I’m in!
Hi,
I’m in! First time for me. I will try to use HTML5 (canvas) and Javascript. I have never really made games before, I have no idea of what I will be able to come up with. We’ll see…
Thanks go to Gaeel for introducing me to all this.
Hi,
I’m in! First time for me. I will try to use HTML5 (canvas) and Javascript. I have never really made games before, I have no idea of what I will be able to come up with. We’ll see…
Thanks go to Gaeel for introducing me to all this.
Hi,
First of all please excuse my English, that might not be perfect.
This competition was my first Ludum Dare, and my first entry was also (more or less) my first game (unless you want to count this Minesweeper in). I must say I thoroughly enjoyed the experience, and I’m positive I want to take part in a future Ludum Dare competition.
Even though I don’t have much to say, I wanted to make a short “post-mortem,” in order to share my modest experience and some thoughts that might be useful to some. If you want to understand better what I’ll be talking about, play the game here (and please rate and comment, if you want!).
What went right, or wrong, or not (yes, I’ve decided to merge the two since I couldn’t split some ideas into these two categories):
I hope this wasn’t too boring. Thanks for reading!
Sprace, Niavlys' LD23 entry
Did I offer you to play the game and rate it? Many thanks if you already have!
Tags: ld23, postmortem
I’ve not written a single line of code since half a year now, but I will try to make a game and we’ll see what I’ll be able to do.
This will be my second Ludum Dare: I made the game Sprace during LD23 and I intend to do something incredibly better this time.
I wish a very good luck to everyone! (including me)
I’m in for my third Ludum Dare. After two web entries, this time I will try using LÖVE (Lua). As usual, GIMP and my Zoom H2 will help me. I’m short of time, so I’ll stop trying to find something original here. Good luck to everyone!
PS: I’m participating from Montpellier, France, with 25 other people!
Almost 24h gone and I’m still struggling with tile-based collision problems. In the meantime, I’ve tried to do some assets:
The background feels nice (it will have to be altered somehow during… the 10-second interval), even though it was the easiest to create. The robot and tiles could be greatly improved.
But for now, I’ll be trying to fix once and for all this collision system.
I should be procrastinating participating for this Ludum Dare, the fourth for me. My aim this time is to find a simple idea, even if it isn’t innovative, and therefore have more time to build onto the prototype and polish. I’ll be in all likelihood using Löve2D, GIMP, Audacity, etc.
Good luck to you all!
Niavlys.
I’m in for my… fifth Ludum Dare, I believe. I’ll be participating from my home, with my brother (in the same room, but on separate projects). Using Löve2D, and probably Gimp and Audacity for the assets. If I have enough time (and inspiration!), I might use some of my instruments to create some music, but I’m not there yet.
See you later!
Niavlys