Ria

LD21

Count me in!

Hi, I’m Ria! You’ve probably never heard of me. Because I haven’t done anything yet! Anyway, because it looks fun, I need a challenge to alleviate the endless boredom of summer and gain XP,  I’m going to sacrifice my sanity and attempt to make a game within a mere 48 hours. I have little to no experience with anything like this, with my only ‘Thing that I can do’ is game audio, which I once contributed to. My tools for the competition shall be as follows:

Code/game: Processing (Can do some neat visual stuff and has a few good libraries, but I have no idea what it’s like for games!)

Art: GIMP and SAIpainter

Audio: Audacity

Other: Computer, nachos, iced water and fresh air.

Wish me luck!

Libraries

Just a quick update: I now realise I have to declare my libraries, which will be: Processing (Also the language), and, depending on the theme, toxiclibs, controlp5, and boxwrap2d. See you then!

Comments

19. Aug 2011 · 06:27 UTC
You only really need to declare your libraries if you’re using something that’s previously unavailable, like some framework that you’ve been working on on your own.

Well, I’ve gone and got ready and decided on my game. We’ll see how it goes soon, I guess!

Progress 1

Well, I have something! A name, game, story and this:

you see that wedge in the corner? That’s you. and soon, you’ll be able to move.

Update, disappointing :(

Well, do to some unknow error, I’m stopping working on VT74 (I may resume it if I can fix the code). For now, though, I’ll start work on a new game. Wish me luck!

Restart!

Well, I got the code fixed! It isn’t any further than before, but it looks nicer, everything works properly, and so I can get onto the levelgen and defenses! SCREENSHOTS SOON!

Suddenly, progress!

Well, I’d have made some posts earlier but the site was down. So, that meant I had a lot of time to get things done! It’s almost a game! During the downtime, I’ve added a laser cannon to the tank (Strangely detached, though, because of a bug in the physics positions), and a landscape generator. The next thing to add will be health, things to take away health, and EXPLOSIONS. Anyways, have some screenshots:

 

 

Comments

21. Aug 2011 · 15:11 UTC
I had to remove lots of ideas from my project, or it would have taken ages. Maybe you can still do something with what you already have.
21. Aug 2011 · 15:38 UTC
ehm… wrong post, sorry, just ignore that xD

LD22

I’m in (again)!

Well, much the same tools as last time:

SAIpaint

SFXR

Processing

Maybe a few other things, and I might do some of it in Java too.

I think I’ve improved a lot since my last ludum dare and first game, so we’ll see how  this one goes. Anyway, whatever happens, I’m sure it’ll be good fun. Good luck!

LD23

I’m in

Whew! That was close. I’ve been looking at the site all week but forgot to post, it seems.

I’ll probably be using Java + LWJGL, maybe Java + Slick2D, or just go back to Processing.

Art will probably be done in GIMP for 2D, Blender for 3D

Sound will be a microphone, Audacity and bfxr. Maybe Musagi.

What I use depends on the game idea, so that’s mostly just things to insure everything is covered.