jsb

LD14

My second LD

After having participated in LD5 some years ago I’ve finally found the time and motivation to enter again. Once again, I’ll be using jlnr‘s Gosu gamedev library for Ruby. As my coding skills are a bit rusty at the moment, I hope to regain some programming and time management practice (apart from enjoying a fun contest!)

Here’s my pretty basic workspace:

The compo will start at 5am German time so i think I’ll go to bed early and sleep til 8am. Also hope to resist any persuasions by my friends to go out Saturday night :)

Will be posting updates here, maybe some on my twitter. Good luck to everyone!

Tags: desk, gosu, ruby

Comments

17. Apr 2009 · 17:43 UTC
Axiom! 😀

Inspiration, go!

Just got up, checked the theme, had some breakfast:

Still no idea for a concept. :(

Tags: breakfast

Bad start

Still clueless about my concept, all I finished so far is a menu system. Wow.

Hope, I don’t have to drop out this time.

Noodles

Ah, noodles with stuff:

Still waiting for a geistesblitz though.

Tags: food

Finally a concept

I’ve finally settled with a concept:

Help the Wall of Doom destroy the city! Some bold villagers will try to evacuate so it’s your job to stop them with uplink cannons and TD towers. Pretty morbid, lets see how it turns out.

Tags: concept

Background Textures + Road Tiles

Yeas, I know this LD is not about roads but I decided to have some in my game:

Houses

Back from dinner (some wonderful schnitzel), so I did some improvements on road generation and added placement of houses:

Next: villagers, so The Wall has someone to torture

Last day of coding, ho!

My game already looks quite okay, now it’s finally time for some gameplay coding.

With coffee and some leftover pineapple slices!

Tags: food

Gameplay

Yay. Rescue the escaping villagers from the AWOD. Rudimentary AI works, there is already one losing condition and I got a particle system ready. Finally some results.

Prost!

Tags: food, gameplay

Evacuation

Finished my game now. :) There could be some more polishing but I think it’s fun to play and turned out much better than I expected yesterday.

Download: jsb_LD14_evacuation.zip

(It seems the gaps between some tiles are an issue with my GPU, please report back!)

I hope all of you had a great time, I definitely had. Now, finally some sleep!

Tags: final, gosu, ruby

Comments

Oliver
23. Apr 2009 · 07:45 UTC
wow, awesome game, totally addicting *gg*

Evacuation – Bugfixes

In my game I had some problems with gosu’s rendering of tiled graphics. jlnr was so kind as to quickly fix some bugs, so here is my updated LD14 entry:

Download: Evacuation v1.01 (Windows binary + Ruby source code)

Bugfixes include:

  • background and road tiling
  • bunkers no longer getting placed under houses so villagers can’t enter
  • sound glitch when game is won

Bummer, too late for the binaries torrent :(

Tags: bugfix, gosu, post-mortem, ruby

Comments

21. Apr 2009 · 00:10 UTC
I liked the first version so much, I downloaded this :)

Keeping up

Also joining the “give at least as many votes as you get” crowd.

Additionally, I generated a randomized list of the entries to play and rate for unbiased selection :)

Tags: voting

Comments

mjau
26. Apr 2009 · 17:44 UTC
The list is already randomized in a different order for everyone =)
26. Apr 2009 · 18:04 UTC
Ah, didn’t know that. I thought it was ordered by submission time or so.
27. Apr 2009 · 12:09 UTC
Have been a “sleeping member” of the crowd since day one :)
mjau
27. Apr 2009 · 20:35 UTC
General compo feedback and suggestions for how things can be made better in the future can be posted here:
27. Apr 2009 · 22:58 UTC
I think someone already posted a similar suggestion there, actually. If I recall correctly, I seconded that suggestion =)

LD17

I still have no idea where this is going

but I find it looks quite pleasing. It’s just pseudo-perlin noise with a variable gradient map:

Procedural Islands

Tags: progress

Comments

hdon
24. Apr 2010 · 10:05 UTC
Looks good! I think I see The Great Lakes