memetichazard

LD17

First Ludum Dare

This will be my first attempt. Really, I should have tried to prepare more ahead of time but found myself slacking off a bit too much this week. Not expecting to complete it since the plan is to learn OpenGL as I go.

Tools:

Programming Language: Python

Python Libraries: Pyglet, possibly pygame, pyOpenGL, python-bulletML

IDE: Geany

Graphics and Music: I will be making badly drawn sprites in Paint.NET possibly and recording awful sound effects if I end up having enough time to try to do that.

Annoyance

Fiddling around with OpenGL trying to get Vertex Buffer Objects working with Textures inside pyglet.

Yeah, figuring this out was something I should have done before the competition.

Anyway, the first attempt resulted in some weird duplication effect when I tried to rotate the camera… will have to spend a couple of hours tomorrow figuring the rest of this out. Again, I don’t expect to turn out a game by the end of the 48 hours, but maybe I’ll have figured out enough to have a little something running. Maybe. Possibly.

And now, off to bed.

Comments

hdon
24. Apr 2010 · 02:46 UTC
Heheh, yeah I threw out the idea of trying to figure out how to do VBOs with Python for this competition. I should have done it sooner. It would have given me more options with what I wanted to do if I had worked a little more beforehand on making sure I had a solid technological foundation. All’s well that ends well!