Ninten7

Ludum Dare 54

New engine?? New beginnings!

I learned a lot of lessons from Januarys Ludlum dare and it directed me to where I should focus on in game dev, this Ludum dare will be about learning Godot, and how it works. along with acquiring a new coding language

Progress with godot

I'm currently enjoying what godot has to offer. hopefully i can do more before i go to work today

What I've got so far

I'm using some unused assets I made back in July for this one. so call this a prequel to my bon-bon platformer, its about a little gumball guy who is stuck in a giant cake maze! I don't have sprites for him yet but hopefully i will have at least 3 levels done by tomorrow! imageem2023-10-01/em213049939.png

super unfinished but open for UX feedback

Hi there thats me published my game on the site! I could not add anything other than the player controller, however be aware of the spikes! They will send you back to the start.

My goal for this jam was to break into godot and i came out knowing some basic GD script. ill take that. I can't wait to see what you all have made :)

WE HAVE A WEB GAME BOIIIZ LEZ GOO

Honestly so happy. and with the window being small it actually increases the difficulty. Watch your step folks ;3imageem2023-10-02/em231102059.png

First Dev Log

Good morning, afternoon or whatever time it is in your world. first of all I'd like to thank everyone for the kind words and support when I uploaded the early unfinished prototype, I'm hoping to work on a patch soon so the game can be longer and a little more challenging.

however here is a little dev log I made about the game and sharing my thoughts on Godot in general. All my Dev logs are under my label "Happy star studios" which is my alt channel for exclusive game development content. I plan to upload a log every Tuesday so go check it out! https://www.youtube.com/watch?v=4WhkX9HTngc

Project distress update

Hello! I will be releasing a patch that includes some quality of life features that will make project distress more alive and challenging, hopefully I will release a new dev log about it next week.

WHATS CHANGING


you will be limited in time, as I said, project distress is a game where it will test your agility, timing and movement within a limited space.

Climing walls will be limited to stamina, extending the theme more, when you press the A or D key your stamina runs out. when released your stamina builds back up, the same with your dash mechanic.

Collectables will also be implimented, along with timer items that will add seconds to your ticking timer.

Ui will be implimented, to provide navigation

Ludum Dare 56

Looking for team mates

Hello! Me and my friend are looking for some more team mates. All skill levels are welcome. that includes

-Artists/Animators -Programmers -Composers -writers/planners

We are looking for programmers who are fluent in c# and familiarity with unity.

Animators that have experience in either 3d Animation or rigging

composers that can make ost for the game

My experience:

Engine: Unity

Programming Language c#

Art software: Procreate and krita

3d modelling (Animation not included): Blender

I hope to be overseeing the development and help people out with workloads if needed.

if anyone wants to join us feel free to friend me on discord "Ninten7/ninten7"

ummmm... help??

Happy jamming yall! I have a question. why is my Unity image.pngwebGL window white?? I put the index.html in the root. is there something im missing??

Many thanks!