darkgrisen

LD32

Robo Attack – Post Compo

I decided to make a post compo version now! It’s a lot better :)

You can see the gameplay > Here <

(2015/05/02) Post Compo Version!
[Fixed] Hand Collisions
[Changed] You no longer have to press ‘X’ in order to pick up an item
[Changed] You are not sliding around like a crazy idiot anymore 😀
[Changed] The Maximum speed is now slower.
[Changed] The Gravitation power is now weaker.
[Changed] The Jetpack flypower is now weaker.
[Changed] Some small changes in the Highscore menu
[Changed] All sounds have been improved!
[Changed] Some graphics have been improved.
[Added] An arrow to see where you are if you fly outside the screen.
[Added] Fuel Item – You get more fuel by walking on this item!
[Added] Push – Push away your enemies if you are in trouble!
[Added] Push animation.
[Added] A new Logo!

You can play it here: Robo Attack

 

Tags: 2D, compo, game, ld32, Ludum Dare, post-compo, Robo Attack

LD34

LD 40

Town of Overflow

Townemof/emsalem_ingame.jpg

Just finnished my game! I did barely sleep at all because I pushed myself too hard this time. I actually skipped one night of sleep...

I sadly didn't have any time left to do sound effects because I ran into so many bugs that was hard to fix but I think the game turned out quite good anyway. I like my game idea atleast! :)

My game: https://ldjam.com/events/ludum-dare/40/town-of-overflow

Townemof/emsalem_menu.jpg

Can I change my game after the deadline?

If I understand the rules correctly I am allowed to change the game but not allowed to add features. Changes to balance the game for example.

Here is my game btw: https://ldjam.com/events/ludum-dare/40/town-of-overflow