Annoyance

Fiddling around with OpenGL trying to get Vertex Buffer Objects working with Textures inside pyglet.

Yeah, figuring this out was something I should have done before the competition.

Anyway, the first attempt resulted in some weird duplication effect when I tried to rotate the camera… will have to spend a couple of hours tomorrow figuring the rest of this out. Again, I don’t expect to turn out a game by the end of the 48 hours, but maybe I’ll have figured out enough to have a little something running. Maybe. Possibly.

And now, off to bed.

Comments

hdon
24. Apr 2010 · 02:46 UTC
Heheh, yeah I threw out the idea of trying to figure out how to do VBOs with Python for this competition. I should have done it sooner. It would have given me more options with what I wanted to do if I had worked a little more beforehand on making sure I had a solid technological foundation. All’s well that ends well!