Off to a bad start
Yeah, so I forgot LD16 started, and now my engine doesn’t work…
I really wish I could just copy some code, but oh well.
Yeah, so I forgot LD16 started, and now my engine doesn’t work…
I really wish I could just copy some code, but oh well.
Still working on it, but basically you wander around explore a cave.

LD16, as if you did not know...
I’m all set. All I’m using is GM8+SFXR for speed reasons.
Definitely entering unless the theme is really bad.
…I came up with an okay looking game. Unfortunately I spent way too long getting the grass to randomly generate, so there’s no game play as yet.


It must fit the theme! …right?
Anyway, I’ll need to take a break soon, so until next time:

See? Island. Right there.
And… Elevators? On a giant floating island?

Yes, yes there are elevators on giant floating islands. Didn't you know?
Feedback appreciated.
It shows up often in my games.
But I finally started working some more on my game and should finish it, but until then…

...

Tunnels? In a floating island?
I’ve finished making all the levels, made the sounds, plus a beginning and an end screen. So why am I not done? Well, currently the game takes about ten minutes (at most) to beat. Also, it’s kinda boring.
I’m not sure what to add, so here’s a demo.

Wow! You can even jump!
Try to escape the giant floating island! Go!
Please let me know what you think.
I’ve tweaked the graphics, made the game a bit harder, and added more detail to the backgrounds.

Now not looking quite as bad...
Unfortunately I’m going to be busy tomorrow, so I’ll have to try and roll out the finished version soon. Oh, and HERE’S A NEW, UPDATED, SOMEWHAT AMAZING DEMO.
Not getting much of an gameplay idea from the theme thus far, so i just started mucking about with graphics/ some basic movement.

gif here.
Probably need to come up with a player sprite that fits a little better with the tiles.
Not generates obstacles as well as walls, etc. Still needs more enemies and a little more refinement. Hopefully I’ll be able to finish things up early tomorrow.

Been making some nice progress on my game, but I won’t have much more time to work on it before the deadline. Things like autotiling will have to wait, leaving the game a little ugly. Still, I’ll hopefully get something playable out.

A little cluttered, but fairly readable.

For some reason GM doesn’t want to display text color correctly. Also, the spinners have decided to turn into wobblers for no apparent reason