Game mechanics in place. Action cursors, detecting in range, harvestable nodes.
Good progress in my N64-like Nature Harvest-Collect-a-thon game. What is finished:
- Cursor changes depending on available action, including detecting In Range and Out of Range for a more pleasing UX
- Single and multi-harvestable nodes
- Harvest progress bar
- Inventory
- Skill and profession system

About the game
- N64-inspired visuals
- Gameplay: pick up natural resources and photograph different textures you find in Nature
- Picking up resources is inspired by WoW’s Herbalism and Mining professions.
TODO (In order of Priority)
- Create all nodes and resources (plants, ores, etc)
- Create the map/levels and distribute the resource progression
- UI (it will certainly be very barebones)
- Sounds
- Music
- Post processing and effects
Bad code quality
Infinite inventory and as a singleton! It's a game jam, who cares about anti-patterns!
