Xenobey

Ludum Dare 47

Just in time

Finally made it, a little bit too close for comfort but we did it. At the beginning we thought coming up with the concept was the biggest hurdle but after 3 full days, actually making a self-contained logically consistent gameplan and executing on it was the end boss of this jam. Super happy and proud of what we have achieved.3 minutes.png

Ludum Dare 48

Our small dungeon journey has been finished

We finally made it ... again. Strangely, just from the start we had a clear goal in mind and were all on the same page for once. We wanted to make a 2D platformer where you are clearing dungeons and need to go deeper and deeper until you finally make it to the final overlord of all sheeps.

But as always our goals were bigger than what we're able to chew on. From 4 planned stages only 2 were realized and there are still some major bugs. But despite all the shortcomings .. I am really damn proud of what we accomplished. I have never before worked in a pixel art project and it took some time getting used to Aseprite and Unity 2D but it was all worth it in the end.

2021-04-27 13em52/em40-Sheppard by Cratuss, Peanut, Xenobey.jpg

2021-04-27 13em54/em20-Sheppard by Cratuss, Peanut, Xenobey.jpg

Have a look at our game and tell us what like or dislike about it. We will be scouting yours too. Have a great day!

Ludum Dare 50

Creating a steampunk world

After making a 2D game last year, we decided to set our goals higher and make a 3D action packed shooter with a little graphical twist. Here is a screenshot of yesterday's progress with our first enemy type.

Screen.png

Things to learn

Two days after finishing our Jam-Project "They are coming" we have received some very important feedback from everyone around us.

The most important thing, especially for Streamers and Playtesters: WebGL is not really suitable for fast paced shooters. It doesn't matter how performant the shooter is, WebGL does something with the mouse controls that makes the game experience so much worse.

Secondly: Readability of the game and hit feedback for the enemies is very important for the feel of the game. Nothing is more irritating than not knowing if you hit or didn't hit the enemy. Sadly our hit feedback system was toned down too much but we were able to hotfix this issue.

2022-04-06 18em00/em19-They Are Coming by Xenobey, Peanut, Cratuss.jpg

Those two things alone told us very good lessons but I think there could be still more that we can learn here.

So if you're willing to help us with some feedback, don't hesitate to try out our game. We will make sure to leave some feedback on yours as well.

https://ldjam.com/events/ludum-dare/50/they-are-coming-1

Rating your games on YouTube

Since I thought about reviving my YouTube channel for a longer time and changing the main content to English I thought it would be the best idea to start with reviewing and rating your games.

Since the rating and playing won't be streamed, I will take my time with playtesting and reviewing to give you the optimal experience as a watcher and game creator.

So if you're interested in your game being featured and rated in my next video, you can apply in the form below. I am going to try to review every application that comes through and upload it compiled in one video asap.

To the Form

My YouTube Channel

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You can also check out my submission We are Coming for LD50, which I made with @Walnut and @Peanud.

Check it out here

Cheers

Ludum Dare 53

No sleep ... but snails.

After a dramatic ending (where I almost wiped our project 12 hours back in time) we finally made it!

Our game is about big, smelly mutant snails who are now living where once humans lived. And just like humans they also need a way to get to their desired destination.

You take the role as their postapocalyptic Taxi driver - but make sure to be in time, otherwise you might got a problem.

https://cratuss.itch.io/dont-slip-on-the-snail-trail! LD53.jpg

All about the progress

After all the jams I participated in the past, I was always amazed at the progress we made in such a short period of time. Often the finished product is indistinguishable from what you got on day one and it's great to see all the little changes made throughout the jam.

ludum53.png

As I was responsible for the map design at our project I made a few screenshots to record our progress.

Do you do this too and how drastic were your changes from day one throug day two and three?

Also feel free to test our game if you're interested :) https://ldjam.com/events/ludum-dare/53/dont-slip-on-the-snail-trail

Ludum Dare 57

It's something

Haven't had much time this weekend but still wanted to share my progress :)

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My game will be about space, minigames and tension and you will be able to steer a landing vessel.

The time put in ...

This was my first solo game aswell as the first time where I only had roughly a day of time to work on the game.

I am pretty hyped that I was able to finish a working game in such a short time span - though many features I really wanted to put in are missing.

Still, it was a great time. Take a look if you want :)

landing_gear.png

https://xenobey.itch.io/landing-gear