Poffle

LD 38

Murder 38 - Episode:0 - A Small World

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Murder 38 - Episode 0: A Small World

Join our detectives as they solve a grizzly murder in tonight’s episode of Murder 38.

Point and click your way through this humorous tale of mystery and coincidence.

Use the police computer, look for clues and interview people! All presented in a state of the art cinematic style that blurs the line between games and big budget televison dramas.

We both killed ourselves making this in time. There may be a couple bugs or typos but we’ll polish those bits after Ludum Dare as well as adding additional things we didn’t have time to add. Have fun.

*Voice acting may be questionable

https://ldjam.com/events/ludum-dare/38/murder-38

A little reminder.

If you are in a team and not the team leader make sure you add a link to your game in your profile. I can't return the favour of reviewing your game if I can't find your game. :)

EDIT: Never mind, I'm an idiot. Didn't see the "Games" button. Sigh.

EDIT 2: I'm not an idiot, the "Games" button is only visible on the leader's profile so yeah, put your game link on your profile!

Murder 38 - A Post-Mortem

Well, I am glad that's all over. That was an exhausting Ludum Dare!

What did you make?

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Due to time differences, I wake up before @Rodobodolfo on Saturday morning. He usually leaves me some drunken suggestions from the night before but this time I woke up to a message saying he's had too much to drink and telling me not to make a game about a small planet...

I like to walk and think so grabbed the dogs and went for a walk in search of inspiration, and bacon sandwiches from the local bakery. By the time I got home all I had was a 1920's Detective voice in my head saying "It's a small world."

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So, we decided to make a clichéd detective story, hitting the theme with stupid 'it's a small world' coincidences. It's a simple point and click adventure with terrible voice overs and rubbish characters.

What went well?

Design Document

The problem with the time difference is that we can't confirm anything until Rodo wakes up around 1pm my time. So I could start working on art all morning for an idea that Rodo is either going to hate or dismiss as unfeasible, wasting lots of work. I decided to use the time waiting for Rodo to create a design document for the game. It included the story, characters, sequence of events, key items, etc. Once Rodo woke up I presented him with the document like a business plan. He signed the deal and we set to work!

The design document worked like a road map for the game which turned out to be invaluable. We've never done one before and simply kept a to-do list but having something a little bit more in-depth kept us laser focused on what to do. I highly recommend taking the time to do this if you don't already.

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Got Rhythm

Rodo and I have been working together for a few years now and we've found our rhythm with each other. We both know that no matter how busy the other one is they will always drop whatever they are doing to help out or make a tweak somewhere. We also know our limits, kinda...

What went wrong?

Scope

We weren't miles out of scope it's just that certain things took longer than expected. I had planned to write the script and do voices on Sunday but the script took up most of the day due to my brain being broken from the day before. The voices had to be done on Monday and were very rushed. It really cut into the time I wanted to use for polishing. We could have not had voices and probably had time to implement more items and the other features we had planned, but what are you gonna do?

Calamity Rodo

Rodo is responsible for the "game" side of our entry. Without him we are nothing. Due to a suspected stomach bug or hang over, he was unable to sit and stare at a screen for long.

This was the title of Rodo's first and only git commit on Day 1 after about 2 hours work.

M38 - Initial Commit. Basic Navigation. Got sick. Poffle hates me now. I've ruined LD haha

I didn't hate him. Rodo is a machine and if he has a deadline I know he's gonna make it. I beavered away with that in the back of my mind and definitely not wondering if I am working on a lost cause...

Rodo woke up Sunday, feeling better and ready to work. Boom! Power cut. This project is doomed! Rodo takes this time to study the aforementioned design document on his phone while he waits for power. An hour later it's back on and Rodo does 2 days work in about 12 hours! My anxiety levels start to reduce as we realise that unless something else bad happens to Rodo we might actually finish the game, and we did! A lot went wrong but it just about worked out in the end. Awesome work, Rodo! He claims he's still sick but who cares, LD is over! M38-4.png

Why should I play it?

