Going with programmer art this time




Getting closer to final screen! Hopefully you have as much fun creating your things as I do :)
Just needs some polish, and i can hit that sweet ver 1.0!

This is my first time submitting the game f͎̹̪̻ͩ͆͌͗̐͊ͣo̭͔͊ͩr̗̯̺͋ͯͧ̾́ ͙̦̲̖̤̿̒̈͡tͩ̂͟h͛ͯͫͬ̍̚ë́͏ͅ ̖̜̥ͦg̯͚͉̱̉͌ͥͯl̻͔̐ͤ͗̓o̲͍̳͔̟̘̤̒̿͊̀̏̉ͥr͖̂ͫͧ͆̓̈́̕y͒ͫ͛̍̋̑́ ̰̥͇̼ö̜̦̞͓̥ͅf͖̜͎̲̩̗͙ͧ̓̐͛͌ ͣ̀E͒̓͑͏͔͉̝̘vĭ̯͕̻̤̹̭̒̾l̙̹͔̻̰̙̋̄̀ ̮̮͐ͨ͂̔G̱͢ȍ̧̠̻̠̝d̢ͥṡ̼̙̯̫̰̝ͦͯͭ͋͠ͅ :)
Thanks for you all for participating, I cant wait to play your games!
https://ldjam.com/events/ludum-dare/43/evil-cult-managment-system-v1-0
Please, make sure your game IS RUNNING on something else than your dev machine, or if your game relies on some unusual dependencies - provide them, or make sure your playtesters can obtain the easily.
A͞n͜͞d̴ ͟s̢̧͞in͞҉̴c̡̕e ̷y͟o̧͜͝u̵҉ ͞ar̨͜͝e̢͝ ŗ̢̢ead͝in̵g ̷̛th҉is̀͘,͟͞ ̴g̕̕͡í̧v̴͜͝ȩ̴ ͟͢u͏s̕ ͢͏y̢̕͜o͏̸ùr̷̷̀ ̵́͟s̷̴ò̢uļ͢͜, a͜ǹ͞d ̢pl̸̡̕a҉y̸ t̴͢͝h̸á͞͏t͡ ga̸̴͢m̸͘͠ȩ https://ldjam.com/events/ludum-dare/43/evil-cult-managment-system-v1-0

B͟e̡e̴r̨ i̕s ́temp̀or̨ar̷y͠.̧ ͘G͡lo҉r͡y̶ o͡f ̕E̸ V̕ ̸I ̛L ̸G̷ ̶O͏ ̶D̵ ̨S ̧is͏ ét̴h҉e̕rna̡l̵ https://ldjam.com/events/ludum-dare/43/evil-cult-managment-system-v1-0
Hi!
It was a rough weekend, but i managed to do something, and you can play it here https://ldjam.com/events/ludum-dare/45/the-story
I will start my Play&Rate later this day. Feel free to comment with your game if you wish for me to play it :)
another year, another ludum dare, right?
probably gonna get some stupid idea, like making a "game" in pure c#/wpf, and then not make enough content to justify downloading it
anyway, have fun and stay hydrated, peace 😘
Not gonna lie, this was harder than I have expected, and I am not really happy with the final result, but... Hey it is what it is, right?
I have made something a bit... Different. See it yourself. Can't wait to play your games tho.
You can mine here https://ldjam.com/events/ludum-dare/48/deeper-sleep-beta


So, right as I started to work on post-jam version of Deeper Sleep Beta, results came in. Did pretty good, not gonna lie, or pretend to be humble :)
Congrats to all of you! I played some pretty cool games this time, and hey, that's what really matters, right? I'm planning a larger post summing up my opinion on some of your submissions, that I have found especially charming.
A big thank you and shout out to everyone who gave written feedback on my game, namely: @thulium-games @rateddfordegenerate @untitled-studios @abigailcorfman @alina-baybulatova @legolula @ksonyanya @thearchitect @thatnoobles @aroningi @alyd-asmar @xxatrain223 @alchemic @fran-gambero @yaakgold @borabee @miej @logicon211 @lalaki7 @masterproject @trexxak @chuchugeralt @tygrak @crazybot @merlinnsound @pxldev @exopunk @cvetk0 @thinh @bastienre4 @dantelich @xatulu @gamedevkng
If you liked my game, you may check my other works here ==> https://damoch.itch.io/
Cheers! And see you in October :)

this time I decided to get an actual artist on board, woah!
So, finally (after two months) I have found the time to work on a post-jam version of this game. I have been in a bit of a rut, with my gamedev hobby, so I have decided to make this game a full release for once, and not pick any other projects, before this one is fully finished.
I am also going to publish a devlog at least once per week, and write a bit about my progress. Hopefully, this will help me create a habit of sort, and I will be able to pick on more ambitious project in the future.
With that being said, lets get a bit into details of what was made in this release.
The most significant change is the new enemy spawn system. Instead of spawning one, massive stream of zombies (and random spawns of Necromancers, which really screwed some unlucky players) enemies now spawn in waves, with linear increase of spawned enemies in each wave, which is way more manageable. Also, Necromancers now spawn every 10th wave (with linear progression of their number, obviously), which should help plan in advance of their arrival.
With all that being said, game is still in a super rough state, and there is a ton of work to be done. But again, with more regular and focused approach, I am suspecting that game to be done by the end of this summer (so somewhere in August 2022).
If anyone reading this could spare a few minutes to play my game (latest build should be included in this post), and especially leave some feedback, I would be eternally grateful.
See you soon!
~Kszaku (damoch)