Can't wait to start
Ludum Dare 48 will be my first.
I will use Unity and I'll try to make my own game art.
All the themes are very inspiring, but we just have 48 hours.

Ludum Dare 48 will be my first.
I will use Unity and I'll try to make my own game art.
All the themes are very inspiring, but we just have 48 hours.

Woke up at 3AM Paris time to do my first Ludum Dare by myself, starting with a first hour of early-morning brainstorming...
It has been 8 hours of game dev, now let's do some game art !
Can't wait to share some elements very soon...

I'm proud to show you my first gameplay test of "Deep Sleep - The Sandman" (even if the title card say Paradoxal Sleep).
The game is simple, you play the Sandman and you make your best to let Ron Piche (the sleeper) have a well deserved night of sleep.
You can : * Prevent an incovenience (dog barking, phone vibrating, neighboors partying) * Kill Bad dreams * Sing a Lullaby
The next step is to draw the Background and add some mechanics (I want Bad dreams to be meaner when the sleep is too deep).
https://youtu.be/DTw0b6jorRA
What resolution do you use for your game ?
I won't have time to make a responsive UI and I'm thinking about setting a resolution for everybody.
What do you think is the best ?
I have finish all the animation and all the gameplay mechanics. Now I have to add more Juice to the game. I uploaded a first version to Itchi.io here : https://verygenuinecraze.itch.io/deep-sleep-the-sandman
Any feedback is more than welcome :)
Here is a video for the busiest of us! https://youtu.be/f7UebgFBiyE
Deep Sleep - The Sandman is a game where the goal is to keep Ron Piche asleep by all mean necessary.
If the phoner ings, cut it off.
If a dog barks, throw it away.
If an ambulance drive nearby, use your magical and musical power to cover the noise.
You can switch between AZERTY and QWERTY with the main menu (for the French, by the French).
Controls
WASD or ZSQD -> Move around Ron
I -> Sing a lullaby keep Ron asleep
O -> Get rid of an inconvenience (Phone, Dog)
P -> Catch a bad Dreams
ESC -> Pause Menu
I had a lot of kind and constructive feedback on my first Ludum Dare entry. I had so much fun creating this game that I want to continue to develop it.
Here some of the things I can do to improve quickly my game: - Reworking the difficulty curves to add more challenge - Let Ron wake up (he deserves it :smile:) - Let just one button for taking down the inconvenience and catching the bad dreams - Change the brightness according to the time it is - Adding bonus or malus if the sleep meter is high - Adding furniture (Ron has just a bed)
If you have not try my game, you can do it from this page : https://ldjam.com/events/ludum-dare/48/deep-sleep-the-sandman
Feedbacks are much appreciated!!!
I hope I give you news soon :fingers_crossed:
I didn't have much time to participate this edition but I wanted to make a small mini game.
You can test it right here : https://ldjam.com/events/ludum-dare/49/you-cant-leave
I can't wait to test yours !
