Lenore: Dark Days Ahead – A reflection

First of all: The game

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What we did

We made a-maze-ing game. (And a lot of bad puns as the tiredness levels neared fatal.)  We found an idea that we all liked quite quickly. The concept was a maze game where the character has to navigate and do tasks in a maze that exists in parallel worlds.

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Rei actually knew how to create art for the game and immediately started illustrating it. We thought out the storyline and implemented world generation. Then we started working on the levels.

In the end we almost completed our goals, at the cost of many many bugs despite of which you can still occasionally play the game.

What went well:

* We knew right away what kind of a game we wanted.

* We had art from Rei who seemed to work non-stop from dusk til dawn.

What could have gone better:

* The haste caused the code to become quite unmanageable which resulted in a lot of bugs. (Refresh often fixes most of them.)

* Our framework was not quite ready and tested in time.

* We had some issues with hardware which caused unnecessary stalling.

What will be redone:

* Bug fixes, refactoring code.

* Adding art that we forgot about…

* Complete ambitions. (And more.)

Try it out!