luminous

LD30

Lenore: Dark Days Ahead – A reflection

First of all: The game

dude dude3 girl01 lenoresprite03 lenorespriteaxe01 lenorespriteEVIL01 nanaotherdude

What we did

We made a-maze-ing game. (And a lot of bad puns as the tiredness levels neared fatal.)  We found an idea that we all liked quite quickly. The concept was a maze game where the character has to navigate and do tasks in a maze that exists in parallel worlds.

Screenshot3

Rei actually knew how to create art for the game and immediately started illustrating it. We thought out the storyline and implemented world generation. Then we started working on the levels.

In the end we almost completed our goals, at the cost of many many bugs despite of which you can still occasionally play the game.

What went well:

* We knew right away what kind of a game we wanted.

* We had art from Rei who seemed to work non-stop from dusk til dawn.

What could have gone better:

* The haste caused the code to become quite unmanageable which resulted in a lot of bugs. (Refresh often fixes most of them.)

* Our framework was not quite ready and tested in time.

* We had some issues with hardware which caused unnecessary stalling.

What will be redone:

* Bug fixes, refactoring code.

* Adding art that we forgot about…

* Complete ambitions. (And more.)

Try it out!

 

 

 

LD33

5h left!

kass

Our mascot.

(And the #LudumDare IRC)

Pizza, and a protag!

pizzzzzzzzzza

 

Choosing toppings all five people like was trickier than expected.

Meet Bob

Bob the Monster

Bob the Monster

This is Bob. A vicious and terrifying monster.

Status update

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Bob in his natural habitat.

 

Browser pest – A reflection

First of all: the game!

11

What we did

We thought about the theme for a bit and decided almost immediately that our monster would have to be cute and cuddly. Then someone recalled the cookie monster computer malware and we realized that we wanted our game to be related to it somehow. After different ideas we settled on a monster who eats browser cookies. In the end we were quite happy with the result – we managed to completed the goals we set for ourselves and even had time to go over the code and eliminated most of the bugs.

badloginuusWhat went well

  • We got a good idea fairly quickly.
  • Our framework was ready in time.
  • Two artists meant even more cool art and wonderful colors.
  • One of the artists also did a bit of coding, lending a helping hand where needed

 

flashWhat could have gone better

  • Maybe a little less time spent petting the cat…
  • There are still a few bugs we could not catch, even with those sticky cookies…

 

Just play the game!