, telling any story, in any art style with the theme "48". Yet, it would still require creative thinking to do a good job at it.
All that has a beginning
A few LDs ago, pov mentioned that Compo, the 48-hour format that started it all, will be coming to an end in Ludum Dare 48. If that is indeed going to happen, I guess it won't hurt to have a theme that captures the feeling...
However, there is a twist!
The actual theme is only, as you have seen, the first half of the saying. All that has a beginning does not have to come to an end. They can come to something else, or nothing in particular at all.
It does not have to be sad farewell.
Even if you take the saying at its face value, it's to be noted that the theme does not, in any way, force you to make a sad game. While good things end, bad things end as well. And sometimes, even as a good thing ends, an even better thing can come in to take its place!
The last Compo won't necessarily be the end of its spirit. While what it means to make a game from scratch has shifted over the years, there is a special experience to be had in doing what you can't, for the express reason that you can't, and making something you can call your own. While its form might change, I'm sure it will live on.
When day breaks
When I tried to think about Ludum Dare, I immediately recalled one thing that was etched in my mind, and possibly a lot of other people's minds: the Sun, its dreadful sight! As it turns out, there are a wealth of other reasons why some can be afraid of the Sun as well, but whether you recognized the phrase or not:
It is, again, a versatile theme.
As you have probably guess by now, I really like themes that can be interpreted in more than a few ways. We'll have tons of people making games, and that means we'll have tons of game to play and rate. As a result, ideas that are cool for a single game, aren't necessarily cool for the jam.
For this theme, you can, of course, just use the phrase as a background. It can be hopeful, or dreadful, or anywhere in between. You can also finally make that "day-night cycle" game for it. Otherwise, you can dig into the conveniently abstract words. What is a day, and what does it mean for it to break? Surely you'll be able to find something interesting.
Themes are inspirations
Themes that limit design space, or enforce some kind of mechanic, aren't necessarily best themes for Ludum Dare. To quote the rules:
Ludum Dare is about encouraging you to make something. The theme is something we do to help everyone with the “blank sheet of paper” problem that artists and creators deal with. It’s easier to make something with some direction than none.
Ludum Dare is a large event. Given too small a design space, it's inevitable that more entries will collide. And, to me, the jam is less about competing to be the best designer within a restriction, but more about making something, and seeing what other people say, through their feedbacks, and through their works.
So that's all about the suggestions this time. Out of them. my personal favorite is "48", but I like the other ones as well! Also, I'm in.