micah-goodhue

LD34

Night 1 Progress – First LD!

Hello everyone! This is my first LD, yay! I decided to use both of the themes, growing as your company grows, and 2 button controls as, well, read below…

More than 2 Defense Teaser

I kinda twisted the “2 Button Controls” around…2 Button Controllers? 😉 This might give you an idea of what the game is. Everything except the enemy AI(which is being worked on–tomorrow) works! The shop, getting money, selling, etc. There are also sounds and music! (none of which I own, credit will be given when I submit the game) The trees are out of scale but I’ll fix that tomorrow. For now, I’m off to sleep!

More than 2 Defense: Salesmen!

This is a salesman, he sells posters and controllers. Basically each enemy(different brand controllers) have a certain amount of customers. If you “kill” it with this guy–he throws posters and controllers at the controllers–he depletes the customers of that controller and you gain more customers! Point of the game is survive as long as possible. Upgrades are being made!

Salesmen big

 

 

More than 2 Defense: Night 2/Day 1 Progress

Hey, everyone! I’ve been working on MT2D practically nonstop(with the exception of breaks and 5 hours off with my friend 😀 ), and am very happy with what it is becoming. This is a list of stuff I got done today and tonight:

-New waves system with difficulty, each wave gains in difficulty and spawns harder, new enemies(other brand controllers)!

-Better ark work, I completely remade the grass and trees. Grass now has 3 different types, normal, rocks, and flowers.

-95% finished enemy AI. They now travel across the path they’re spawned on to kill your units and and eventually destroy your walls, and you buildings. 😮 I just have to make them destroy the buildings which will take like 5 mins max.

-New “boss” enemy. Not much of a boss, but a SUPER powerful enemy unit. All my enemies in the game are controllers(as mentioned above), and this one is the Wii Remote! Or, Yii Remote, as it’s called in game. It’s pretty YII-vil! sorry i had to. :( Has 550 hp and does 30 damage per hit to your units and walls! I am going to have a super huge explosion that destroys all enemies in the area when he dies. He also plays a roar sound when he spawns.

To do list:

-Intro, instructions, and menu.

-Price balancing.

-Upgrades!

-finish Yii(super explosion, and a few others)

 

HOLY YII REMOTES BATMAN

This is what happens when you put the difficulty to 5(Yii Remote spawn difficulty), and then turn the rate at which they spawn really high. Yii Remotes are one of the main reasons I’m making upgrades, and the other is for replayibility. (also, don’t mind the console in the bottom left, it’s off!)

 

Goodnight all! :)

More Than 2 Defense now submitted!

My first Ludum Dare, with a submitted and complete game. I’m really happy right now! 😀 You can read what the game is about on the page.

Screenshot 4

http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=64688

LD35

We’re in!

For my last LD entry (More Than 2 Defense for LD34), I made it entirely solo. This time around me and my friend are working together! This time around we’re also doing JAM, as I don’t think we have enough experience in sound design.

Engine: Unity3D 3.4

Language: C# (Me)

Modeling/texturing/animations: Blender, Gimp (Me and my friend are both doing this)

Sounds: Our own and probably sounds from the internet

Awww, how lovely.

holding hands ld35

They’re holding hands!

 

(beauty of ragdolls, well buggy ones)

LD36

We’re in!

My 3rd LD, my friend’s 2nd, and my brother’s 1st.

Our tools:

Unity3d

GIMP

Audacity/BFXR/Internet

 

Roles:

Programming, Me

Art, me, my brother, and my friend

Music, my friend

Sounds, everyone

 

Good luck to everyone!

2 1/2 hours of sleep, coffee, and a long day ahead

Accidentally got 2 1/2 hours of sleep, but this coffee will hopefully spare me. I’ve got nearly 64+ weapons, and 30+ items in the game right now, gotta finish the crafting system, polish the AI/add new AI features, add some more items like potions. And then level design and custom bosses. Good thing I’m doing the jam, however. Still a day+ to get this all done.

Level Preview

Almost done! Gotta add 2 more mini bosses, and some more rooms and then it’s all good to go. The ending is really lame but I don’t have time to make a proper one.

 

Done!

Hasn’t been posted yet, just waiting for my friend to finish on the music otherwise the game’s done. Maybe a few more rooms/polishing a bit with the remaining time, not sure.

Overall I’m fairly happy with the outcome but I think our idea was too ambitious, needless to say, it works. That’s all that matters I guess, and it has an ending!

Ludum Dare 37

I’m in! First compo

I’ve done 3 Ludum Dare’s so far, all jams and 2/3 with my friend. First time doing the compo, found some free music makers and I’ll hopefully be able to make something that doesn’t make your ears bleed. I’m also gonna try for something 10x more simple than my previous entries…get the base mechanic down, have a full game and add onto it so I don’t end up with a game that’s boring or not complete. Hoping I can do a roguelike/dungeon crawler/rts with the theme!

 

Tools:

Engine: Unity (C#), Visual Studio

Audio: Audacity, bfxr, homemade sounds, free music makers

Art: GIMP

I don’t know.

I’ve spent 4 hours making something and I’m not enjoying it, and realized it won’t work. And I’ve spent about 20 mintues attempting to think about other ideas, and I can’t think of any that I would want to do.

Not sure if I’m going to give up, but if I do hopefully I can get some ideas tomorrow and comeback and just do the Jam instead of the compo. Seriously annoyed that this theme was chosen out of all of the other great ones.

Good luck to everyone!

I’m back in!

Originally I gave up cause I didn’t like the theme and couldn’t find any ideas, but I’m back! Gonna aim for the compo but I might have to go for the Jam. Still gonna attempt to create sounds and music on my own!