NekuSoul

LD32

I guess I’m in

First try at LD, let’s see what I’ll come up with. Aiming for the Jam, maybe Compo if things go smooth.

Things I put in my tool-belt:

  • Coding: Unity, Visual Studio, Sublime Text, Git
  • Graphics: Paint.NET, Shaderforge, Asesprite, real paper
  • Audio: Bfxr, Audacity

Progress

Starting a few hours late here’s my current progress for my game: Just my own two cents

My unconventional weapon: A two-cent piece (got lucky as this was the only one left in my pocket)

It’s a 2D-platformer and you have to move the cent piece to solve some puzzles and get to the exit. Since i’m not very good with art, I’ve decided to draw my levels on a piece of paper and then put some real-life objects on it as a blockade for the cent piece. Looks nice so far in Unity:
Capture

 

Day 1 Progress

Pretty excited about the current progress. Having more progress done towards a finished game than ever before feels great – and that in only ~6 hours of actual work. Getting some sleep now. I still need to think about how I can incorporate my 2-cent piece as a weapon rather than just being a simple tool.

Here’s how the game currently looks:
Capture

Day 2 Progress

Not as much progress as Day 1 but added enemies, a few new levels and general polish. Finishing the game now and submitting to the compo.

LDD2Gif

Guess I’m done

Finished and uploaded just in time. Not only my first Ludum Dare, but also my first finished game ever. Now sleep and then on to voting.

Page: Just my own two cents

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LD33

Second time IN!

After getting a surprising place 10 in the compo as a first timer, I’m back again, trying to get another game done for the compo.

My tools probably change much: Unity, Visual Studio, BFXR.
This time however, I’d like to take Asesprite to use and have some music done in LMMS.

Well then, only a few more hours…

PacGhost: Day 1 Progress

 

Here’s what I’ve done so far on the first day:
Capture

It’s Pacman. However you’re in control of two ghosts and have to try capturing Pacman before he wins the game.

Gameplay is very much done and tomorrow will be mostly improving the graphics and adding sound effects and some music.

 

 

PacGhost is done!

One round of Pacman.
You control the ghosts.
Catch Pacman before he wins!

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LD34

Round three: I’m in!

Trying to go for Compo, using the usual stuff: Unity, Visual Studio 2015, Asesprite, Paint.NET, LLMS.

Trying to do a timelapse this time and now the only missing thing is a theme.