crabcrabcam

Ludum Dare 37

Unity starter kits. Made for Ludum Dare.

This coming LD will be my second. This time I decided to do it with some friends in a team. Some of the people I’m working with have used Unity before but are LD newbs, and others have never seen a script in their lives. So I decided to make a set of basic things that loads of games use. Things like movement and level manager code and scripts. I was going to make them into exportables anyway so I decided why not make them public for all to use. So here they are!

 

The importables:

https://github.com/crabcrabcam/Unity-Importables

 

The Unity project they are going to be made in:

https://github.com/crabcrabcam/Unity-Importables-Project

 

These are open source and if you’d like to contribute then that would be great. I need some help picking a licence so if you know what I should use, please do tell me. I’ll be updating these over time.

Remember that these can’t be used in the Competition due to the rules over there but if you’re new to Unity and you’re wanting to do the Comp then you’re welcome to go download them or look at the sources and learn what they do. Each package will have it’s own level in the original project. Some might have other things too (The level manager for instance) but I will try and explain what you have to do to make them work for you in the README. You’re welcome to use the art too if you really think you can’t do better than me writing in the initials of the object 馃槢

 

Good luck to all, and happy gaming!

Comments

16. Nov 2016 路 17:18 UTC
Why do you say “these can’t be used in the Competition due to the rules?”
magarcan
20. May 2017 路 18:31 UTC
I also though you wasn’t allowed to use any previous code, art, or whatever…

We鈥檙e in!

My second time here! This time going through with some friends because I can’t do making levels, or art. However I can do programming and music (Sonic Pi!)

 

We have, me who has a job as an app developer and uses Unity all the time,

One guy who does hardware school tech support but has used Unity a little,

Another guy who has used Unity a little and is currently sleeping through basic Python classes in school

And finally we have a guy who hasn’t a clue about programming, games or computers but he believes that we can do anything, so he’s our ideas guy!

 

We’ll be using Paint.net for art (Or GIMP if really needed), Unity3D as an engine, Sonic Pi and a guitar for sounds and music, the files that are over on my GitHub for ease of use in starting. We’ve got loads of code snippets to put together and use over there!, all versions of Visual Studio and Monodevelop and many more things I’m sure we’ll realise that we need!

This seems like it’s going to be a fun time! Hopefully aiming for great optimisation if at all possible. Great optimisation and cross platform so we can hopefully deploy to PC, Mac, web, Linux and mobile! Benchmarking for optimisation is going to the the Raspberry Pi (Or a 2013 Macbook that I have at work, I’d say the Mac is slower 馃槢 )

Goodluck to everyone else and have fun!

LD 38

I'm in!

Of course I'm in. I've been in since before the date was announced (after I failed the last one :( ) I was just waiting until I could post on the new site of course!

LD 39

I'm in!

My aim last time was to finish something. I failed that and haven't been able to work on any games since really. Going to be using Godot as the engine to get more practice with it, GIMP as my 2D editing tool, Audacity as my audio tool, and maybe a friend or two if I can rope them into doing it ;)

Good luck to all involved, and game on!

LD 42

Hopefully in!

Will be in a car on my way to holidays when I wake up after the jam starting (might just catch the theme). Will try and either make something in the car, or draw on good old pen and paper for an interesting art style I've never tried before (developer art, begone!). Haven't really used Godot 3 yet unfortunately and haven't touched games development in almost a year now :(

Coming back strong hopefully!