Jonqs

Ludum Dare 52

I'm in

I'm in to start 2023 fresh !

Engine: Godot 4 (latest master :scream:)

Graphic: Crocotile 3D and Aseprite

Audio: SFXR maybe and BoscaCeoil

I wan't to try to make a 3D game but i'll see with the theme.

Also wan't to have a bit of fun with shaders to make 3D/PixelArt mashup.

Here is an ugly character i made while testing my setup :seenoevil: ugly.png

Have fun everyone

I have a gameloop

ldem52/emfirstloop.gif My game loop is almost complete, harvesting ennemies and buying upgrades. I'll take a quick break and spend some time on visuals after that.

I feel good for now, no major issues. Build my own export web template for Godot and looks like it's working so :fingers_crossed: i'll have a web version to share.

Hope you all have fun !

Attack of Zombie Chicken

ldem52/emoneday.gif My day one progress. Tried to do timed asset (30min per model) and most of them are not complete but at least i can spend some time on other things.

I'll spend some time on the gameplay for the next hours. Tommorow : lighting and audio mainly.

I was confident yesterday but today passed in a blink of an eye.

Published !

illu.png Managed to publish my game !

The last rush was hard but manage to make this image in less than 5 minutes !

Game is playable but a lot of audio is missing... I'll have to train for the next jams.

Web export was a bit tricky with Godot 4 and i have a big lag on launch...

But overall Godot is really nice to work with during jam !

It was fun !!

I found a cool youtube video to create chicken sound at the last moment, saved me https://www.youtube.com/watch?v=B8T80Eur8DI

Little Post Mortem

Night of the Zombie Chickens

https://ldjam.com/events/ludum-dare/52/night-of-the-zombie-chickens

Game made for the compo. Last jam i took part in was LD33 so it was a long time ago.

I had a lot of fun overall even if i didn't had time to add everything i wanted. The big missing part is audio in my opinion, i started working on it during the last 6 hours and had a lot of things to fix on the side (export for web, some weird collision issues...) so after a few software tried (1bitdragon, boscaceoil...) i dropped the idea of making a music. I should have take time to make an engine sound and sastfying effect when crushing ennemies or hiting objects. But at least i made a chicken sound with a really game jam moment (i found a video from a kid show to create chicken sound from a plastic cup and string). At some point i wanted to have a radio with music during night and a speaker telling funny lines during the day.

Gameplay was missing a lot of feature, i focused on having the shop and upgrades soon with the basic driving. I planned on making a lot of things to do during day (setting up defenses, harvesting crops...) but i pushed that too much and started working on it in the last two hours and features would have been too buggy so i choose to cut them. Also wanted to have more type of ennemy (a flying one with a mechanic of moving the reel up, a boss spawning other chickens...)

On graphics i was planning on making custom shaders to have a retro look to the game but the web export was a bit buggy with my version using default material. I made some quick test after the end of the jam: ldem52/emafterwork.gif

Godot 4 : I recommend everyone to try it, i feel that it's now in a state that is usable for jams at least. The improvement to GDScript are really great and i don't think i can come back to 3.x now. The web export has some issues but overall it's work surprisingly well for me.

This gave me the want to make more game jam this year. I feel like i made some progress with both the engine and my tools, i found two bug in Godot (Web export with geometry shader, viewport error message on instanciate) that i'll try to make a PR to fix.

I'll be back

Pretty happy with my ratings, i ambitionned a top 100th overall but honestly i'm pretty happy with my ranking with the amount of features i was able to put in.
res_ld52.png

Lots of games in top 50 are not game i played during the rating period. So still a lot to discover !
My top 5 from the game i played: - Elonkorjuu - Live Harvest - The Bountiful - Grow Golf - Veggie Voyager - Wheat Master

I really want to take part to the next LD, hope i'll be available. And next time i'll aim for the top !

Congrats everyone !

Ludum Dare 56

I'm in !

Not sure how my schedule gonna work for this one but i'll try to submit something.

Godot 4

Blender

Aseprite

I have two experiment i'd want to try (one or both) : - First Person Shooter with weird weapon/projectile - Make emergent gameplay using boids

Let's see what comes out ! Have fun everybody !

Just started

test_boids.gif Theme is fiting with my idea to use boids so made a basic setup

I can already see that performance will be an issue so i may try to keep scope very low.

Having fun so far but i may have to stop for a few hours, hopefully i comeback with some ideas.

Noot Noot

noot_noot.gif My Gf told me that the character looked like a duck so duck it is !

Really going with the flow here, my game is looking a bit too much like vampire survivors but i have some idea of mechanics that could be fun to make it more unique.

Will keep working on that. Already Halfway :fearful:

Captain Noot Noot Out

last_noot.gif :disappointed:

Sadly not enought time left for me to have something submitted

Did not find the sweet spot for gameplay to be fun, lost lot of time trying to make my own music.

Playing around with boids was funs and i still think there is something to make out of this.

It was fun to go with the flow and change the design along the way, the game change course multiple time.

At least i created a new ugly picture for my ludum profile !

Good luck everyone