My first Ludum Dare
This is my first Ludum Dare, and its probably not going to be my last. I’m ready to start!
This is my first Ludum Dare, and its probably not going to be my last. I’m ready to start!
I decided to take the theme literally. The player must fight monster that are always getting harder. So the player has to buy upgrades using his life to keep up with the increasing difficulty.
I got some of the art done, and I finished the movement for both the player and the enemy. Now all I have to do is everything else!

These were two tense and stressful days...And I loved every minute of it! It was so much fun, and I most definitely plan on doing it again.
I finally got Unity's WebGL export to work! So now my game is open to browser play.

I have made a devlog-like video where I show and talk about how I made my game.
https://m.youtube.com/watch?v=dtDzQz4zx4g
Big thank you to everyone that played and rated my game! I have reached 20 votes!
It's over. Congrats to everyone that joined! I had a lot of fun, both making and playing games - I played a lot of great games. A lot of you gave great feedback on my game, so here's an update for Tooth, Claw & Teacup. - Improved combat - Music - New enemy - Added screen transitions - Added a Linux build
For the full list of changes click This
I also moved the source code from google drive to itch.io
And here are my results:

I think I did pretty good. Can't wait for October!
Lets. Do. This.
Almost three hours left. Good luck to all those who haven't uploaded yet!
Good luck to all of you who are busily rushing to finish your game!
Ludum Dare was the perfect opportunity for me to use unity's 2d lighting system in game, and to use my new found knowledge of unity's particle system. Both of which made a big difference.
I owe a lot of it to my team, because they did most of the programming, which allowed me to focus on making the game look and feel good, which is what I love doing.
Before:

After:

If it works, leave it.
If it works, leave it.
The minions are lonely, they need a friend. Will you be that friend? And send them to their doom?
If so, come play Millions Of Minions! It's so much fun you'll die for it!

Its got everything you'll ever need! (Disclaimer: No it doesn't!)
You'll never want to play another game! (Disclaimer: That's a lie)
Explore, and get lost in, randomly generated dungeons

Fight tons of baddies (Disclaimer: Theirs only three) and collect minions.

And of course, there are these guys. Your new friends. Their also your only method of survival. So go find them and increase your hoard and your chances of survival!

What? Your still here? Really? You read all of it?! I wasn't expecting that. I guess this is the place where I say "go play our game."
So...go play our game and kill some monsters.
We'd greatly appreciate it.

If so, then you can play our game Millons Of Minions
Thank you so much to everyone that played Millions of Minions!
It's hard for me to believe that we have reached the mark in only a few days. So again, thank you to all the wonderful people that played and rated our game!
I've been working on the post-jam update for Millions Of Minions. Here's a peek of what I've been working on.
Play Millions Of Minions Here!
MBull Games will be taking their Ludum Dare entry Millions Of Minions and developing it further into a fully fledged game, with a possible Steam release!
https://twitter.com/MBullGamesTeam/status/1185966144915722240
A little under a week left! Congrats and good luck to everyone competing!

Thank you to everyone who played and rated Millions of Minions! If you haven't played it yet, why don't you give it a try?
I had a lot of fun both making and playing for Ludum Dare. I played a of lot fantastic games, and some that blew my mind away. I cannot wait for next Ludum Dare 46!
We received so much great feedback, and a lot of people enjoyed our game. So thank you to everyone who played our game.
If you haven't yet, we would love if you would give it a try. Be warned though, it is insanely difficult. Good luck!