xhunterko

LD27

Is this thing on? *tap tap*

Okay, seriously, wow! I had no idea I was going to be able to pull that off! And I was using a language I’m still unfamiliar with too! Granted, the game is still in a pretty rough state, but I figure if I don’t submit it now, I’ll be too tired after church tomorrow to remember to submit it, or even work on it. So here it is. In all it’s rough, ugly, finished glory!

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=1960

Enjoy and let me know what you think!

Art!

So here’s a few screenshots of the game with some art! There’s actual kittens to race instead of green boxes!

 

Red Kittens

Red Kittens

Kittens

Kittens on screen!

Blue Kittens

Blue kittens!

Hopefully I’ll get a background done today!

LD28

Better announce this before I forget…

I’m in!

And will be using:

  • HaxeFlixel
  • GraphicsGale
  • Gimp
  • Flashdevelop
  • I’m not too good with haxeflixel yet, so I’ll be using some examples as well! (hey, i’ve seen people look up stuff during their timelapses so hush)

Hopefully I’ll finish something. But if I can’t find something to fit the theme, there’s always the clicker game formula to follow. Am I right? *gets bricked*

 

EDIT: Also, if I’m really crapped on ideas, I’ll see if I can’t use Twine for something.

Twine Panic

Well, at least this way, I can rate other games. And that’s the important thing right? Right? Anyway. I’ve not been feeling very good lately. I really have no motivation, and I don’t have any ideas for this theme. I’m gonna upload this to kongregate in a minute. The story is about a programmer trying to figure out what to do for a game jam. I might do something else, but I doubt it.

EDIT: And here it is: http://www.philome.la/xhunterko/jam-panic

LD29

Clear!

Just to be clear on things, I will be using the following:

  • Haxeflixel
  • Flashdevelop
  • GraphicsGale
  • Gimp
  • Audacity
  • Fruity Loops (?)
  • Sfxr
  • Lot’s of previously written code cause I can’t code myself out of a cardboard box. Also known as my engine library.

And that is all.

Progress for today so far…

I actually forgot about this because I’ve never used it really. Any way, here’s a screen shot:

ScreenShot

So that’s what I’ve got going so far. Here’s the sub herself:

HuntressSub

Rather tiny. But that’s the idea. Tiny player in a large environment to allow for exploration. I thought about it a little bit, and there are NO enemies. That doesn’t mean there won’t be giant creatures, however. Anyways, til next update!

-Laters

Garbage Bin

Is where this game is going when it’s done. Okay, maybe not THAT extreme. But I usually mull over games after ludum dare. NOT this one. I am so frustrated with it.

Finally got the tile map finalized. It has been SO irritating. NOT using a 2200 x 2200 size map with 8 x 8 size tiles again.

SHEESH!

The Huntress

And with that, my game ‘The Huntress’ is loose upon your screens! I had so much trouble with this game trying to get in all the features that I wanted to you wouldn’t believe. Of course though you always throw out half of your initial design but man I wanted to keep at least SOME combat to make it exciting. Oh well. There’s a mysterious creature for you to hunt and track down now. Give it a go:

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=1960

LD30

IN

I am in!

I will be using the following:

Haxeflixel

Flashdevelop

GraphicsGale

Gimp

Some new tricks I recently learned.

And that will be all. I will be joining the compo like always.  I may or may not use Fruity Loops if I can get my hands on it again, but we’ll see.

Connecting Planets

So I’ve taken the theme to mean connecting planets.  The idea is the player draws squares between two planets to connect them avoiding certain obstacles. And actually making sure the bridges connect the planets. Here’s a couple screenshots. Time for dinner.

 

SB1

 

SB2

 

Tutorial Levels

Are done. Mostly.

StrBrdgerGlow StrBrdgerPulsar SBGiantsNext is getting some other levels in. This has come together scarily fast.

Done.

I am DOOOOOOOOOOOOOOOOOOOOOOOOONE!

No really I finished and I will submit shortly after a few more tweaks provided I don’t crash. Here’s a couple level pics.

StarBridgerLv6

StarBridgerLv7

 

LD31

IN

If I haven’t already and forgot (possible) I guess I’d best announce it.

I AM IN.

Will use:

  • Haxeflixel
  • Flashdevelop
  • GraphicsGale
  • Gimp
  • Fruity Loops
  • Bfxr
  • Ogmo Editor

I’ve been playing with Ogmo Editor a bit and have found a way to use it. So I’m looking to possibly use it in this next jam. What? Write the level editor yourself? DURING the jam? PFFFFFFFFFFFFFT ha ha ha are you CRAZY?!

Fish.

So, it looks like I”ll be making a fishing game. Though I have  a bit of a problem. Would adding levels break the one screen rule? OBVIOUSLY adding scrolling breaks it entirely. But if I add a level select, and the levels themselves are on one screen. Does that still count or no?

 

Your thoughts appreciated!

Comments

Cactose
06. Dec 2014 · 01:25 UTC
Oh man, that’s a tough one.

Gone Pondin’

I usually don’t have much time because of circumstance and other things. Which happened today. Last night I had to do the dishes and fell asleep right after, losing lots of time. This afternoon I lost it to going to town for gift shopping. HOWEVER. I have managed to get some work done.

 

FollowerScnShot

This is all I have for now. The smaller bobber follows the larger one staying just below it. Next is shoreline, actual fishing, keeping track of progression. Hopefully done soon. Oh how do you like the name?

A wish for a fish…

Not just any fish you see. But a fish. Not a red fish, blue fish, green fish, or yellow fish, just a fish. Just a fish for me. That I can catch and toss into the air and watch it come down all wiggly.

FshScnShot

Any fish will do. Though I’m not sure I’ll be satisfied with one or two. As a matter of fact, ad the drop of a hat, I’d like to snatch any fish I can catch!

Pretty Much Almost Done

I think it just needs some embellishment. Some sound effects. No music. Good God no. Don’t have time. Added lily pads and logs. The lily pads are slipping over the logs cause I figured they’d be slimy enough to do so. Gonna add more logs and lily pads though. Maybe some sound. But it’s pretty much done.

NewTitleScn WoodScnSht

Comments

07. Dec 2014 · 19:38 UTC
Wouldn’t one of Robert del Naja’s good tracks work? It’s free and it’s good :) Though very specific mood so I’m not sure if I can use them myself :)