
Since I live in Europe I only woke up a couple of hours ago after a good night’s sleep, so here’s my progress after about 3 hours of tinkering.
The basic game idea is:
- You are an unfortunate plant living far below the surface and your goal is to reach the surface.
- In order to “climb”, you shoot a seed. This kills the current flower, but if the seed lands safely on a platform a child sprouts and carries on your legacy.
- If the seed is destroyed, you lose!
- Reaching certain milestones (say 50 meters) lets you pick and choose between upgrades, such as controlling the seed’s trajectory mid-flight or making it more resistant to damage.
- The entire game is controlled using only the left and right arrow keys and what each button or button combination does depends on context.
So far I’ve only got the very basics down, but most of the core foundations are in place so hopefully the pace should pick up from here on out.