I’m in for my fourth Ludum Dare!
I wasn’t able to compete in LD32 because I was way too busy, so I’m glad to be back and able to compete again!
I’ll be using:
Unity
Blender (If I’m making a 3D game)
GIMP (If I’m making a 2D game)
cfxr & Audacity
I wasn’t able to compete in LD32 because I was way too busy, so I’m glad to be back and able to compete again!
I’ll be using:
Unity
Blender (If I’m making a 3D game)
GIMP (If I’m making a 2D game)
cfxr & Audacity
It was August of 2014 when I participated in my first Ludum Dare. It was something new, fresh, and filled with fun. I could not wait for the next one! I bounced from Ludum Dare to Ludum Dare running on this feeling. Since then, I have done 7 Ludum Dares, finishing all but 1.
In August 2016, the start of college changed all of that. Little did I know that Ludum Dare 36 would be my last one. I would no longer have time to participate in any of the following Ludum Dares due to school work, and it always landing at inconvenient times.
Now, nearly 3 years since the last time I participated in Ludum Dare, it is coming at a good time and I am available to participate. And this time I am all in. I'm making this post and I've participated in the theme slaughter and voting, which are all things I did not do for the previous Ludum Dares.
I've learned and developed a lot over the past 3 years, so I am hoping this will be my best one yet. I will be using: * Unity * Blender / GIMP * sfxr
I am excited to be able to say after all these years...