Night of the Zombie Chickens
https://ldjam.com/events/ludum-dare/52/night-of-the-zombie-chickens
Game made for the compo. Last jam i took part in was LD33 so it was a long time ago.
I had a lot of fun overall even if i didn't had time to add everything i wanted. The big missing part is audio in my opinion, i started working on it during the last 6 hours and had a lot of things to fix on the side (export for web, some weird collision issues...) so after a few software tried (1bitdragon, boscaceoil...) i dropped the idea of making a music.
I should have take time to make an engine sound and sastfying effect when crushing ennemies or hiting objects. But at least i made a chicken sound with a really game jam moment (i found a video from a kid show to create chicken sound from a plastic cup and string). At some point i wanted to have a radio with music during night and a speaker telling funny lines during the day.
Gameplay was missing a lot of feature, i focused on having the shop and upgrades soon with the basic driving. I planned on making a lot of things to do during day (setting up defenses, harvesting crops...) but i pushed that too much and started working on it in the last two hours and features would have been too buggy so i choose to cut them.
Also wanted to have more type of ennemy (a flying one with a mechanic of moving the reel up, a boss spawning other chickens...)
On graphics i was planning on making custom shaders to have a retro look to the game but the web export was a bit buggy with my version using default material. I made some quick test after the end of the jam:

Godot 4 : I recommend everyone to try it, i feel that it's now in a state that is usable for jams at least. The improvement to GDScript are really great and i don't think i can come back to 3.x now. The web export has some issues but overall it's work surprisingly well for me.
This gave me the want to make more game jam this year. I feel like i made some progress with both the engine and my tools, i found two bug in Godot (Web export with geometry shader, viewport error message on instanciate) that i'll try to make a PR to fix.