Things to learn
Two days after finishing our Jam-Project "They are coming" we have received some very important feedback from everyone around us.
The most important thing, especially for Streamers and Playtesters: WebGL is not really suitable for fast paced shooters. It doesn't matter how performant the shooter is, WebGL does something with the mouse controls that makes the game experience so much worse.
Secondly: Readability of the game and hit feedback for the enemies is very important for the feel of the game. Nothing is more irritating than not knowing if you hit or didn't hit the enemy. Sadly our hit feedback system was toned down too much but we were able to hotfix this issue.

Those two things alone told us very good lessons but I think there could be still more that we can learn here.
So if you're willing to help us with some feedback, don't hesitate to try out our game. We will make sure to leave some feedback on yours as well.
https://ldjam.com/events/ludum-dare/50/they-are-coming-1