Dev Diaries II, or I got the opportunity to annoy my team
Hello dear readers, here I am today to shamelessly plug in our game Ghost in the Party so I lure you to play it with an interview from our wonderfully talented artist Dre and our coding slave, ehem, I mean lovely team leader Fer. And just to be clear, I'm absolutely doing this because they're very interesting people, not because I wanted to share our game and ask for more great feedback, or because I told them to flatter me. Not at all.

- qaeron: So people think this game is pretty hard. Was it unintended or I never got the memo?
Dre (@notaltright): It wasn't intended to be hard. The target was Manu's (qaeron) mom, so she could read his story without getting stuck in the runner levels and thus giving the real weight of the game to the narrative. But then I kept asking for it to be more difficult... sorry, not sorry.
Fer (@fer-gueler): I tried to make the game very easy except the last level, because I wanted the text-adventure part of the game to be the main focus. That's my best attempt at making an easy game, time to grind pals.
- q: When you approached me with the idea of making a game for the LD49, you were thinking about a more upbeat game. How did we end up in this beautiful and a little spooky game?
Dre: We were throwing in a lot of crazy ideas that would make the characters funny and really absurd. It would have ended up a mess and we knew it, so we were unsure and never wrote anything down. Then our savior writer came in and everything started to make sense.
Fer: I approached you on saturday morning after a few unfruitful hours of initial brainstorming with Dre and some sleep. And you saved our asses! We had the concept of the anxious ghost escaping the party already, but the game in our minds was a lot funnier and more lighthearted. In reality it was absurd and was going nowhere. After we explained you the concept you made your interpretation, spookier, more dramatic and sensible.
- q: Did you have fun in the short and stressful amount of time? What would you change from our process?
Dre: I enjoyed it a lot! And I think the time length partaked in that. Also, it was my second jam right after another, I was kind of sleep deprived and more loose thanks to that so I didn't overthink anything and just had fun.
Fer: It was so much fun with just the right amount of stress! I guess it would have been better to have you in the team from the start, although the mid-jam writer acquisition was good in terms of epicness.
- q: So we've played together a lot of games from LD49. Which was your favourite?
Dre: I liked a lot of games, but the ones that still linger in my mind are Yura Yura (play it here!) and Revolver (here for that goodness).
Fer: There were so many amazing games. If I had to choose one I'd say Burning Ravager (check it out here!)
- q: And for the last question, how much do you love me?
Dre: Marry me.
Fer: Thank you Qae, luv u.

This is all from us for the LD49! Hope you liked the game, had a lot of fun if you did one, and I'm eagerly awaiting to read all of your feedback!
PD: My favorite game was // OVERDRIVE, I had a lot of fun with that one. Go and try it!