Ok, so I got a late start, and had to go shopping prior to getting started. Here is what I’m thinking so far for my idea. It needs fleshed out, but I think it could be interesting.
You are a cube who can harness the power from the environment around you. You don’t enjoy using this power though, because the power you use comes from the environment, sucking the life out of everything. If an area has been bled dry, then you are powerless. Unfortunately you must use your powers, as your [insert plot device here] and you must [insert end goal here].
Cube can pull ‘power’ from the environment. When cube does this, the ‘power’ drains from the specific object. This is indicated by the color fading from the object. If an object has no color, then no power can be pulled from it. This adds a level of strategy to the game, knowing when to use your power, and how to most efficiently use it will be a key to success.
I’ll probably post again once I get some stuff moving around in game.