{"author_name":"memetichazard","cat":"LD #17 - Islands - 2010","comments":[{"author_name":"hdon","time":"April 23, 2010 9:46 pm","epoch":1272077160,"text":"Heheh, yeah I threw out the idea of trying to figure out how to do VBOs with Python for this competition. I should have done it sooner. It would have given me more options with what I wanted to do if I had worked a little more beforehand on making sure I had a solid technological foundation. All&#8217;s well that ends well!","spam":"N"}],"epoch":1272076980,"likes":0,"metadata":{"p_key":"71323","p_author":"memetichazard","p_authorkey":"0","p_urlkey":"107144","p_title":"Annoyance","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272076980","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>Fiddling around with OpenGL trying to get Vertex Buffer Objects working with Textures inside pyglet.<\/p>\n <p>Yeah, figuring this out was something I should have done before the competition.<\/p>\n <p>Anyway, the first attempt resulted in some weird duplication effect when I tried to rotate the camera&#8230; will have to spend a couple of hours tomorrow figuring the rest of this out. Again, I don&#8217;t expect to turn out a game by the end of the 48 hours, but maybe I&#8217;ll have figured out enough to have a little something running. Maybe. Possibly.<\/p>\n <p>And now, off to bed.<\/p>","time":"April 23rd, 2010 9:43 pm","title":"Annoyance"}