Game mechanics in place. Action cursors, detecting in range, harvestable nodes.

Good progress in my N64-like Nature Harvest-Collect-a-thon game. What is finished:

  • Cursor changes depending on available action, including detecting In Range and Out of Range for a more pleasing UX
  • Single and multi-harvestable nodes
  • Harvest progress bar
  • Inventory
  • Skill and profession system

Animation.gif

About the game

  • N64-inspired visuals
  • Gameplay: pick up natural resources and photograph different textures you find in Nature
  • Picking up resources is inspired by WoW’s Herbalism and Mining professions.

TODO (In order of Priority)

  • Create all nodes and resources (plants, ores, etc)
  • Create the map/levels and distribute the resource progression
  • UI (it will certainly be very barebones)
  • Sounds
  • Music
  • Post processing and effects

Bad code quality

Infinite inventory and as a singleton! It's a game jam, who cares about anti-patterns!

hehe.png