
In this little tale I'm going to write now about our dear Ghost in the Party (try now and get a two for one in incredible art), I will expose some of our experiences, victories and failures (learned through your great feedback, hoping for more!). Also, Fer told me I should write more, because I'm the writer of the game. I guess I didn't write enough.
About wrong choices
The first and foremost wrong choice was not making the game about this image.
(Art by the incredibly talented Dre)
Truly a missed opportunity.
The second one was not using all of our hefty funding for the game in caffeine for Dre, thus achieving the 72 hour no-sleep Dre. The Drefinitive Form. That might be biased, but if you haven't seen the art of our game, you're missing out!
Through the thick and thin
First, let me talk a little bit about writing this game. Doing multiple-option dialogues in different characters was interesting (and difficult), not in just getting the tone of each character, but also about the dialogues being meaningful. I think all narrative in a game should serve a deeper purpose: either complement the game mechanics, or to make the context needed for the game clear enough. Of course, nothing is set in stone, but I try to adhere to it because, to me, that's the logic way of producing narrative that makes a game better. I'm not sure if I achieved my goals, nonetheless.
In this game, the balance between narrative content and game content was a little bit weird, and in hindsight, I think I should've been better at understanding the concrete importance of both aspects of the game. If it was going to be a narrative game, the dialogues were fine. It ended up being a demanding game, which gave more importance to the mechanics and flow of the runner. Then, shorter dialogues and a protagonist that only expressed theyself in the options would give more agency to the player, therefore making the experience more coherent. Either do that, or make the game less arduous.
Of course, take this with a grain of salt, because this is the first game that I write. So all feedback is appreciated!! (And sorely needed!)
All said and done, I really enjoyed this experience. They were 48h of fun and hard work (I joined in a little late), and seeing Dre and Fer work was wonderful. I learned so much, had lots of laughs, discovered that writer's block disappears if you start to punch random keys in your keyboard and have a closing timeline, and lost a lot of sleep! Hope all of you had a superb experience, and if you didn't, I really hope the next one will be doubly better!

PD: I'll probably write one or two more of this telling the other perspectives. Maybe. Perhaps. There's a possibility, definitely. In the meantime, you can play Ghost in the Party and tell us your thoughts!