If you've ever dreamed of being a detective or dreamed of playing a detective game then this is the gift we give to you.

*Play it! - *https://ldjam.com/events/ludum-dare/38/murder-38

There's a killer on the loose!

Come catch him in our game Murder 38!

https://ldjam.com/events/ludum-dare/38/murder-38 Banner- Murder 38.png

The Shame...

Shameless plug, shameless plug, play Murder 38, shameless plug, leave a high rating, shameless plug, enjoy your weekend, shameless plug.

https://ldjam.com/events/ludum-dare/38/murder-38 Banner- Murder 38.png

There's been a murder!

Do you detective? Then come and play our daft game Murder 38. We would love to know what you think.

Play - https://ldjam.com/events/ludum-dare/38/murder-38 M38-7.png M38-6.png

Doing some reviewing!

It's my day off! I'm going to walk the dogs then when I get back I'm reviewing games for an hour or so. Comment your game so I have some to play when I get back.

Make sure they are amazing though, I only want to play amazing games!

Murder 38 - Word Cloud

We don't have enough words to make cool shapes but here's a ball of our words. The number one word is game, cause our game is a game. wordcloud.png Add more words by commenting on our game! - https://ldjam.com/events/ludum-dare/38/murder-38

Murder 38 - Episode One: A Small World - Trailer

We made a little trailer for our detective game! Hope you like it.

https://www.youtube.com/watch?v=nGrdeTp-3l0&feature=youtu.be

The Game https://ldjam.com/events/ludum-dare/38/murder-38

Commercial Break

Good afternoon. We made a trailer to try to entice you into playing our game. Give it a watch and see how enticed you feel after.

https://youtu.be/nGrdeTp-3l0

LD 39

Ten Tips for Ludum Dare

Hello everybody! Point Bleep Studios are in! To celebrate we are posting our list of hot tips for a successful Ludum Dare...

Good luck and have fun!

https://pointbleepstudios.com/2017/07/28/10-tips-to-survive-ludum-dare/

Super Handy Man: An Old Man Super Hero Handy Man Simulator

From the creators of Murder 38 and How To Cope With Boredom & Loneliness, Point Bleep Studios bring you...

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Enough hyperbole, go play our game! It's another silly one...

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https://ldjam.com/events/ludum-dare/39/super-helpful-man

Super Helpful Man

All this talk of HTML5 this, Web Version that. What you really need is a dependable old downloadable game and we've got one right here for ya!

Super Helpful Man

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Gimme your games!

I've got just over an hour before work so send me your games if you're lacking reviews. Web or download, I don't mind.

Obligatory you can play ours too link Super Helpful Man

Super Helpful Man - A Postmortem

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So, here we are again. Another Ludum Dare in the bag. We really didn’t want to take part this time as it came so soon after LD#38, which left us pretty burnt out. Our last entry, Murder 38 was a lesson in over-scoping. We finished it in time but much was left on the cutting room floor, so to speak. This time we thought if we do take part then we will take it easy and make something simple. Then we realised that we both had the Monday off work.

We’ve never both had the Monday off, luckily my day off always falls on a Monday but Rodo usually spends the day at work. In previous jams, Monday is spent with me trying to polish, finding all the bugs and anything else I can do by myself. Then Rodo gets home roughly 3-4 hours before the deadline and I bombard him with crap the minute he gets home. Poor guy. Actually not poor him, poor me! Ludum Dare is harder than most day jobs. While he is swanning about in work I’m trying to come up with a description for the Ludum Dare website with 0% brain capacity left from the night before.

Anyway, we both had the Monday off this time so we knew we could probably do something decent rather than taking it easy as we had planned.

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So, what did you make?

What we always make, a ridiculous point and click style game. We always like to interpret the theme via story over gameplay, though we do try to make the gameplay fit as best we can but we mostly just want you to have fun and laugh through our shoehorned story. So we made Super Helpful Man, a story about a super hero who is running out of super power due to old age. Super Helpful Man once wielded the Power of DIY but his power has been waning in recent years. You’re gonna have to help him with his last few odd jobs.

