Stefan Richings

LD 40

Post Jam bug fixes

Made some post jam bug fixes to my jam game, Scavenger. I realised the changes I made at 1am before the deadline made it impossible to actually finish the hardcore difficulty mode... lesson learnt - don't make changes to your enemies health an hour before the submission deadline if you can help it!

No new features added so I think this change follows the rules.

I'd love some feedback so it would be great if some folks could check the game out - https://ldjam.com/events/ludum-dare/40/scavenger

ScavengerCorridor.gif

Source Code now up

My code for LD40 is now up on Github (C# in Unity) - haven't included the code for packages i've used as some of them were paid packages so it's kind of more of a reference thing, but thought I should throw it up just in case anyone was curious.

https://github.com/stefanrichings/LD40---Scavenger/tree/master/LD40-SourceCode

I'm in!

Okay, woke up a bit later than I wanted to but think i'm finally landed on a theme for this. Let's a go.

Still struggling a little

Having a hard time with this theme, starting to question my decisions but gonna persevere - definitely going to be a looser interpretation of the theme than some of the other projects going on but just going to roll with it now I think. I'd rather get something done than nothing at all!

Unity / Maya - FBX Exporter

If there's anything i've learnt from this Game Jam it's how damn useful the FBX Exporter package is when working with Maya and Unity (presumably 3DS Max as well). Not an artist by any means, but it's a really awesome tool and I highly recommend any Unity / Maya folks working today to check it out if they haven't already. Download it on the Asset Store and plug it in.

Takes a few minutes to get used to but will really help speed up your workflow.

WebGL is ruining my day

When building for WebGL in Unity my game is developing a bug where the physics seems to get completely stuck and force the car in my game to go backwards all the time... Only happens in WebGL.

Gonna be a fun fix...

Carchery Released!

Okay so it didn't quite go as i'd planned and I went a bit loose with the theme but here's Carchery. A hybrid driving / archery game.

Carchery - Action 2.png

Had some issues with WebGL so the build is a little rough. Just happy to get something out at this point! Definitely room for improvement here but I had fun making it.

Feel free to give it a go below! WebGL only at the moment but i'll hopefully get a standalone build up and about after the Jam ends (tomorrow or something).

https://ldjam.com/events/ludum-dare/41/carchery

LD 41

Hosted up a Windows Build

Windows build now sitting on itch.io - link to the Ludum Dare page for 'Carchery' below!

https://ldjam.com/events/ludum-dare/41/carchery