purplelilgirl

LD31

Progress Update: Planting Trees

First time joining Ludum Dare (very nervous), first time working without an artist (panicking!), and off to a late start (only 3 hours ago… what am I thinking?!)

So now, I am planting trees in my screen that my snowball will hit.

Screen Shot 2014-12-07 at 1.04.01 PM

Tools:

Unity Engine (Just Basic)

Blender (which I am very, very rusty at, all I can make is primitive shapes, thank goodness Christmas trees are made of cones and cylinders).

Photoshop (for barely noticeable textures)

 

Tags: screenshot, unity, unity3d

Game Finished: Planting Trees Paid Of?

You play as a snowball, trying to Knock ‘Em down some Trees. And you get bigger as you knock down more trees, allowing you to knock down some even bigger trees.

Controls:

WASD to Move

It’s admittedly a way too simple game. It’s my first attempt at Ludum Dare. I tried to do everything by myself to qualify for the compo, but got too distracted during the weekend to finish on time, so it’s a Jam entry.

I attempted to use Blender to create some low poly trees, snowball and terrain. Recorded some pretty annoying Christmas song (no lyrics, because it’s lyrics is copyrighted, but not the tune) and edited it in Audacity. And once again, Unity (just Basic) as my game engine.

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=18262

Dev Diary : Knock ‘Em Trees

The theme is “Entire Game on One Screen”, which is great, because all my games have been in one screen. So basically, I can make anything! (And I don’t even have to worry about Menus and Title Scenes)

But I’m still stuck-ish with an idea. I mean, there were a lot of ideas going through my head, but I just keep on browsing and looking at other people’s WIPs and I just get intimidated, and shoot down everything.

I ended up not doing anything on Saturday, and only started Sunday morning.

I attempted to use Blender to create some low poly trees, snowball and terrain. But all I manage to create are primitive shapes! 😀

Screen Shot 2014-12-07 at 11.20.55 AM

Screen Shot 2014-12-07 at 11.24.14 AM

And then I assembled the trees in Unity! AHAHA

Screen Shot 2014-12-07 at 1.04.01 PM

I started using Unity terrain but realized it’s not low poly enough for the look that I’m going for.

So I went back to Blender, looked up a tutorial and came up with this:

Screen Shot 2014-12-07 at 3.38.55 PM

And then I started planting trees…

Screen Shot 2014-12-07 at 6.24.31 PM

Screen Shot 2014-12-07 at 6.25.28 PM

And then I recorded some pretty annoying Christmas song (no lyrics, because it’s lyrics is copyrighted, but not the tune) and edited it in Audacity.

And at the end of the day (actually I took a very long break, and was sleepy, so instead of compo, I finished it as a jam), I have this:

Screen Shot 2014-12-08 at 9.22.45 PM

Knock ‘Em Trees

You play as a snowball, trying to Knock ‘Em down some Trees. And you get bigger as you knock down more trees, allowing you to knock down some even bigger trees.

thumbnail

Ludum Dare page: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=18262

Game Jolt page: http://gamejolt.com/games/arcade/knock-em-trees/41188/

I didn’t qualify for compo, but might as well share my code, GitHub: https://github.com/purplelilgirl/LudumDare31

Check it out? It’s my first Ludum Dare, so please be kind :)

Based on the comments I received on the game so far, is that people seem to like the trippy background music, so I uploaded the video of how I made the background music (hear me sing ahaha).

[youtube=http://youtu.be/TbL31aDHaWA]

Comments

Sayuri Tagata
10. Dec 2014 · 01:58 UTC
BEST AUDIO EVER!! Love the way you did it, so funny xD

You should continue the project, it’s lovely
12. Dec 2014 · 12:47 UTC
@Sayuri thanks :)

LD34

Ludum Dare 34 – Taipei

My friend, Ahmed, will be hosting a local gathering in Taipei, Taiwan for the Ludum Dare 34 online game development contest.

You may choose from entering the “Compo” (Finish by Saturday night, must work alone and create your own artwork), or the “Jam” (Finish by Sunday night, can work in a team and use other’s artwork), or even both (If you find your game is not finished in time for the Compo, you can just submit it the next day to the Jam).

We will be doing this at the Taipei Hackerspace and can probably host max about 20 people, so make sure you click “attend” if you are coming so I can get an idea of the numbers.

The event is free but we may order Pizza on the day if everyone is hungry. You should bring your own drinks and refreshments.

More information about Ludum Dare:
Main Website: http://ludumdare.com/
Competition Rules (Read this!): http://ludumdare.com/compo/rules/

Taipei Hackerspace address: 太原路133巷26號4樓, Taipei, Taiwan 103

Facebook Event: https://www.facebook.com/events/1675622092713812/

Alright that’s all, see you there!

 

Our Facebook event page: https://www.facebook.com/events/1675622092713812/