rijnswand

LD34

Growing darkness

First ludum dare. We got a late start, missing the 1st half of the 1st day to sleep, but we managed to get something going, time to sleep now. Less than two days to go for the jam deadline, hoping to finish it!

growing darkness wip #LDJAM #b3d pic.twitter.com/a1xRWMptQt

— roberto roch (@roberto_roch) December 12, 2015

growing darkness wip 2 #LDJAM #b3d pic.twitter.com/zbLOo7BXPx

— roberto roch (@roberto_roch) December 13, 2015

Comments

ambi
13. Dec 2015 · 05:31 UTC
It’s cool to see you using Blender game engine.

growing darkness day 2

A bit more than 23 hours ’till the jam ends, and lots of things still left to do. Time to sleep tho. Here’s some gameplay.

 

Comments

bblanco1
14. Dec 2015 · 03:05 UTC
Looks super cool

Done!

Finally done with the game!

http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=22564

 

Captura de pantalla de 2015-12-14 23-03-38 Captura de pantalla de 2015-12-14 23-04-54

There’s a weird bug with the animations but the game works.

LD36

In

More than 12 hours late, lost to sleeping and thinking about what to do, I finally have an idea, so, I’m in for the jam! We’ll see how far I can get.

 

After having this happen to me on my previous ludumdare entry, I’m beginning to think of these late starts as a personal tradition T_T

~1st day report

Day and a half almost gone.

I’m not much of a coder, so I’ve spent the time fooling around in Unreal Engine’s editor, building the environment. On second thought, trying to use the engine for Ludum Dare while I’m still learning it might have been a mistake.

Hopefully, I’ll get to add some gameplay before the jam ends.

Here’s some pictures:

Captura de pantalla de 2016-08-28 10-10-17Captura de pantalla de 2016-08-28 10-11-01 Captura de pantalla de 2016-08-28 11-11-21Captura de pantalla de 2016-08-28 11-12-49

LD 39

Sleep solves everything

Late joining the jam post. I started Saturday afternoon with an idea I liked, had to scrape my first attempt since it was going nowhere, but followed with the same idea and a different approach.

Spent all Saturday night fighting the stupid player physics and went to bed Sunday morning feeling defeated and thinking I wouldn't be able to finish. A few hours of sleep later I managed to fix the physics with just a simple solution my sleep deprived self couldn't find for hours, and then spent the rest of the Sunday actually working on the game.

Here are a couple of screenshots: Captura de pantalla de 2017-07-31 05-59-30.png Captura de pantalla de 2017-07-31 05-59-55.png Now all I have left is adding the music, menus/tutorial, and tying some loose ends. Going to bed optimistic this time. :smile:

Submitted!

vlcsnap-2017-08-01-02h55m43s881.png

Managed to finish my game just in time, this has been a tough weekend.

Here's the link to the submission page:

https://ldjam.com/events/ludum-dare/39/tiny-explorer

Now off to play and rate everyone else's games! :smile:

vlcsnap-2017-08-01-02h53m37s115.png vlcsnap-2017-08-01-02h54m09s691.png