It’s classic point and click fare but we think it’s pretty fun!

Well, how did you make it then?

We both wanted “You are not the main character” for the theme. We had a really good idea for that. We pretty much hated all the other themes though once you think about any of them long enough an idea will eventually pop up. Not so much for “Running Out of Power”, it took forever to come up with an idea!

We finally came up with the idea of a super hero handy man that is still working at age 80 with poor vision, mobility and hand eye coordination. It would have a point and click puzzle game framework with little mini-games that display Super Helpful Man’s decline in health/power.

Day 1: We hash out the game from start to finish then I start some basic drawing while Rodo sets up Unity and lays out the rooms and stuff. We remind each other that we’ve somehow agreed to make a handy man simulator and get working.

For Murder 38, I spent the first morning writing a game design document for the first time. It was invaluable! So I did it again this time. It contained all the rooms, characters, puzzles, object descriptions, rough story and all the dialogues. Whilst writing it I am constantly stressing about the time wasted doing that instead of drawing or the million other tasks but once it’s complete it’s worth every minute spent. When I came to write the script properly having that backbone already in place really helped.

Once the GDD was finished I hit the art hard cause Rodo needed it to continue. He had spent his morning doing all the jobs we usually do 5 minutes before uploading like a title screen so it was nice having that stuff out of the way already. Once given the placeholder art he set up the game world and added the interaction hotspots. We couldn’t do anything in our game world but we had a game world all the same.

Bed time.

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Day 2: I wake up at 9am and notice I have a text from Rodo from only 1 hour ago. Rodo is 4 hours behind me so that means he’s gone to bed around 4am. Awesome that he’s been at it all night but that means he won’t wake up for another 7 hours. I’m a big boy, I can work on my own but losing that communication for that long can be painful, especially if I’ve broken Unity and can’t do anything until he wakes up. Luckily, I didn’t break anything but that feedback loop is definitely missed. Well, I miss it. I think he stays up late to work cause I’ll be asleep and won’t stop him every 5 minutes asking if this looks like a cat..

48463EDF-D30B-4060-AA32-8E79E5C63213-2822-0000050E9B05EC7C.png It’s clearly a cat.

Anyway, while I waited for Rodo to sleep I completed 90% of the art and began writing the story properly. By the time he woke up we had the bulk of the game, content wise, it just had to be put together. This is when we had our first conversation about scope.

We had plans for mini-games that play on Super Helpful Man’s age. We wanted his vision to be in and out of focus for certain quests and counter intuitive mouse controls to suggest his loss of hand eye coordination as well as some interesting physics based puzzles we had in mind. We wasn’t really sure how to implement those features though so we had to make a call between spending all day working that out, possibly finding out it’s unfeasible and being left with nothing or just get what we already have in the game and see where we stand after that. Well we decided not to gamble it and we agreed that Rodo should start getting everything into Unity at the risk of having a less exciting game than we could potentially have had. That turned out to be a good call because just getting what we had meant working harder than we have ever worked on a Ludum Dare game. On the plus side we did get the out of focus vision in for one of the puzzles.

Rodo got the content in then spent all night on the first puzzle and I finished the story and input it into our lovely Speecher program.

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Day 3: I hated day 3. It made me question if I’d really like to be a game developer full time. I couldn’t work at that intensity 5 days a week during crunch months, it was absolutely exhausting. We barely stopped all day, only to grab bites to eat. It took me about 6 hours to record and trim all the voice over and then correct all the times I went off script so the subtitles match. Rodo pulled his hair out all day fixing the conditionals on all the puzzles. “We’re making a first person shooter next LD.” he says. I tip my hat to Rodo cause he had some serious work to do on Monday and he’ll probably make sure he is at his day job on the Monday come the next Ludum Dare, it will definitely be an easier shift.

