MidgeS

LD23

Late I’m in + halftime report

So I am finally announcing that I am in to my first Ludum Dare. :)

First the tool-set i use.

Programming:

  • CodeBlocks with mingw
  • SFML 2 RC

Graphics:

  • PyxelEdit
  • Paint.net
  • maybe Gimp

Sound (if going to add sound):

  • INudge
  • Audacity
  • sfxr

So now to the interesting part, my game. :)

I am doing a little adventure game. Focus is on the player deciding the flow and outcome of the game, so i wont say much about the gameplay yet.

Today i managed to implement a basic tile system, a player character with tracking progress and some stats, Basic dialog boxes, collectible items, and interactive characters.

Still missing are character collisions and interactive level elements. If this is done i will start laying out the “story” and fill the content.

And finaly a little view on my humble artwork.

Humble Preview

Humble Artwork

Finally done.

Finally !

Did not manage to reach my goal but i’m glad i was able to call it done.

I present : Crater

My last words for Today

LD25

Desk and Food and.. Oh did i say I’m in ?

After my first attempt at LD #23 i will give it another try.

This time i feel a lot more prepared, after checking my tools this week and making sure all works. So here is my toolset:

Code/Engine/IDE:
JMonkeyEngine 3 SDK

Graphics:
Blender 3D
Gimp

Sound:
cgMusic
sfxr

And here what everyone is waiting for.

ld#25_desk

What i will see for the next 2 days.

ld#25_food

And here my on-site food.

A lot of facepalms and progress.

Got stuck on a stupid bug for too long, and then when i was ready to export the webstart was making trouble. So i can only give an executable Jar right now. Where to find my stuff.

So here a screenshot of current progress. The player is able to walk trough the level by klicking the target point. Also you can collect a “tressure” and afterwards leave the level.

Debug screenshot of current progress

Debug screenshot of current progress

Next up is implementing further gameplay features like security guys and security cameras. And my gameloop is too fast right now so low framerates have slower movement. Need to fix that too.

Art is obviously programmer style right now. Will tackle proper assets tommorow when most gameplay should be done.

Have seen a lot of grate games around here already. I’m excited to play them soon. ^^

Good luck finishing your games to all of your :)

Slowly but surely

Slow progress. :/ Struggeld a lot with getting guards working. But finally got them to recognize the player. Get Progess here.

Screenshot of guard getting hold of player.

Screenshot of guard getting hold of player.

3 AM around here, its time for some sleep.

I have some more features in mind. Lets see if i will have enough time left to add some of them. But first thing tomorrow is to do some proper assets and a more complex level.

I made it YAY!

Phewww that was close. Finished on deadline and took a hell of a time to prepare the upload and entry :)
But its done! 1goat

I present my new Stealth game :

splash

screenshot1

Entry can be found here : Entry

This time i really will do a Post-Mortem and also will do a Blogpost on how to create your own levels.