“A delayed game is eventually good, a bad game is bad forever.”
Well not exactly my case but it’s better to commit and release than to never do so. So without further ado, here’s my first game I’m releasing to the public. Cargo Island Drop!
Why so late?
I entered the competition late and I was unable to actually work on the game Saturday. I had planned on working in the evening but became ill after having the Crab Pad Thai at a friends birthday dinner. I made a post on Sunday, two hours before the deadline, that I didn’t make it but I wasn’t going to give up so here I am. I had some extra time today so I spent some making up the lost time from Saturday. I did it for myself, I did it for those who believed in me but I also did it just to show the Ludum Dare community that you guys are awesome! Next time I’ll do better planning. Until then, here you all go!
Misc info: Cargo Island Drop was built in Unity. Modeling done in Blender. Texture work done in Pixelmator. The music was stock music but seeing as I didn’t have time to make any and it isn’t an official entry into the competition I decided to leave it. Everything else was done by me, even the art! First time I UV unwrapped anything that complex!

Web Version: Cargo Island Drop Web (Unity Plugin)
Windows Version: Cargo Island Drop Windows
Mac Version: Cargo Island Drop Mac
Edit: DOH! Forgot to include a link to the source: Source
Please, if you use the source for anything please just drop me a message, I would love to know if it was useful for anyone! Thanks!
Feel free to leave me any feedback!