{"author_link":"\/users\/splitpainter","author_name":"SplitPainter","author_uid":"splitpainter","comments":[],"epoch":1673166669,"event":"LD52","format":"md","ldjam_node_id":319551,"likes":7,"metadata":{"p_key":"170523","p_author":"SplitPainter","p_authorkey":"1057198","p_urlkey":"399425","p_title":"Game mechanics in place. Action cursors, detecting in range, harvestable nodes.","p_cat":"LDJam ","p_event":"LD52","p_time":"1673166669","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1057198","us_name":"SplitPainter","us_username":"splitpainter","event_start":"1672963200","event_key":"116","event_name":"Ludum Dare 52"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD52","removed_author":false},"_superparent":313060,"_trust":1,"author":57198,"body":"Good progress in my [N64-like Nature Harvest-Collect-a-thon](https:\/\/ldjam.com\/events\/ludum-dare\/52\/$317616) game. What is finished:\n\n- Cursor changes depending on available action, including detecting In Range and Out of Range for a more pleasing UX\n- Single and multi-harvestable nodes\n- Harvest progress bar\n- Inventory\n- Skill and profession system\n\n![Animation.gif](\/\/\/raw\/e6f\/d\/z\/54101.gif)\n\n## About the game\n- N64-inspired visuals\n- Gameplay: pick up natural resources and photograph different textures you find in Nature\n- Picking up resources is inspired by WoW\u2019s Herbalism and Mining professions.\n\n## TODO (In order of Priority)\n- Create all nodes and resources (plants, ores, etc)\n- Create the map\/levels and distribute the resource progression\n- UI (it will certainly be very barebones)\n- Sounds\n- Music\n- Post processing and effects\n\n## Bad code quality\n\n> Infinite inventory and as a singleton! It's a game jam, who cares about anti-patterns!\n\n![hehe.png](\/\/\/raw\/e6f\/d\/z\/540ff.png)","comments":0,"created":"2023-01-08T08:13:28Z","files":[],"files-timestamp":0,"id":319551,"love":7,"love-timestamp":"2023-01-08T14:23:40Z","meta":[],"modified":"2023-01-08T14:23:40Z","name":"Game mechanics in place. Action cursors, detecting in range, harvestable nodes.","node-timestamp":"2023-01-08T08:31:09Z","parent":317616,"parents":[1,5,9,313060,317616],"path":"\/events\/ludum-dare\/52\/a-walk-in-nature\/game-mechanics-in-place-action-cursors-detecting-in-range-harvestable-nodes","published":"2023-01-08T08:31:09Z","scope":"public","slug":"game-mechanics-in-place-action-cursors-detecting-in-range-harvestable-nodes","subsubtype":"","subtype":"","type":"post","version":985925},"node_metadata":{"n_key":"319551","n_urlkey":"399425","n_parent":"317616","n_path":"\/events\/ludum-dare\/52\/a-walk-in-nature\/game-mechanics-in-place-action-cursors-detecting-in-range-harvestable-nodes","n_slug":"game-mechanics-in-place-action-c","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"57198","n_created":"1673165608","n_modified":"1673187820","n_version":"985925","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/52\/a-walk-in-nature\/game-mechanics-in-place-action-cursors-detecting-in-range-harvestable-nodes","text":"Good progress in my [N64-like Nature Harvest-Collect-a-thon](https:\/\/ldjam.com\/events\/ludum-dare\/52\/$317616) game. What is finished:\n\n- Cursor changes depending on available action, including detecting In Range and Out of Range for a more pleasing UX\n- Single and multi-harvestable nodes\n- Harvest progress bar\n- Inventory\n- Skill and profession system\n\n![Animation.gif](\/\/\/raw\/e6f\/d\/z\/54101.gif)\n\n## About the game\n- N64-inspired visuals\n- Gameplay: pick up natural resources and photograph different textures you find in Nature\n- Picking up resources is inspired by WoW\u2019s Herbalism and Mining professions.\n\n## TODO (In order of Priority)\n- Create all nodes and resources (plants, ores, etc)\n- Create the map\/levels and distribute the resource progression\n- UI (it will certainly be very barebones)\n- Sounds\n- Music\n- Post processing and effects\n\n## Bad code quality\n\n> Infinite inventory and as a singleton! It's a game jam, who cares about anti-patterns!\n\n![hehe.png](\/\/\/raw\/e6f\/d\/z\/540ff.png)","title":"Game mechanics in place. Action cursors, detecting in range, harvestable nodes.","wayback_source":[]}