Samuli

Ludum Dare 52

Authentic NES win screen

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Our game for NES has now the most important feature. Full screen illustration when you win the game!

Level design ready!

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Our little NES game is now feature and content complete! Time do the final round of polishing!

Asteroid failed to kill all the dinos!

It is your job to finish its job!

A brand new platforming exploration game for NES!

https://youtu.be/8VhfPoWHzC8

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https://ldjam.com/events/ludum-dare/52/total-extinction

Running homebrew games on real hardware!

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I downloaded bunch of games made for old consoles and gave them a go! Cool to see so many old platforms still alive and kicking in Ludum Dare!

https://ldjam.com/events/ludum-dare/52/inside https://ldjam.com/events/ludum-dare/42/rad-rhino https://ldjam.com/events/ludum-dare/52/the-harvest https://ldjam.com/events/ludum-dare/52/its-a-platformer https://ldjam.com/events/ludum-dare/52/moon-harvest-2 https://ldjam.com/events/ludum-dare/52/clouds-n-crows

and my entry!

https://ldjam.com/events/ludum-dare/52/total-extinction

Ludum Dare 53

Compo done!

Due Finnish holidays I did a quick silly game for compo alone this time.

https://ldjam.com/events/ludum-dare/53/twisted-pedal

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Ludum Dare 54

Cool sounds

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Day one wrapped (in tentacles)!

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Our game has FUNKY COLORS as you can play it in THREE DEEE using CHROMA DEPTH GLASSES!

Ludum Dare 55

Ludum Dare 56

Joining in to create an actual PS1 game!

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Here is my textured hello cube running on PS1 emulator! I think I can morph this into a game!

Who needs physics engines or model importers.

PS1 sprite animation support added in!

https://www.youtube.com/watch?v=oQXa7KJfyHU

I have now most of the things I need to start the actual game development in my PS1 framework. - Double buffered rendering - Input - Reading files from CD - Playing music for CD - Playing sounds for SPU - Adding textures to VRAM - Rendering vertex colored 3D data - Rendering texture mapped 3D data - Animation system for textures - Rendering text - Debugging tools

I still need to add tessellation and clean up how I handle memory and then I can making gameplay and level systems.

Not gonna have time to make a 3D model importer, so the game will most likely just be textured quads!

PS1 level streaming and platforming systems working!

https://www.youtube.com/watch?v=zJnmA8Te45I

This is slowly starting to look like a game.

I will make an auto-running platformer, where you need to collect tiny creatures. They will join you as a long jumping tail of followers.