qbicfeet

LD28

First-timer is in!

Never attended Ludum Dare before, but I know it’s going to be fun!

  • Programming: GameMaker: Studio Standard
  • Graphics: GIMP
  • Music: FamiTracker
  • Sound: Bfxr and Audacity

I will likely be streaming my development process on Twitch. Here’s hoping for “corruption” as a theme.

Good luck everyone! 😉

LD29

Obligatoryn “I’m in”-post

Whelp, it’s that time of the year again. Last time was my first LD and I had loads of fun so joining in this time as well is a no-brainer. My toolbelt this year consists of:

Code:

  • Game Maker Studio

Art:

  • Gimp 2.6.12 (aka best version)

Audio:

  • Audacity
  • Famitracker
  • FRACT OSC (you can actually make music with this!!)

Good luck everyone! Here’s hoping for either “Break the Rules” or “Two Worlds” as the final theme.

 

LD34

It’s a start

PICO-8_0

Since I live in Europe I only woke up a couple of hours ago after a good night’s sleep, so here’s my progress after about 3 hours of tinkering.

The basic game idea is:

  • You are an unfortunate plant living far below the surface and your goal is to reach the surface.
  • In order to “climb”, you shoot a seed. This kills the current flower, but if the seed lands safely on a platform a child sprouts and carries on your legacy.
  • If the seed is destroyed, you lose!
  • Reaching certain milestones (say 50 meters) lets you pick and choose between upgrades, such as controlling the seed’s trajectory mid-flight or making it more resistant to damage.
  • The entire game is controlled using only the left and right arrow keys and what each button or button combination does depends on context.

So far I’ve only got the very basics down, but most of the core foundations are in place so hopefully the pace should pick up from here on out.

Comments

12. Dec 2015 · 14:21 UTC
woo! sounds really interesting. good luck!