kalle_h

LD22

I am in.

My first Ludum dare. I will use libgdx and hopefully get something to work for all desktops platforms + android.

Pipelines pipelines.

I have set the project. Empty window is launching. Gameloop just need the game.

I am plannign to use:

My own Light library http://code.google.com/p/box2dlights/

Box2d debugrenderer for prototyping.

Maybe I can use physic particles to do something pretty. There is my test to show about 20k particles rendering 60fps while capturing the video. 聽 http://www.youtube.com/watch?v=4bNkTgMXXj4

I hope that theme will allow me hack聽 some fluid simulation something like you can see Where is my water.

I also planning to use purely gles2.0 but I have never used it before for anythign really. Maybe shaders aren’t that hard at all. 馃槈

 

 

Theme rant.

Theme is not inspiring but I wanted to do fluid simulator and that I gonna do. Game name should be “alone with fluid simulator” but i dont give up yet maybe there is idea somewhere hiding under technical stuff.

 

Idea for fluid simulator is use box2d circles and render them as metaballs with alpha test shader. I hope that is gonna work or I am in trouble.

 

http://pastebin.com/7HAkjrfw

Hardcoded alpha test shader that I use.

 

 

http://pastebin.com/wzhierEa

Fixed timestep stepper. That I gonna use.

 

Screenshot!

 

I am going to use my own soundhandler that make stuff little easier.

http://pastebin.com/FTGjeQit

Particles

19:50 < kalle_h> custom fluid simulation, box2d lights, destroyable world,
physic particles
19:51 < kalle_h> but i dont have a jump
19:51 < kalle_h> or gameplay

:/

Jump.

Least after everything else my hero聽 finally get THE jump. It work well with fluid sim. You can’t jump from the slime.

LD23

I am in.

Going to make something. Not that much time but lot of will and booze.

Tech:

libgdx

box2d

http://code.google.com/p/gles20prelightpass/

 

Maybe some 2.5 tech demo that I camouflauge as game and force it to to theme. Sounds like a plan.

Comments

Awennor
20. Apr 2012 路 17:43 UTC
LibGDX + box2D = cool

Lunch break.

Champagne and lasange. Game is shaping nice.

Preview.

First day progress.

Adding shadow was pain. But was crucial for visuals.