We had both each wrote a song the week before so we decided to use them for our game plus we created a couple of little piano loops to play for the rest of the soundtrack. We didn’t have enough time for many sound effects, sadly.

We finally had the entire game minus a bunch of polish about 2 hours from the deadline. 2 hours of furious polish and bug squishing and we get it uploaded in time only to find a massive bug that rushes you right to the end if you click on a certain object. Rodo stays up late, really late, once again to fix it.

Day 4: There isn’t technically a Day 4 but my first time of playing the game properly is downloading it myself from our itch.io site. There are so many typos that I have to go in and fix some of them. We won’t touch it again now as a Ludum Dare entry, it is what it is. However, we will continue polishing it for release as part of Point Bleep TV where we hope to implement some of the mini game features we missed.

Did it turn out alright?

I think so. For 3 days work I am really proud of what we accomplished. It’s our most feature rich game and it feels like we’re improving in design and efficiency each time. We didn’t finish the final puzzle completely but it still works.

I’m a fool for the creation process of anything, knowing that on Friday this game didn’t exist at all, now it does and other people are playing it. If the game is good or bad it doesn’t matter, we created something that wasn’t there before and that is a really satisfying thing which makes this process so much fun.

Anything else to add?

Yeah. I always have music on in the background but this time I listened to loads of comedy on Spotify. It kept me in a good mood and got me through the difficult hours. I heartily recommend it.

That it then?

Yes, that’s it. Fine, I’m going. I hope you enjoyed playing and if you haven’t played it then thanks for reading this ramble. Take care!

Play Super Helpful Man

The Mind of Marlo - Our LD#33 entry has been released on Steam.

Who remembers Ludum Dare #33? We sure don't but apparently we made this game for it! Since then we've completely recreated it as a strange documentary film/adventure game.

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"It's called Spontaneous Silly Head Syndrome and it affect fewer than 1 in 7 billion..."

Meet Marlo Davenport.

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Marlo was born with a curious case of Spontaneous Silly Head Syndrome, a rare disorder which makes the individual suffer temporary transformations. How does Marlo cope with such a condition, is there a cure?

Join Marlo in this one of a kind narrative driven, mockumentary style adventure game. Learn about Marlo's life through compelling monologues, solve fun puzzles to help him overcome his odd condition and figure out just what the heck is happening to him! Not everything is as it seems as you'll discover unravelling Marlo's strange story. What happened to Marlo's father? Who is this Linda he keeps talking about? Why does he keep changing into a slug?

Presented as a lo-res documentary with fully voice acted talking heads, The Mind of Marlo is best described as an absurd combination of TV show The Office and classic point and click adventure games of old.

Features

  • A compelling narrative told in an interactive documentary style.
  • Over 20 minutes of recorded dialogue
  • Intuitive Point and Click gameplay
  • Fairly nice music
  • Square Nudity
  • At least 3 good jokes
  • Drama!

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If you liked our recent LD entries, How To Cope With Boredom & Loneliness, Murder 38 or Super Helpful Man then you might like this.

Play - The Mind of Marlo

LD 40

The Terry Pebble Show

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An Awful Day Time TV Simulator

Have you ever dreamed of being a tacky, low budget, day time talk show host? Well time to fulfil that dream by playing as compassionate but not afraid to say it straight faux-therapist/talk show host Terry Pebble. Interview the guests and decide if you should play the shoulder to cry on or give them a swift wake up call. Sometimes to the truth hurts… and gets better viewers.

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We started 24 hours late, there isn't much gameplay but hopefully you'll have fun anyway!

Play - https://ldjam.com/events/ludum-dare/40/the-terry-pebble-show

Do you love awful day time TV?

tps4.png Then come check out The Terry Pebble Show! As the host you decide to treat the guests with compassion or give them a wake up call! In today's episode - "The More You Have, The Worse it is..."

https://ldjam.com/events/ludum-dare/40/the-terry-pebble-show