ThomasTournoys

LD 42

First time on Ludum Dare!

Hi, I discoverd Ludum Dare a week ago and I'm very glad that is in time to the LD 24, so I decided to participate, and it will be my first game jam also, yeay!

I'm thinkin' to use Unity and Visual Studio to the development, Aseprite or PhotoShop to the graphics and Bosca Ceoil to the SFX and music.

I'm super exited and hope to finish it on time for Compo!

I really did not like the theme at all...

It's has being some hours since the start, but I don't get almost any good idea, the majority of them is some non-creative puzzle. Please someone send help...

In fact I tried one ideia like

"The Earth is running out of space, manage a resercher team to get us all out of this dying planet."

It kind sounds cool, but I'm not very confortable or satisfied whith the idea.

I'm thinking on some new, and creative, ideas... (I hope I'm not the only whith that problem)

Well any help is wellcomed ^^'

Some of the art on my game

Although I found out that I love programming, my passion is art, so I thought of using it to my advantage in this jam, unfortunately, I didn't managed to do everything I planned, but the things I did I'm very proud of. The game ended up shipping in black and white, but my original plan was to add colors, here's a post-jam mockup I did to see how I would look like: thomas OFF - guara comparação.png Feel free to tell me which one you prefer, any comment are very much appreciated.

And don't forget to check the game out if you haven't yet:

https://ldjam.com/events/ludum-dare/53/my-flavor-ite-kidnapper

I also did some icons that didn't ended up in the game (I only used the ice cream one), they are supposed to be menu and loading icons respectively: icons.png

And here's a better look at the other characters, they don't have a name, but I designed each one to fit a personality type. The maned wolf is supposed to be the shy one, the mustache one to be the spy, and the cool hair to be the quirky one (yes, it is a JoJo reference): chars trans.png

If you like the art of My Flavor-ite Kidnapper consider following me on Twitter, I post all of my art there.

Also, my game is 5 ratings away from scoring, check it out if you haven't already:

https://ldjam.com/events/ludum-dare/53/my-flavor-ite-kidnapper

LD 43

I'm the only one that hated the theme?

I'm seeing everyone telling thath loved the theme and have a bunch of ideas already, but I don't feel it... This theme doesn't inspire me at all, is anyone out there that's struggling with it too?

Well, I hope to get something and participate this time. Good luck for those who already have an ideia of what to do, and even more luck for those who can't think in anything like me.

Ludum Dare 53

Final bugs squashed, and desktop executables

It seems like the more I play, the more bugs I found. I did some post-jam fixes only to find another bug one day after, finally, I thick that this is the final update until the big content update I'm planning.

Also, I finally had the chance of making a Windows executable (I use a Chromebook from my college, so I had to find a Windows somewhere), so now if you want to save it on your hard-drive to play later you can.

And if you haven't had the chance of playing My Flavor-ite Kidnapper consider checking it out: cover.png https://ldjam.com/events/ludum-dare/53/my-flavor-ite-kidnapper

(Now with 95% less bugs)

Be an ice cream seller and kidnap people! Postjam content update

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After LD53 ended I decided to keep working on my game, it still isn't finished, but it's quite there.

I had the opportunity of exhibiting it at an art fair in my college, so I kinda rushed it a bit to showcase it there, fortunately, it was almost the way I wanted, so now I just need to make some final polishing.

I designed even more characters and completely overhauled the graphics, I intended to make them this colorful from the start. When I created the art for the jam I decided to make it first in black and white and later, if I had time, color it, obviously, I didn't get enough time.

I also decided to slightly change the game's name from "My Flavor-ite Kidnapper" to "My Flavor(ite) Kidnapper", I think it looks a bit nicer and expresses the pun a little better.

The original jam version also lacked music, I think it quite diminished the experience, but now I put some songs and I'm very pleased with the music I chose.

Check My Flavor(ite) Kidnapper at: https://cosmicfoxgame.itch.io/my-flarorite-kidnapper

You can also check my original entry here: https://ldjam.com/events/ludum-dare/53/my-flavor-ite-kidnapper

You can still download the original jam version if you want to see how much the game improved.

Screenshot 2023-06-22 11.33.49 AM.png Screenshot 2023-06-22 11.39.05 AM.png Screenshot 2023-06-22 11.34.04 AM.png Some screenshots of how the game is right now

Ludum Dare 54

Some new character design for the update

I'm still working on updating my last jam entry, and in the process I decided to design some new characters, as well as slightly updating the design of the main one.

Meet the roster, Guaxinim, Raposo and Polar: charas final.png

I'm planning on finishing the update and wrapping things up before the next LD

Ludum Dare 55

Using Crowdin to translate my game

I'm proud to announce, I'm opening a Crowdin project to translate my game! Crowdin is a community translation platform and, being the localization nerd I am, I thought it would be great to translate my first LD game there

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You can find the Crowdin page here, and I also made a devlog post on itch.io explaning everything. I'm so excited and I hope to get some languages done before the v3.0 update I'm working on

all_trans bg.png (Some translated variations of the logo I was working on, I actually just speak English and Portuguese ~~and some Japanese~~, but I made an effort to keep the pun on the title and localize things the best that I can)

Ludum Dare 56

Get ready for more kidnapping, version 3.0 of my LD53 game is out!

gRDj3Q.png

It's been a while now, but I updated my LD53 game, My Flavor(ite) Kidnapper!

Version 3.0 brings many new things, most of which I was planning back for the original jam version, and others were new ideas that came in the way

customer in.gif

This new update adds even more characters, a brand new Gallery where you can learn more about the people you kidnapped, some quality of life things like an in-game way to take notes, and more clear instructions. You can see the full changelog here: https://cosmicfox-games.itch.io/my-flavorite-kidnapper/devlog/830171/polish-update-version-30

I'm very happy with how the game is now, and I'm glad that people seem to like it! I love working on this project and the universe I created and it feels my heart with joy to see people enjoying it

Although the game is now in a state I'm happy with I'm still planning a follow-up update adding DLC and custom content support in the future. This way I can keep adding new content easily and give the player a chance to add their own too. And, if everything goes well, I'm planning a Steam release too

You can check My Flavor(ite) Kidnapper at: https://cosmicfox-games.itch.io/my-flavorite-kidnapper

Here's the original LD53 entry too: https://ldjam.com/events/ludum-dare/53/my-flavor-ite-kidnapper

kidnap.gif

I would like to remember that I'm also working on localizing the game, if you're interested, you can find out more here: https://cosmicfox-games.itch.io/my-flavorite-kidnapper/devlog/751368/help-needed-with-localization

More screenshots of the game: Screenshot 2024-11-08 11.02.34 AM.png

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Screenshot 2024-11-08 10.49.17 AM.png