
How It Started
Once I saw the theme I immediately knew everyone would be doing either a game with a soul reaper or a game with a farm, but still i found it interesting and decided to give it a shot. I missed quite a few LDs, which I now really regret since making this game made me remember why i loved partecipating.
How It Went
I find LDs to be more of a learning experience than just a fun one, so for this game i decided to take a huge step out of my confort zone and tried to explore two areas which I completly neglected in the other games: 3D Graphics and Sound. This was the first game which I coded all by myself, without help from any decades old tutorials, something that made me really happy. I wanted to make a game which felt good to play and I kinda achieved that, but in doing so I made a big mistake.
I had spent a ton of time trying to solve sfxs bugs and game-feel mechanics, time which I could have ( and should have ) used to give the game a greater objective other than mindlessly farming vegetables. I had an idea in mind, but I simply couldn't make it in time: I wanted to make a farming tycoon, with more self reliant builds ( like a chicken coop that automatically gave you eggs, a dairy farm for milk and more ), which was eventually going to be the objective of the game: unlock the higher-cost higher-reward resource in line, and I'm kinda disappointed I didn't manage to do it. That also means that I could probably go back and revisit the game in the future
What I Learnt
You know what's easier than learning from your mistakes? Learning from others' mistakes. Here's what I did wrong, try avoiding these things in your next LD.
- Time management: In a competition where time is limited, you can't afford to waste time ( not necessarily by not working but even by working wrong )
- Basics: Focussing on new things can be fun and useful, but don't remember that a game needs to have core basic fundamentals that give the player an objective and rewards him for completing it.
What's Next
I don't know if I'm going to give another try at making this game in the future, but what I know for sure is that i'm going to stick for the next LDs. Not only that, I'm also probably going to partecipate in couple with a friend, something that should make things much easier and lead to more polished and fun products.
I hope you enjoyed this Ludum Dare, farewell fellow game developer and until the next LD!