I am in.
My first Ludum dare. I will use libgdx and hopefully get something to work for all desktops platforms + android.
My first Ludum dare. I will use libgdx and hopefully get something to work for all desktops platforms + android.
I have set the project. Empty window is launching. Gameloop just need the game.
I am plannign to use:
My own Light library http://code.google.com/p/box2dlights/
Box2d debugrenderer for prototyping.
Maybe I can use physic particles to do something pretty. There is my test to show about 20k particles rendering 60fps while capturing the video. 聽 http://www.youtube.com/watch?v=4bNkTgMXXj4
I hope that theme will allow me hack聽 some fluid simulation something like you can see Where is my water.
I also planning to use purely gles2.0 but I have never used it before for anythign really. Maybe shaders aren’t that hard at all. 馃槈
Theme is not inspiring but I wanted to do fluid simulator and that I gonna do. Game name should be “alone with fluid simulator” but i dont give up yet maybe there is idea somewhere hiding under technical stuff.
Idea for fluid simulator is use box2d circles and render them as metaballs with alpha test shader. I hope that is gonna work or I am in trouble.
http://pastebin.com/7HAkjrfw
Hardcoded alpha test shader that I use.
http://pastebin.com/wzhierEa
Fixed timestep stepper. That I gonna use.
Still no jump 
Final entry:
http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=8618Thanks for the event.
Going to make something. Not that much time but lot of will and booze.
Tech:
libgdx
box2d
http://code.google.com/p/gles20prelightpass/
Maybe some 2.5 tech demo that I camouflauge as game and force it to to theme. Sounds like a plan.
Champagne and lasange. Game is shaping nice.
Adding shadow was pain. But was crucial for visuals.
www.youtube.com/watch?v=FT_1J54w4w0