SplitPainter

Ludum Dare 52

Making a N64 game using my Texture photos I took over the past 2 years

Quick sneak peek of my game. I'm trying to go with a N64 inspired style.

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PS: the sky is not green this is an artifact from the GIF compression. But now that I see it, I liked it and may put it into the game.

Gameplay

Game will be about harvesting nature resources, inspired by World of Warcraft's herbalism and mining.

Personal Texture Archive (aka Texture Hoarder)

When I travel or walk around I like to take photos... of the ground. But not only that, I photograph all the different textures I see. Sometimes I also like to just take my tripod and randomly take photos of vegetation:

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That led me to accumulate a lot of textures and photos I HAVE NEVER USED so far:

MyPreciousTextures.jpg

Using Unity? Check Fast Script Reload which Hot-Reloads code while in Play Mode

This is not sponsored and I'm not the developer of the plugin. I found Fast Script Reload while I was randomly navigating "New Releases Discounts" in the AssetStore in December.

It was only $5 when it launched and I bought immediately. At first I thought it was bs.

It promises to Hot Reload script changes WHILE PLAY MODE IS ACTIVE, it means you can play and edit code on the go (a thing that Godot and UE does naturally, oh well...).

Anyway... I'm using it in the jam and it's really working out.

The bad part is that it still doesn't support adding new fields nor properties and no new public methods. But all the rest work (changing existing methods, changing values of fields and properties, adding local variables, etc)! It's crazy.

fastScriptReload.jpg

Game mechanics in place. Action cursors, detecting in range, harvestable nodes.

Good progress in my N64-like Nature Harvest-Collect-a-thon game. What is finished:

  • Cursor changes depending on available action, including detecting In Range and Out of Range for a more pleasing UX
  • Single and multi-harvestable nodes
  • Harvest progress bar
  • Inventory
  • Skill and profession system

Animation.gif

About the game

  • N64-inspired visuals
  • Gameplay: pick up natural resources and photograph different textures you find in Nature
  • Picking up resources is inspired by WoW’s Herbalism and Mining professions.

TODO (In order of Priority)

  • Create all nodes and resources (plants, ores, etc)
  • Create the map/levels and distribute the resource progression
  • UI (it will certainly be very barebones)
  • Sounds
  • Music
  • Post processing and effects

Bad code quality

Infinite inventory and as a singleton! It's a game jam, who cares about anti-patterns!

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All gameplay systems in place and game world in place... but not done :(

Yesterday I implemented the gameplay mechanics, today I built the game map and world. Unfortunately, I won't be able to finish it for the compo and I won't be able to finish it for the Jam (because I have to travel tomorrow).

So I'm leaving these here. The game was supposed to be N64-stylized, a walking simulator where you relax collecting (harvesting) plants and stones. Everything you see was made using my own photos from my walks.

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I may finish it for the Extra category tho.

Good luck everyone!

A Walk in Nature - Peacefully walk in the woods & harvest flowers and minerals

Relax and enjoy a walk in nature while you find and harvest interesting vegetation and minerals: - LDJam page: https://ldjam.com/events/ludum-dare/52/a-walk-in-nature - Itch page: https://splitpainter.itch.io/a-walk-in-nature

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I managed to work Saturday and Sunday in the game, fully, but then I had to travel Monday morning, coming back only Wednesday. But then worked a little bit more on it today, but unfortunately I lost steam, so I won't be finishing it.

So it's a bit unfinished with no UI and no objectives (the pickups currently serve no purpose).

BUT the world map, sounds, music and main mechanics are implemented (pickup, etc), so at least you can take a short walk and relax with the music and sound effects in the game woods :)

PS: I tried to do N64-like visuals. All the visuals are ALL MY OWN textures from photos of some of my trips and walks in the woods.

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https://ldjam.com/events/ludum-dare/52/a-walk-in-nature

Ludum Dare 53

Conveyor Belt Simulator

Assemble and play around with conveyor belts. First part done.

Next: - Corners and curves - Objects following the dynamically created conveyor belt paths

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Take care of yourself, no jam is worth more than your health! Sleep and eat well

For #LDJam or any other jam or hackathon: never go without sleep & don't eat junk food or drink energy drinks. Keep your normal routine - sleep well, eat well and don't mess up your sleep with energy drinks.

Unfortunately after 13 years participating in Ludum Dare it's still normal to see "I didn't sleep" posts here and on Twitter, Mastodon, etc - this is not cool!

It's not worth it, since after the jam you are going to be wasted and long term there are huge health impacts.

Good, you earned 1-2 additional hours of real accounted productive work, while risking yourself for a health attack when not sleeping and drinking energy drinks. Is it worth it? In exchange of what? A few more Ludum Dare votes?

This is not a drill nor a joke. My daddy passed away due to that kind of crazy routine, for 20 yrs he stayed awake almost every Fri-Sun to edit his videos to deliver to a TV channel Sunday mornings (he had an independent TV Fishing Show in Brazil), then amongst other things, he had a heart attack 2x.

So no game jam is worth that :pray:

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Building infinite Conveyor Belt variations: done!

Conveyor Belt building done! There's automatic alignment or you can choose any rotation.

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For my sanity, I did not create corner meshes, instead I just use the same mesh and rotate it. The texture arrow shows the direction that segment rolls to.

woooot1.gif

Conveyor Belt Playground (or Conveyor Belt Simulator?)

Assemble any type of conveyor belt: belt1.gif

And watch cargo move around: belt2.gif

The conveyor belt is a double linked list, this way the cargo follow path is generated by simply navigating the linked list.

Made with Blender and Godot 3.

Overall I worked just a few hours on this. Yesterday I probably worked only 3h on this, wasn't really on the mood, so there's no way I can finish it to submit for this LD. But it was really fun. I might work more on this outside of LD - or maybe even for the Extra category later this week?