Njnmnm.. Conclusions so far: HaxeFlixel has been very good and supportive to work with. I’m so glad I did not decide to write my own engine in raw HaXe and OpenFL this time – yeesh what stress that would’ve brought.
Also tried to run the game on my Nexus 7 and it worked flawlessly on the first compile! Who-ho!
Made a MainMenu and then 5 levels with Tiled. This LD experience gives lots of hands down learning with lots of software – just as I hoped. Spent 2+ hours on some silly particle effects, they look very corny but adds some p-zazzz to the game. Currently FlashDevelop is a bit buggy due to my morning re-install of everything.

This is the Main Menu
All in all this has been a very productive day. It feels so good messing with “vaporware” instead of “seriousware-that-will-redefine-gaming-as-sloths-know-it” and all that horrible back-stabbing perfectionism. Looking at what others bring, the (visual) range is from “jaw-dropping-incredible” to “screen.addRectangle(0,0,32,32,0xFFFFFF);” (programmer art at it’s best!).
Will probably add some sounds / music tomorrow. FL Studio, we will meet again.